ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
ag_UnitFrames-2008-08-06\modules\leadericon\leadericon.lua:35: in function `?'
ag_UnitFrames-2008-08-06\ag_UnitClass.lua:121: in function `ExecModuleMethods'
ag_UnitFrames-2008-08-06\ag_UnitClass.lua:150: in function `?'
ag_UnitFrames-2008-08-06\ag_UnitFrames.lua:982: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:958>
---
>:|
BEST ADDON THANKS! But add plz elit,rare target frame
I want to recolor some strings like the "absolut HP" or "absolut MP" on my mana and healthbar. Could you please tell me, where in your LUA code you set the string colors for these elements?
A short answer like "row 100-150 in the file ag_Extras\modules\portrait\portrait.lua" would be enough for me :)
I didn't find an option for this ingame. In the pre 3.0 version the part with fonts was a little more flexible.
PS: Maybe you could update your screenshots on curse.com
Keep up your good work!
SmuvMoney, this is exactly why I'm looking to get a "full bar" type module created. Seems nobody is willing to do it yet.
Would it be possible to move some of the texts (name and class specifically) around the unit frame. Having them in the frame makes the layout crowded.
Corgann, I have both bagnon and agUF active at the same time and I do not have the problem you speak of. You might want to delete the preference files for Bagnon (and possibly all of your addons) in the WTF folder. They are .lua files with the addon names, I believe they are in a subfolder called savedvariables or something similar.
andreasg, I love the new ag_unitframes, they're much easier to customize. Instead of working on new layouts, is there a way you could make a layout template? I was reading through the ABF .lua file and it seems a lot more complex than it used to be, where the old layout files was pretty much exclusively variable assignments, the new layout file seems to have method calls (or maybe I'm remembering my tinkering in the UnitFrame.lua).
Thanks! abzinthe
I just updated agUF and for some reason certain things in my bag will not work. I am using bagnon so I am guessing there is an issue. Before I updated bagnon worked fine. You know the quest rewards(daily in the Isle of Q...) for atmal armaments(weapon buffs..one for attackpower and one for mana)..I cannot click on them in my bag.
And randomly my targets info doesnt work in a BG.
It will just show either my last targets info and not move when I do dmg, or it will show my own info less about 10% of my own HP... weird.
Date: 2008-11-05 17:22:31
ID: 57
Error occured in: AddOn: ag_UnitFrames
Count: 1
Message: Error: AddOn ag_UnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1181: func()
..\FrameXML\UIDropDownMenu.lua:568: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v3.1.7 (<%codename%>)
AceGUI30SharedMediaWidgets, v3.2
agExtras, v09-19-07
agUnitFrames, v2008-08-06
ArkInventory, v3.01
Automaton, v1.3.5
Babylonian, v5.1.DEV.130
ButtonFacade, v0.1Alpha
Cartographer, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
Chatter, v1.0
Configator, v5.1.DEV.134
CowTip, v
CurseProfiler, v
Dominos, v1.8.0
DominosBuff, v
DominosCast, v
DominosRoll, v
DominosXP, v
FuBar, v
FuBarCalendarFu, v1.3.1
FuBarDominosFu, v1.2 $Revision: 41 $
FuBarMoneyFu, vv1.2
FuBarPerformanceFu, v2.0.0
Gatherer, v3.1.7
LibSharedMedia30, v3.0-56
MikScrollingBattleText, v5.3.26
OmniCC, v2.2.5
Quartz, v1.0
QuartzBuff, v1.0
QuartzFlight, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPet, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
RatingBuster, v
RedRange, v
SharedMedia, v3.0
SharedMediaBlizzard, v1.0
SharedMediaAdditionalFonts, v1.0
SlideBar, v3.1.7 (<%codename%>)
Squeenix, v3.0.2.9
Talented, v1.9.2
TalentedLoader, v
XLoot, v0.9
(ck=5f4)
so the bar isnt changing its color(from green to red for instance), any ideas how to solve that one ?
thx
Reload the UI and it's all ok.
Quetzalcòatl
Death n Decay - Crushridge - EU
I dont know, but this function is missing... Its very important!