ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Date: 2008-10-22 07:51:49
ID: 60
Error occured in: Global
Count: 3
Message: [string "aUFunitTarget:Show()"] line 1:
attempt to index global 'aUFunitTarget' (a nil value)
Debug:
(tail call): ?
[C]: ?
[string "aUFunitTarget:Show()"]:1: in main chunk
[C]: RunScript()
..\FrameXML\ChatFrame.lua:1708: value()
..\FrameXML\ChatFrame.lua:3212: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2911: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2056:
..\FrameXML\ChatFrame.lua:2049
[C]: UseAction()
..\FrameXML\SecureTemplates.lua:259: SecureActionButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.1.3662 (SnaggleTooth)
Ace2, v
Ace2Khaos, v1.1
Ace3, v
...lots more, i can provide the list if you want.
Am I using the correct name of the target frame? Are there any other ways to force showing this frame?
The user can control width and hight, and your layout must fit to the frame. I haven't had time to load up your layout and see what you do though.
I'm using these frames since the first release of them? but now I have a little trouble.
When im trying to update them, they are going to default positions...I'm not sure is it possible or not, but can I save my current profile somewhere and then just add it to newly installed aguf?
Atm in my addons folder are: ag_UnitFrames, aUF_Banzai, aUF_Layouts, aUF_RangeCheck
I have always used "yabf" frames? so is it possible to keep them too? It seems me they are in aUF_Layouts pack...
Thanks
I hope You will help me somehow/
The range check doesn't work on other languages than enUS.
You have to do the following:
Open Interface/AddOns/ag_Extras/modules/rangecheck/rangecheck.lua with your editor.
Go to line 9, Code:
local BS = {
["Flash Heal"] = "Flash Heal",
["Healing Touch"] = "Healing Touch",
["Holy Light"] = "Holy Light",
["Healing Wave"] = "Healing Wave",
["Corruption"] = "Corruption",
["Fear"] = "Fear",
["Shadow Bolt"] = "Shadow Bolt",
["Fireball"] = "Fireball",
["Fire Blast"] = "Fire Blast",
}
For the case you're playing a resto druid, alter the line:
["Healing Touch"] = "Healing Touch",
to...
["Healing Touch"] = "INSERT HERE FRENCH NAME OF HEALING TOUCH",
Further, go down to the elseif-construct, code:
elseif class == "DRUID" then
and alter it to ...
elseif class == "INSERT HERE FRENCH NAME OF DRUID" then
If you play a pally or priest, you have to edit the values for priests, and not for druids :)
I hope this helps.
Chraisai, EU-Blackrock
I love the new aguf, nice job for the options and skin :)
I use frFR client and aguf r654, the RangeCheck don't work, if i enable it for raid i see all raid members as out of range in all case (all near me or not), is this "normal" (known bug) ?
also is this possible to add an options for auras filtering : "show only debuff that you can cast", for example it wil shown for druid : mangle, rip, rake, faerie fire, insect swarm, moonfire etc ... it should be very useful.
thank's for your work.
1. Blizzard Focus frame is not hidden when ag_unitframes focus frame is active.
2. Filter Auras is not working correctly.
Do you think the party frame backdrops are malformed due to .initial settings?
I tried the new version and had difficulties with ToT as well as the lacking of ToToT. Looks like it's a lot easier to edit everything these days in it though. ^^;
Help please
But you can still go into keybindings and set a key for focusing your target. Remember also to go into the AG options and enable the focus frame if it isn't.
an error i get is when i try to set the focus target, it pops up saying that an action performed by this addon has been blocked by the blizzard UI. Any ideas?