ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
if the sort option is gray then you've got sorting by bag/slot enabled. you can only include the other options when you sort by name
i lvoe arkinv but when i push my bag button it shows a little black box with my bags but nothin in them.....
My arkinventory decides to plank out the bags or the keychain, i have to reload ui 2-3 timed for it to correct and be usable again
why arkinventory dont differentiate between BANK and BAGS ? I make rules. but when i have 2 rules on one bar and arkinventory put all together -.-
you can turn off the 'use global settings' option and the bank, bags and keyring will use different settings for each window.
rules just place the items onto that bar, those items are then sorted how you want - if you want them broken up by rule (category) as well then use the 'sorting>include category' option to do so.
How about making the sorting of the bank and inventory seperately? So I can use 9 slots in my bank e.g. and 6 slots in my bags. I didn't realized the bank and inventory are using the same slot-count at first. It's really annoying because I dump more different items on my bank, instead of my inventory.
Another good thing would be a highlighter for new items in the inventory, like in EngBags. So I can sort'em out much quicker...
Regards from Berlin!
JayEm
How do you assign an item into a different category in 2.x? I only see an option to assign it to a rule, but I don't want to create a rule for categories that already exist. For example, most motes fall into different categories but I'd like them all to be in Trade Goods. Was this functionality removed in 2.x?
This is probably the best bag mod out there and I really like it. One of my characters was getting an error at line 5675 in arkinventory.lua. The line was
for item_id, cat_id in pairs( self.db.profile.option.global.category.item ) do
and the error was that a table was expected. I put an extra check in above to initialise that variable to an empty table if nil, and that seems to have cured it.
Thanks for all the great work on this addon.
I was wondering if it were possible to add in an option to switch on or off the hidden bars. ie a small button with bar number click on the button and the bar un/hides instead of having to go to the edit menu.. unless ive missed something lol
there seems to be some issue with outfit() and closetgnome, I am at the moment unable to determine why some items are moved to the correct rule and some are not (even in the same item-set)
used the ace-autoupdater thing minutes before writing this tried downloading the neweset one from curse, no improvement
try upgrading your closetgnome addon, the outfit code should work with the latest version.
With version 2.03 I still get the error when pressing 'B' button.
Then I get: [string "ARKINV_TOGGLE_BAG"]:1: attempt to index global 'ARKINV' (a nil value)
Version 1.45 is ok.
Nice AddOn!
Is there a possibilty to insert ItemCount in the Tooltip.
Like I hover over Arcane Dust in my Bags or in the Bank and I see how much of them are in there.
Or is something like this allready in and I didnt't get it to work.
Thanks
Cyber
AI doesn't add any information to the tooltip at all, it's just a plain inventory mod. sanity does however do what you want, and it's what i use.
Ark,
Since we can't rely on Blizzard, are you suggesting that contacting the PeriodicTable maintainers is the appropriate thing to do?
Also, can you verify that outfit() works? (Or anyone?)
Thanks.
outfit() should work (or at least it did last time i checked). if you use closetgnome you may have to upgrade it.
and yes, if you've already used a formula like
type( quest ) or pt( Consumable.Quest.Usable ) or pt( QuestMats )
and it's not picking up the item and you believe it belongs in one of those pt sets then you should contact the authors to get the data added to the appropriate set.
until then you'll have to add the item via id() to the rule as well.
I guess my big issue with the new rules is that they require a learning curve. With the old categories, it was really easy to pick up on how to add items to categories and move things around. Now it's less obvious and more challenging to do it. Not impossible of course, and I'm gonna give it a fair shot, but my instinct right now says that things just got a LOT harder for new users and people that are less technically inclined. In other words, it doesn't seem like it will work out-of-the-box without a lot of customization, where the old category system started off in a pretty friendly state.
Does outfit() not work? When I add it as a rule type, clicking OK, it doesn't close the screen out unlike if I add false.
BUG: I have turned off all auto-open and auto-close, however when I open my bank, the Ark bank opens. When I close the Ark bank, it closes my main bank bag.
Thanks.
P.S. I agree with burnstone.