ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
but if u are in a raid and disable the raid module, when u enable it back u'll see the raidframes again. altho they overlap with the party frame.
aguf doenst detect that you are in a raid with 3.3.3 (auto hiding party frames, showing raid frames works!)
Date: 2010-03-24 12:57:53
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\ag_UnitFrames\ag_UnitFrames.lua line 1194:
attempt to call method 'SetTexCoordModifiesRect' (a nil value)
Debug:
(tail call): ?
[C]: SetTexCoordModifiesRect()
ag_UnitFrames\ag_UnitFrames.lua:1194:
ag_UnitFrames\ag_UnitFrames.lua:1178
...Frames\modules\masterlootericon\masterlootericon.lua:55: ?()
ag_UnitFrames\ag_UnitClass.lua:121: ExecModuleMethods()
ag_UnitFrames\ag_UnitClass.lua:431: Disable()
ag_UnitFrames\ag_UnitFrames.lua:116: DisableAllFrames()
ag_UnitFrames\ag_UnitFrames.lua:292: UpdatePartyGrouping()
ag_UnitFrames\ag_UnitFrames.lua:93: LoadPartyUnits()
ag_UnitFrames\ag_UnitFrames.lua:63: LoadUnit()
ag_UnitFrames\ag_UnitFrames.lua:52: LoadUnits()
ag_UnitFrames\ag_UnitFrames.lua:394: ?()
ag_UnitFrames\ag_UnitFrames.lua:962:
ag_UnitFrames\ag_UnitFrames.lua:959
also is wrongfully showing the pvp/rest/inn icons as well. It was showing all of ice crown as 'resting at an inn'.
Hi, Raid frames doesnt work, sad thing (on patch 3.3.3) . iplease fix quick, that as possible... thanks...
Comments on Curse have a temp fix to stop all the errors http://wow.curse.com/downloads/wow-addons/details/ag_unitframes.aspx
frame:SetTexCoordModifiesRect(false)
to
--frame:SetTexCoordModifiesRect(false)
That seems to have given me a temporary fix. It's working for me bug free for the moment. I haven't tested any functionality out, just that it actually comes up with people's unit frames.
I've been asked to affirm that the deprecation of :SetTexCoordModifiesRect() is a deliberate change for technical reasons.
However, a proper tiling system should be appearing soon on the PTR by implementing two new characteristics on texture objects: horizTile and vertTile. When one of these is enabled for a texture, that texture will not be stretched in that direction if the texture object size and texture file size are different; instead, the render will maintain a 1:1 ratio between texels and pixels, and tile the raster in that direction to fill the available space.
This will allow you to tile textures automatically, rather than by specifying the number of times you want the texture repeated (which you should still be able to do if it better suits your needs).
Right now the preferred way to activate this is to create the texture in XML and use the <Texture horizTile="true"' vertTile="true"> tag attributes. Lua methods should exist for this(texture:GetHorizTile(), texture:SetHorizTile(tile), texture:GetVertTile() and texture:SetVertTile(tile) ), but presently the implementation may produce peculiar results when these settings are changed after texture creation.
UI & Macros Forum MVP
"Great thing about being a 'lock...you don't have to eat; you don't have to drink; you don't even have to BREATHE. You can subsist entirely on the suffering of your enemies."
Party frames are showing in Raids eventhough the "Hide in Raid" option is checked.