Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
i would that screen in a window linkable too
tnx for help
ferril
u got these errors pm'ed. don't blame me for doing so, i ddon't like to registrate on XY sites, just to post some stuff to help.
The current version of Skada keeps failing for me. It stops showing data after a couple of fights and will not mode switch (I have it set to show Threat during combat and Damage when out of combat), and the mode switching is the main reason I switched to Skada from Recount.
Reading over recent comments it seems I'm not alone in having issues, so I'm wondering if there is a fix in the works or what the status is regarding problems like this.
Thanks.
SkadaDeaths-r319
Deaths-æ»äº¡.lua:44: attempt to index field \"?\" (a nil value)
SkadaDeaths-r319
Deaths-æ»äº¡.lua:44: in function <SkadaDeaths
Deaths.lua:40>\nSkadaDeaths-r319
Deaths-æ»äº¡.lua:58: in function \"func\"\nSkada
Skada-r319.lua:1762: in function \"?\"\nlibs
CallbackHandler-1.0
CallbackHandler-1.0-6.lua:147: in function <libs
CallbackHandler-1.0
CallbackHandler-1.0.lua:147>\n<string>:\"safecall Dispatcher[13]\":4: in function <string>:\"safecall Dispatcher[13]\":4\n<in C code>\n<string>:\"safecall Dispatcher[13]\":13: in function \"?\"\nlibs
CallbackHandler-1.0
CallbackHandler-1.0-6.lua:92: in function \"Fire\"\nAdiBags-v1.4-beta-1-4-g0d5e45e
libs
AceEvent-3.0
AceEvent-3.0-3.lua:120: in function <AdiBags
libs
AceEvent-3.0
AceEvent-3.0.lua:119>
I used to use Recount, but switched to Skada since 4.1. However, Im finding that Skada maybe a stripped down version of Recount, therefore sharing the same problem. Both Recount and Skada just stop working. At the end of fights, the first 1 or 2 encounters are fine. After a bit, they BOTH do the same thing, fails to display anything after the encounter.
The author for Recount is just a bad author for not letting people post comments and therefore IMO is an ass. This author for Skada, well, hes headed in the same direction. Quite a few posts about issues and he fails at acknowledging the users.
Either authors need to acknowledge users, or just stop putting things out there!
Date: 2011-05-16 12:23:06
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\SkadaDeaths\Deaths.lua line 44:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
(tail call): ?
SkadaDeaths\Deaths.lua:44:
SkadaDeaths\Deaths.lua:40
SkadaDeaths\Deaths.lua:58: func()
Skada\Skada.lua:1762: ?()
...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[13]"]:4:
[string "safecall Dispatcher[13]"]:4
[C]: ?
[string "safecall Dispatcher[13]"]:13: ?()
...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
also
when I'll catch myself mouse-overing skada window during fight, errors similar to this one pop out:
Date: 2011-05-16 18:09:57
ID: 2
Error occured in: Global
Count: 2
Message: ..\AddOns\SkadaDamage\Damage.lua line 272:
attempt to index local 'player' (a nil value)
Debug:
(tail call): ?
[C]: ?
SkadaDamage\Damage.lua:272: Enter()
Skada\Skada.lua:2220: AddSubviewToTooltip()
Skada\BarDisplay.lua:133:
Skada\BarDisplay.lua:113
Skada\BarDisplay.lua:225:
Skada\BarDisplay.lua:225
Despite this I much prefer it too recount, nice mod :)
Thanks.
got an error for you.
2x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
SkadaDeaths-1.0\Deaths.lua:58: in function `func'
Skada-1.2-32\Skada.lua:1762: in function `?'
CallbackHandler-1.0-6:147: in function <...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[13]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
AceEvent-3.0-3 (TomTom):120: in function <...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:119>