ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
But since 3.0 i get the following errors:
- when a player is invited in group while being in combat his frame dowesnt show up in group
- sometimes cant cancel auras (like controlling a piece in karazhan chess event)
Usually a simple reload UI can fix it but sometimes that cant be done (being in combat or expecting to roll for loot)
* Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
(You can still target the person).
11/19 17:43:18.171 ** Loading table of contents Interface\AddOns\ag_UnitFrames\ag_UnitFrames.toc
11/19 17:43:18.171 Error loading Interface\AddOns\ag_UnitFrames\modules\castbar\castbar.lua
11/19 17:43:18.171 Error loading Interface\AddOns\ag_UnitFrames\modules\portrait\portrait.lua
11/19 17:43:18.171 Error loading Interface\AddOns\ag_UnitFrames\modules\xprepbar\xprepbar.lua
11/19 17:43:18.171 Error loading Interface\AddOns\ag_UnitFrames\modules\rangecheck\rangecheck.lua
11/19 17:43:18.171 Couldn't open Interface\AddOns\ag_UnitFrames\ag_Extras\extras.xml
11/19 17:43:18.171 Couldn't open Interface\AddOns\ag_UnitFrames\ag_Options\options.xml
Date: 2008-11-19 13:32:35
Message: Error: AddOn ag_UnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1181: func()
..\FrameXML\UIDropDownMenu.lua:568: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v3.1.8 (<%codename%>)
agExtras, v09-19-07
agUnitFrames, v2008-08-06
(ck=53)
A couple of problems with portraits:
- 2D portraits seem to be squashed when added to the default pet unitframe. Equal horizontal and vertical scaling would look better.
- The camera seems to get closer to 3D portaits model when a unitframe is scaled. In some cases the camera gets so close to the model that it starts to cut into it.
But minor quibbles aside, this is a brilliant mod. Keep up the good work :)
File: ...dOns\ag_UnitFrames\modules\combattext\combattext.lua
Line: 174
Count: 2
--------------------------------------------------
Error: aUFFontString177:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 284
Count: 9
--------------------------------------------------
Error: aUFFontString178:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 164
Count: Infinite
--------------------------------------------------
Error: aUFFontString178:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 298
Count: 7
--------------------------------------------------
Error: aUFFontString178:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 195
Count: 6
--------------------------------------------------
Error: aUFFontString177:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 318
Count: 2
--------------------------------------------------
Error: aUFFontString177:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 343
Count: 1
--------------------------------------------------
Error: aUFFontString178:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 180
Count: Infinite
--------------------------------------------------
Error: aUFFontString178:SetText(): Font not set
AddOn: ag_Extras
File: castbar.lua
Line: 385
Count: 1
AddOn: ag_Extras
File: castbar.lua
Line: 206
Count: 1
--------------------------------------------------
Error: Usage: aUFFontString179:SetFont("font", fontHeight [, flags])
File: ...dOns\ag_UnitFrames\modules\combattext\combattext.lua
Line: 174
Count: 2
Those Lua Errors pull down my FPS in Bossfights from 60 to 3...
Which basically kills me every time when its required to move.
Seems to happen only on new Boss Skills.
I really love this addon, only problem i have now is that the target of target & group buff icons are blinking and its a little bit anoying.
http://img185.imageshack.us/img185/2848/wowscrnshot111708202646fe1.jpg
I con't find 3D portraits setting.Can you?