Antagonist
Antagonist is a lightweight, easy-to-setup enemy cast bar addon utilizing Ace2. It tracks enemy cast and channeling times, buff durations and cooldowns.
What does it do?
- Tracks enemy casting times
- Tracks enemy buff durations
- Tracks enemy cooldowns
- Smart bars which adjust to the flow of combat
- Lots of things explained below...
What won't it do?
- Track the player's buffs/debuffs
- Track the player's spell durations
- Boss timers
Features
>Target and Focus casting and channeling bars >> Description >> Will adjust to show delays when the units are damaged. >> When you target one of these units a bar and they are casting/channeling a spell then a timer will appear with the time left on that cast. This will also update an already existing timer if it was started from area scanning.
> Smart Fading (Optional) >> Description >> Bars will fade out if the enemy they are tracking dies. >> Buff bars will also fade out if the buff is dispelled or removed by the caster (e.g. Ice Block canceled early).
> Click Behavior >> Description >> You can click on the bars to perform quick functions. >> Right Click - stop the clicked bar. >> Shift + Right Click - stop all bars from the clicked bar's group (casts/buffs/cooldowns). >> Ctrl + Left Click - filter the spell which the clicked bar represents.
> Filter System (Blacklist) >> Description >> This allows you to configure which spells you don't want to see timers for. You can see an example in the first screenshot.
> Self-Relevant Option (Unreliable) >> Description >> This option will only show cast/channeling timers if the player is the target of said spell. This is still in beta as sometimes the target of the spell being cast isn't the target of the casting enemy.
> Appearance >> Description >> The bars are heavily customizable. You can configure the following: height, width, scale, color, font size, texture, fill direction, growth direction. Antagonist uses SurfaceLib for texture handling, this allows it to use other textures from all addons using SurfaceLib. >> Each anchor also has a title which you can enable. You can change the title's text, color and size.
FAQ
>Q: Will you ever add boss timers? >>A: The short answer is no. Antagonist already shows all casts performed by your target and focus units, this includes bosses. However I will not add boss specific timers. This would create bulk. I recommend BigWigs for a complete boss timer package.
>Q: Will you ever add tracking of player spells and buffs/debuffs on the player? >>A: Again, no. Tracking of player spells is done very well by Chronometer. I see no reason to reinvent the wheel when its already a pretty good wheel. If you want an even smaller addon than Chronometer then you could use one of the FuBar_ClassTimerFu addons.
>Q: How do I access the configuration? >>A: Antagonist has three forms of configuration. >> Console - <tt>/ant</tt>. >> Dewdrop - <tt>/ant dropdown</tt> >> GUI - <tt>/ant gui</tt>
>Q:What are the tags I can use in the bar text? >> A: >> $s - Spell name >> $n - Player name >> $t - Target of Player (casts)
>Q: How do I make the bars all show up in one place? >>A: You can do this by setting the showunder setting of each group to an anchor number. >> Procedure: <tt>/ant gui</tt> to open the options screen. Expand the Group submenu on the left. For each group, that is Casts, Buffs and Cooldowns, set the showunder value to the same number.
>Q: How do I move the anchors? >>A: Type the follow to toggle the anchors <tt>/ant lock</tt>.
Support
Latest Beta: http://files.wowace.com/Antagonist/
All my fubar addons are not working with this addon loaded. what's happening?
I recently got this mod and for the most part its been great, however I cannot get it to work with counterspell and spell lock for whatever reason? I've made sure they are enabled but no matter what I do (I've tried targetting them, still no cooldown when I get CS'ed or Spell Locked). Like I say everything else works (It picks up kicks/pummels and shows me Cooldowns, Silence shot etc.) It shows in my combat log that I'm getting spell locked so not sure why the mod isn't picking it up.
Hi Sole, would it be possible to add an emote-tracking ability - like a "spellalert using bars"? (For example the explosion-warning emote of the old bat riders in Zul'Gurub or "Mob runs away in fear" etc.)
I still use SpellAlert for this functionality, everything else i liked about this addon can easily (and better) be handled by antagonist, but i would love to get rid off one more addon. Besides, i like the nifty look of antagonist in comparison to SpellAlert. ;o)
Eritu16: It is.
WTB compatible with 2.0.12
r31499 is out.
Main changes being a new GUI (you can still use the dropdown) and optimizations throughout the code.
ExtraEye: If you deleted Antagonist and you were still getting bars shown then its not Antagonist.
If you say you cast Ice barrier and a bar came up then you've either got Chronometer installed (/chronometer anchor I think) or NECB (not sure whats the command here as I dont use it for obvious reasons :P).
one more thing: It's really weird that when I click "/ant lock" the third time it shows me the bars at the right place. But when the actual spell is cast it just doesn't care about the location of those bars and regardless of them comes up in the middle of the screen.
It doesn't help :( I do /ant lock. Move the bars to the side where I'd like them to show. Press /ant lock again. Cast ice barrier and it shows up in the middle of the screen. I tried moving those bars so many times. When I gave up I deleted the addon and these bars still show up and block my view. :/ I don't know what I'm doing wrong but it's getting more and more frustrating. Maybe some addon is disturbing this addon's behavior?
ExtraEye: /ant lock to toggle the anchor.
i have the same problem as Arashikage. can't get the bars to show anywhere but in the middle of the screen.
mokn: Im guessing thats because Ant now has an OnClick handler for the bars.
If you dont use the click events and want to click through then simply open up Antagonist.lua in any text editor.
Search for: self:SetCandyBarOnClick(id, function(id,button,unit,spell,group) self:OnClick(id,button,unit,spell,group) end, unit,spell,group)
Add a -- at the beginning of the line. Or just delete that line altogether.
Hi, This is one of the few mods i use, it's a great mod, thanks. I had version 19345 and upgraded to r28142 which was horrible. On the old version the mouse could interact with the screen even when the mouse was over the buff bar, so the buff bar didn't impede the game in anyway. The new version is blocking my mouse input with the game when the mouse is over the buff bar. Is there a command to change it or is it now a bug that's causing this?
r28142 is now up.
This introduces the filter system. This will allow you to set which spells you don't want to see timers for. You can navigate to filter -> group for a checklist of spells you want to filter out (or re-enable some spells). You can also CTRL+LeftClick on a bar to filter it.
Im seeking some localizations, the strings requiring localization have a comment indicating so in the locale files. Just post the translated string here and I'll add it. Thanks.
Also, please notify me of buff/cooldown timers which are wrong. I know I've missed a few changes to some spell durations.
r25965 is now up.
Lots of fixes in there and a bunch of optimizations. Big one being the titles now work properly. Also added OnClick. Right click = kill bar. Shift + Right click = kill group (casts, buffs, cooldowns).
The chronometer anchor thing. I'll look into it. But there might be a new project starting up combing the various ace timing projects into one modular addon. Maybe.
gaq01: Yes it is compatible with the latest patch.
I love Antagonist - very felxible and accurate. The interface was a bit daunting at first, but I got the hang of it - well done.
Is it compatible with teh latest patch?
Second what WanderingFox is asking i'll be nice '-'
any shot of getting the option to anchor to chonometer's anchor point?
or perhaps the other way around...
Love the addon... can't stand having them at 2 seperate anchor points though >_
The titles being stuck on screen is a known issue. Im trying to find the cause of this.
Same problem as Kolakhan and Skylinee with the German client.