ArcHUD3
Help wanted: I'm no longer playing, so please help with creating Pull Requests on GitHub. If you are an author or programmer and if you are interessted in taking over this project, please let me know.
ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.
This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.
Please report any bugs or feature requests via the ticket system.
These arcs are currently supported:
- Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
- Player's secondary power (Holy Power, Soul Shards, Chi etc.)
- Casting/channelling progress for player, target, and focus target
- Fatigue/breath (mirror timer)
- Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
- Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!
In addition, some additional target information is displayed:
- Current target (name, class, guild, 3D model)
- Current (de)buffs on target
- Target-of-target and target-of-target-of-target
Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
- "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
- "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
- "Thanks for the work on it so far, much more lightweight than IceHud!"
- "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
- "Awesome! Thank you so much for that miracle!"
- "Thank you so much for continuing this fantastic addon."
- "...nothing could compare to ArcHUD..."
- "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
- "Loving the new ArcHUD my favorite HUD by far :)"
- "I don't think I could play wow without this addon :)"
- "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
- "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
- "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"
So use it at your own risk ;)
Frequently Asked Questions
- How do I add a arc for a specific buff/debuff (remaining time & stacks)?
- Where is my Combo Point/Soul Shard Numeric Indicator?
good work
Need fix this
I think he means that they overlap, yeah. I was planning on figuring out how to move the ArcHUD text there and keeping both, but turning off is probably the best option since it's redundant. Is there a way to move that text lower? I forget
Edit:
Oh. No I just noticed, energy and health are swapped sides, at least numbers wise.
There used to be a function called SetChange for frame animations. Essentially, you called frame:SetChange(destAlpha - currentAlpha) and when the animation would play it would increase or decrease alpha according to that amount.
They have now removed this and you have to provide both the starting alpha in the function SetFromAlpha and ending alpha in SetToAlpha. The system will then determine the "change" based on those. Calling these functions don't actually do the alpha changes, this doesn't happen until later down in the Play() method. I'm simply setting the variables for the animation that we want to end with an alpha of destAlpha and we want to start with its current alpha, found with the GetAlpha() function.
With your example, imagine a texture is 50% transparent and you want to end fully opaque. In your case, your function would be SetToAlpha(1 - 0.5). This will cause the animation to end at 0.5 alpha or stay 50%. Now, is SetFromAlpha absolutely necessary, not very sure. It's possible that if you forget to define it, the WOW API will fill it in as your current anyway, haven't tested this theory.
Any example I can find that once used SetChange, now uses both of these functions together. A search through DBM or WeakAuras for SetToAlpha has a corresponding SetFromAlpha right next to it.
My son took a look at this today he said the math was sound but its the way blizz has inplemented the changes to the cvars with
None of the functions above were being used or SetTexCoord was not going over 1.
Just pass it on to someone who will do something with it.
Thanks for the motivations. I'm no longer playing, that's why there is no update yet. I started with a few fixes, but biggest issue is probably the rotated arcs on the left. It's related SetTexCoord / SetPoint on the textures. So if anybody has some input on that, I'll appreciated it.
Thank you for taking the time to do this even though you don't play anymore! Really appreciate it!
I also appreciate that you take the time and effort to get this awesome addon back to work despite not playing the game anymore.
Thanks for looking into this even though you don't play anymore! Been using some variation of Archud for years
Thanks for the motivations. I'm no longer playing, that's why there is no update yet. I started with a few fixes, but biggest issue is probably the rotated arcs on the left. It's related SetTexCoord / SetPoint on the textures. So if anybody has some input on that, I'll appreciated it.
This is the latest I've gotten: https://dl.dropboxusercontent.com/u/4479488/ArcHUD3.zip
What I've done so far. Updated the Ace3 libraries and made a few changes to RingTemplate.lua, RingTemplate.xml, and the TargetHealth ring. Mostly regarding deprecated functions such as frame:SetChange() and frame:GetChange(). For SetChange it was split into 2 functions, SetToAlpha(val) and SetFromAlpha(val). Also, for TargetHealth it seems that "tagging" a target is no longer a thing so the function to see if a target is tapped is gone, basically no more grey ring for untagged targets.
As @Garrett128 mentioned, the are problems with displaying the left rings as they are being rotated. The bottom left is permanently flipped and the top left will flip/flop as value changes. My current workout is to move all left rings to the right side via the options. @nyyr is doing a lot of mathematical calculations to get the rings to form and I haven't had enough time to decode his work.
I'm sure this is going to receive an update, I'm just curious if anyone knows what currently needs to be addressed to get it working again? I know very little about Lua, but I've been contemplating messing around with it and I'm not sure where to begin.
So I managed to get some of it working too without changing any code. I did the WoWAce library update as listed below by Jasonolive. Then I went in to the game, went into my ArcHud3 settings through the Interface settings, and I just sorta randomly went through turning arc visibility settings off and on, added a custom arc, set arc transparencies higher then lower, etc. At first I got some faint arc outlines. Other settings still work, like using ArcHud's nameplates and such instead of Blizz's. But the more I did stuff within the game, especially targeting enemies and fighting, the more the arcs started to appear (including the lower-left arc being 180 degrees rotated. Eventually, I got almost everything showing. It isn't all that pleasant, but better than nothing. But just be warned, reloading the UI or logging out and in again means you have to start all over, more or less. You won't have to necessarily play with all the setting again, but getting things to appear will happen randomly, eventually.
PLEASE PLEASE someone fix this. I'll definitely donate again! I need my ArcHUD!!! :-D
I'd definitely donate to have this addon working again.
It's the best addon! Fix plz it!!!
+1000 points!!!
+1 for fix. Please anyone and everyone who has a way to make it work post what you did and what you are doing. My lua is primitive at best or I'd be doing more to help. I LOVE LOVE LOVE this add-on, donated because of it, and will do so again. Can hardly stand to see those clunky Blizz nameplates again :-( I do like some of the ways that Blizz streamlined Legion though. I think overall it will be better, but not if I have no Arcs :-( Thanks everyone in advance!
Dude ill send you money via paypal, please fix this mod for Legion