ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1194: attempt to call method 'SetTexCoordModifiesRect' (a nil value)
Count: 1
Call Stack:
(tail call): ?
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1194: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1178>
...Frames\modules\masterlootericon\masterlootericon.lua:55: in function `?'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:121: in function `ExecModuleMethods'
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:431: in function `Disable'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:116: in function `DisableAllFrames'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:292: in function `UpdatePartyGrouping'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:355: in function `RAID_ROSTER_UPDATE'
Interface\AddOns\ag_Options\ag_Options.lua:172: in function <Interface\AddOns\ag_Options\ag_Options.lua:166>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ge\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:69: in function <...ge\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:58>
It seems like the raid frames and party frames have busted with Patch 3.3.3. Is there any chance of getting a fix so that they transfer properly depending on if you're in a raid or not? I've noticed that the Raid Setup no longer works either.
I get this error when I am in a raid - mostly in WG but other times also I think. Has to do with font height, and if I move the slider to a different font size, it goes away temporarily.
1x ag_UnitFrames-r713\modules\combattext\combattext.lua:174: Usage: aUFFontString792:SetFont("font", fontHeight [, flags]) ag_UnitFrames-r713\modules\combattext\combattext.lua:174: in function `CombatFeedback_OnCombatEvent' ag_UnitFrames-r713\modules\combattext\combattext.lua:102: in function `method' ag_UnitFrames-r713\ag_UnitFrames.lua:971: in function <ag_UnitFrames\ag_UnitFrames.lua:959>
Locals: self = <table> { number = "24" highlight = aUFTexture1603 {} unit = "raid24" middle = aUFFrame79 {} enabled = true type = "raid" DebuffHighlight = aUFTexture1599 {} icons = <table> {} feedbackStartTime = 566301.315 top = aUFFrame78 {} database = <table> {} name = "aUFgroup5UnitButton5" buffFrame = <unnamed> {} bars = <table> {} frame = aUFgroup5UnitButton5 {} grouped = true strings = <table> {} } unit = "raid24" event = "DODGE" flags = "" amount = 0 type = 1 fontHeight = 13 text = "Dodge" r = 1 g = 1 b = 1 font = nil feedback = <table> { (null) = true (null) = true (null) = true (null) = true (null) = true (null) = true (null) = true }
-Supposedly there's icons for the new lfg tool's roles like tank, healer, dps... can't see them with aguf, is it just me or it isn't possible? :( would be useful...
Fixed by telling healbot to do all the hideblizz functions
so I have to do that every time I sign in ;-(
Date: 2010-03-08 14:21:18
ID: 1
Error occured in: AddOn: Ace3
Count: 1
Message: Error: AddOn Ace3 attempted to call a forbidden function (FocusUnit()) from a tainted execution path.
Debug:
[C]: FocusUnit()
..\FrameXML\UnitPopup.lua:1262: func()
..\FrameXML\UIDropDownMenu.lua:575: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
Swatter, v5.7.4568 (KillerKoala)
NPCScan, v3.3.0.2
NPCScanOverlay, v3.3.0.4
Ace3, v
agExtras, vr709
agUnitFrames, vr709
AraBrokerTradeskills, vr29
ArkInventory, v3.02
AucAdvanced, v5.7.4568 (KillerKoala)
AucFilterBasic, v5.7.4568 (KillerKoala)
AucFilterOutlier, v5.7.4568.2531
AucMatchUndercut, v5.7.4568.2531
AucStatClassic, v5.7.4568 (KillerKoala)
AucStatHistogram, v5.7.4568 (KillerKoala)
AucStatiLevel, v5.7.4568 (KillerKoala)
AucStatPurchased, v5.7.4568 (KillerKoala)
AucStatSales, v5.7.4568.2842
AucStatSimple, v5.7.4568 (KillerKoala)
AucStatStdDev, v5.7.4568 (KillerKoala)
AucStatWOWEcon, v5.7.4568.2530
AucUtilAHWindowControl, v5.7.4568.3311
AucUtilAppraiser, v5.7.4568.2530
AucUtilAskPrice, v5.7.4568.3175
AucUtilAutoMagic, v5.7.4568.3142
AucUtilCompactUI, v5.7.4568.2530
AucUtilEasyBuyout, v5.7.4568.3583
AucUtilFixAH, v5.7.4568 (KillerKoala)
AucUtilGlypher, v5.7.4568.2545
AucUtilItemSuggest, v5.7.4568.3108
AucUtilPriceLevel, v5.7.4568.2545
AucUtilScanButton, v5.7.4568.2530
AucUtilScanFinish, v5.7.4568.2530
AucUtilScanProgress, v5.7.4568.2530
AucUtilSearchUI, v5.7.4568.3655
AucUtilSimpleAuction, v5.7.4568.4553
AucUtilVendMarkup, v5.7.4568.2530
Babylonian, v5.1.DEV.130
BrokerAllXP, v1.4.4-release
BrokerGroup, v2.2
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerQuestInfo, v
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
ChocolateBar, vv2.0.1
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
DrDamage, v1.7.4_beta-3
EnhTooltip, v5.1.3715 (SnaggleTooth)
IceHUD, v1.5.16 (Revision: 451)
Informant, v5.7.4568 (KillerKoala)
LightHeaded, v301
picoGuild, v3.1.0.6
RatingBuster, v
Skada, v1.2-26
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaEnemies, v1.0
SkadaThreat, v1.0
SlideBar, v5.7.4568 (KillerKoala)
StatBlockDurability, v2.1.2
Stubby, v5.7.4568 (KillerKoala)
TheRoutiner, v0.17 (Beta)
TravelAgent, v3.3.0-1.0.3
zBrokerPerformance, v1.1
BlizRuntimeLib_enUS v3.3.2.30300 <us>
(ck=944)
FocusUnit():
Is supposed to 'focus' on targeted unit, same thing that /focus does. However, this /script command has been blocked by blizzard to avoid people making bots.
Source: http://www.wowwiki.com/API_FocusUnit
Thats why it doesn't work, so only use /focus - This can't be fixed as it is 'protected' by blizzard script
Just got a quick question. How do you move the frames around? E.g. the Ag Menu screenshot shows how to customize it, but I can't seem to be able to do that too. Help please? Again, great addon!
Also, is there anyway you can separate the Target frame options from friendly/enemy? And can you make it so that the debuff filter can filter debuffs based on what you yourself put on the enemy? Instead of just having the debuff filter filter debuffs through debuffs that you can remove? I guess basically I'm asking for a lot more configuration.
Hi, first off I want to say great addon. However, there is one feature that is missing that I would really like. Could you possibly make the unit frames display the actual MANA bar when in different druid forms?
To be more specific, while I'm in cat form I would like to be able to know how much mana I have. And another suggestion would be to maybe be able to split some of the bars up :).
Just check the "Load out of date addons" button.