Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
1x Skada-r328\Menus.lua:377: attempt to index global "mod" (a function value)
Skada-r328\Menus.lua:377: in function <Skada\Menus.lua:376>
Skada-r328\Menus.lua:396: in function <Skada\Menus.lua:395>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
Masque-r357\Libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
Libs\6AceGUI-3.0-33\widgets\AceGUIContainer-Window.lua:27: in function <Libs\AceGUI-3.0\widgets\AceGUIContainer-Window.lua:26>
<in C code>
Libs\6AceGUI-3.0-33\widgets\AceGUIContainer-Window.lua:83: in function "Hide"
Libs\6AceGUI-3.0-33\widgets\AceGUIContainer-Window.lua:32: in function <Libs\AceGUI-3.0\widgets\AceGUIContainer-Window.lua:30>
Locals:
nil
I have it set to not show up in battlegrounds. But it still does. If I click the button to show/hide during battlegrounds, it then disappears like it should. But I have to do this everytime I enter a battleground.
It doesn't stick to show last fight damage. Whenever I log out and back in, it defaults back to show all damage. I then have to change it to show last fight only.
I have Skada Window Buttons installed as well to make it look more like recount. Any chance this mod will be updated as it's over a year old now.
On abilities that deal an initial hit followed by a DoT or Hot (Immolate, Holy Fire, Regrowth, etc.), Skada tracks the crit ticks and ALL initial hits as crits, and the non-crit ticks as hits.
Furthermore, <3 Skada =D
It's a bug with Blizzard's Dialog window, nothing to do with the addons.
I mean, that our fire elemental (guard) counts in shaman's damage done only in shaman's skada, on other raid\group members fire elemental counts separately. Can you change the addon to count fire elemental in shaman's damage everywhere?
Sorry for repost, but REALLY need it, because of our super 2T11 set.
Can you add this little thing and make it super perfect for me? :)
My only issue with this add-on is that the window itself does not offer preview functionality to show me a specific line of data that I'm mousing over. Unless I make the Skada window very wide or use very small font, lines get truncated. The following is an example of what an individual player's death log would look like on my Skada meter after fighting a boss:
"[Spell icon] [timestamp]: Jin'do the Godbrea... -64.7K"
And this display is only if I uncheck "Health" and "Percent" in the Death Log Columns option to try to eliminate as much info display as possible from the line. The only way for me to know what happened is to send the report to a channel. This is tedious. It would be much easier and more efficient to just pop up the full line of data, without truncation, when mousing over a particular line. The other (less desirable) option is to allow even more options to uncheck in the Columns settings so that as little info as possible is displayed to try to eliminate truncation. Examples would be Spell Icon, Timestamp, and creature name. Again, at least to me, this would be a 2nd choice to a mouseover popup, since I would like to know all of this data as well if possible...it's just secondary to knowing the actual spell name that dealt the damage.
I'm using the Death Log as an example of my problem, but this issue can extend to any window in the app that truncates the lines due to spacial limitations.
Thanks for reading!
3x SkadaDeaths-1.0\Deaths.lua:39: attempt to index field '?' (a nil value)
SkadaDeaths-1.0\Deaths.lua:53: in function `func'
Skada-1.2-34\Skada.lua:1681: in function <Skada\Skada.lua:1581>
Skada-1.2-34\Skada.lua:1726: in function <Skada\Skada.lua:1725>
<string>:"safecall Dispatcher[15]":4: in function <[string "safecall Dispatcher[15]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[15]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
If a Hunter has a pet with the same name as someone in the party, it'll count the pet as it's own 'player' and damage/DPS will not be merged with the Hunter's.
Is there any way at all to fix this? For overall healing and absorbs, recount was always within 1% to 2% accuracy of my Worldoflogs upload for overall healing, however in Skada it was wildly incorrect. It was off by about 11%, which is very unacceptable. So i'm curious, is there a fix to this inaccuracy? Or am i stuck with one window in Recount?