ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
[2008/11/04 14:17:03-2758-x1]: Interface\FrameXML\SecureHandlers.lua:511: Cannot use SecureHandlers API during combat:
Interface\FrameXML\SecureHandlers.lua:511: in function <Interface\FrameXML\SecureHandlers.lua:503>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureHandlers.lua:713: in function `SecureHandlerSetFrameRef':
Interface\FrameXML\SecureTemplates.lua:607: in function <Interface\FrameXML\SecureTemplates.lua:559>:
Interface\FrameXML\SecureTemplates.lua:854: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:443: in function `SecureGroupHeader_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: ?
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I've been waiting for a bit to see if this got fixed, but its still a problem for me.
Each time I zone into an instance or hearth back to the Inn....my raid frames disappear on me.
I have to /reloadui to get my raid frames to reappear.
This does not happen when I'm in a group....only raids.
I'm getting a bit tired of always having to /reloadui.
Anyone else having this issue? And if so, how can I fix this.
Thanks to anyone that can help.
Running mods...
SCT
Atlas+Atlasloot
Bartender 4
Omen(boss)
Recount
Thanks
Happens for me in all of the 3.0.2 versions so far. Never happened in pre-3.0.2 that I recall.
its hard to keep my debuffs on some mobs when there are around 30 other box's switching places all the time.
Andreasg is there anyway I can change settings or code to allow me to specify what buffs/debuffs I want to show up?
EG. As a Shaman I can only filter Poison/Disease as Debuffs. Where in fact I can remove Curse, fear etc.. so it would be nice to specify what shows.
but, still another suggestion is:
please add the "zhTW" locale file so that I can see the chinese font!thanks!