ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Is it just me having this problem?
Also, for ALL THESE KIND OF MESSAGES:
''I find a automatic mining addon
www.*WILLNOTPOSTLINK.cn
I appreciate all the hard work you've put into it.Very simple.''
is KEYLOGGERS and SPYWARE. Do NOT go to these websites, they tell you ''addons'' wich are temptating to download. But infact, there is no addons, just a file wich will ruin YOUR work.
Is there any way to disable a specific unitframe (ie: Player unitframe) when I'm in a group? I only want the Player unitframe to be visible when I'm not in a group.
When is the next update coming?
When I target a raid member, then for instance a boss, the boss will be the same class as the raid member I targeted. The name will also be the same. If I mouseover the target, the tooltip will tell me the right name/level etc. but this is kinda annoying. Reloading UI works for a few minutes, but then its back to having all the mobs I target named the same as our maintank = /
Time: 09/28/09 19:51:02
Count: 73
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `SetFont'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174: in function `CombatFeedback_OnCombatEvent'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:102: in function `method'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:971: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:959>
I have a small issue with raid frames. I'm using them more as a square and debuffs presented inside them. Now my problem is that I can hardly see what or how many debuffs players have, since minimum debuffs in line is 8. Anyone has any solution how to change or fix this?
Enjoy,
Fleshcrawl
Do not see any enable/disable button
i think it has something to do with not being able to mouseover my pet's target.will have a similar error.i've tried disabling xprepbar module.doesnt work
Message: ...rface\AddOns\ag_Extras\modules\xprepbar\xprepbar.lua:327: attempt to concatenate local 'happiness' (a nil value)
Time: 09/18/09 09:47:13
Count: 35
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...rface\AddOns\ag_Extras\modules\xprepbar\xprepbar.lua:327: in function `XPOnEnterPet'
...rface\AddOns\ag_Extras\modules\xprepbar\xprepbar.lua:128: in function <...rface\AddOns\ag_Extras\modules\xprepbar\xprepbar.lua:128>
Locals: self = aUFStatusBar12 {
0 = <userdata>
bg = aUFTexture315 {
}
unit =
}
}
_ = "Hunter"
eClass = "HUNTER"
toLevelXP = 0
happiness = nil
damagePercentage = 100
loyaltyRate = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = GameTooltip {
0 = <userdata>
numMoneyFrames = 1
SetInboxItem = <function> defined =[C]:-1
shoppingTooltips =
}
SetQuestLogItem = <function> defined =[C]:-1
SetTradeSkillItem = <function> defined =[C]:-1
hasMoney = 1
SetTradePlayerItem = <function> defined =[C]:-1
SetSendMailItem = <function> defined =[C]:-1
updateTooltip = 0.046999991685152
SetInventoryItem = <function> defined =[C]:-1
comparing = false
SetLootRollItem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetAuctionItem = <function> defined =[C]:-1
}
(*temporary) = "Pet is "
(*temporary) = nil
(*temporary) = ", doing 100% damage"
(*temporary) = "100"
(*temporary) = "% damage"
(*temporary) = "attempt to concatenate local 'happiness' (a nil value)"
L =
Combat = "Combat"
ghost = "GHOST"
Elite = "Elite"
Resting = "Resting"
Interface\AddOns\ag_UnitFrames\fonts\barframes.ttf = "Interface\AddOns\ag_UnitFrames\fonts\barframes.ttf"
loading = "LOADING"
+%d rested = "+%d rested"
Next level XP : = "Next level XP : "
Open GUnit Options = "Open AG Units Options"
% damage = "% damage"
(L) = "(L)"
disc = "OFFLINE"
, doing = ", doing "
Unknown = "Unknown"
%d to level%s = "%d to level%s"
XP: %d/%d (%.1f%%) = "XP: %d/%d (%.1f%%)"
ag_Options addon isn't available. = "ag_Options addon isn't available."
GUnit = "AG Units"
Rare = "Rare"
(Leader) = "(Leader)"
Boss = "Boss"
Config: = "Config: "
Failed = "Failed"
dead = "DEAD"
Female = "Female"
Pet XP: %d/%d (%.1f%%) = "Pet XP: %d/%d (%.1f%%)"
Male = "Male"
Pet is = "Pet is "
Happy = "Happy"
Tapped = "*"
Content = "Content"
Unhappy = "Unhappy"
Combat entered. Leaving frame setup mode. = "Combat entered. Leaving frame setup mode."
Interrupted = "Interrupted"
Rested = "Rested"
Rare-Elite = "Rare-Elite"
}
Wondered if it would be possible to add a "party member's target's target" module...?
Thanks.
Hi, I really love this addon, but I have an issue with it that is forcing me not to use it. If I'm in an instance/raid and open a window (guild window, atlasloot, lfg, etc...) it lags very badly. I want to say it bottoms out the framerates (I'll have to check)... It's the only addon that does this to me. Is this a known bug or a really weird isolated issue? Please save me from x-perl!!!
Is it error in ag_UF or maybe compability with other addons?
(I'm using Bartender4, Chatter, ForteXorcist, NeedToKnow, pMinimap, Buffskin, kgpanels, tipsy, grid, omen, DBM, Minimap ButtonBag, Spellbinder, Selljunk, Errorfilter and Addon Control Panel)
Time: 09/13/09 06:21:46
Count: 11
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `SetFont'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:174: in function `CombatFeedback_OnCombatEvent'
...dOns\ag_UnitFrames\modules\combattext\combattext.lua:102: in function `method'
Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:971: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:959>
Locals: (*temporary) = aUFFontString848 {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 13
(*temporary) = "OUTLINE"
I'm sorry again, my English is bad.