ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
And did Bliz ever fix the issue with group members being added while in combat?
Date: 2009-04-16 20:51:23
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ag_UnitFrames\ag_GroupClass.lua line 372:
attempt to perform arithmetic on local 'x' (a nil value)
Debug:
(tail call): ?
ag_UnitFrames\ag_GroupClass.lua:372: SavePosition()
ag_UnitFrames\ag_GroupClass.lua:68: SetDefaults()
ag_UnitFrames\ag_GroupClass.lua:33: init()
ag_UnitFrames\ag_UnitClass.lua:28: new()
ag_UnitFrames\ag_UnitFrames.lua:175: CreateSubgroup()
ag_UnitFrames\ag_UnitFrames.lua:192: CreateNewGroup()
ag_Options\ag_Options.lua:283:
ag_Options\ag_Options.lua:282
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:786:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
...der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:23:
...der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:22
Anyone know a fix for this?
halp
A quick fix/workaround i've found:
edit modules/healthbar/healthbar.lua and go to line 208, containing the following:
return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
remove this line and replace it with:
return healthColor.r, healthColor.g, healthColor.b
Your healthbar will now stay the same color as it is @ 100% hp.
It's not working at all for me and I'm using the latest version :/
Anyone recall this fix?