2.6.5-40-ga910420-nolib

Details

  • Filename
    AckisRecipeList-2.6.5-40-ga910420-nolib.zip
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  • Uploaded
    Jun 3, 2014
  • Size
    383.91 KB
  • Downloads
    55
  • MD5
    b4c77d0a052fd12876db126600dd1244

Supported WoW Retail Versions

  • 5.4.8

Changelog

Ressy:
    - Update changelog - Made ARL modular for memory usage, etc
James D. Callahan III:
    - Display a popup dialog informing users when a module is missing or disabled.
    - Localization key change.
    - Sort entries by ID, not location.
    - Moved Tailoring-specific all Discoveries, Mob Drops, Quests, and Vendors to the Tailoring profession module. Removed the Discovery.lua file and supporting code.
    - Allow targeting of specific profession for lists dump, and skip any entities that are used in multiple professions.
    - Moved Leatherworking-specific Discoveries, Mob Drops, Quests, and Vendors into the Leatherworking profession module.
    - Moved Smelting-specific Mob Drops and Quests into the Smelting profession module.
    - Moved Jewelcrafting-specific Discoveries, Mob Drops, and Vendors to the Jewelcrafting profession module.
    - Dead code removal.
    - Zero-line sentry for display output.
    - Moved Inscription-specific Discoveries, Mob Drops, Quests, and Vendors to the Inscription profession module.
    - Moved Engineering-specific Discoveries, Mob Drops, Quests, and Vendors to the Engineering profession module.
    - Moved Enchanting-specific Mob Drops and Vendors into the Enchanting profession module.
    - Moved all Cooking-specific Vendors and Mob Drops to the Cooking profession module.
    - Moved Alchemy and Blacksmithing quests to their prospective profession modules.
    - Formatting fix.
    - Sort entries in ascending order by ID.
    - Moved all Cooking-specific quests to the Cooking profession module.
    - Fix for professions without item filters.
    - Removed Blacksmithing-specific Discoveries, Mobs, and Vendors - these now reside in the Blacksmithing module.
    - Added utility code to aid in splitting acquire data from the core.
    - Removed Alchemy-specific Discoveries, Mobs, and Vendors - these now reside in the Alchemy module.
    - Added AcquireTypes to the addon object so profession modules will have access.
    - Added BOSS_NAMES to the constants table so profession modules will have access.
    - Added the identifier to the entity table.
    - Don't hide the scan button for professions which have a module that isn't loaded (either not installed or disabled) - show a message instead.
    - Terminate the scan immediately if the profession module is not loaded (mainly for commandline-driven scans).
    - Load the profession module in TRADE_SKILL_SHOW, and predicate the visibility of the scan button on whether or not the module is loaded.
    - Professions are now separate AddOns which are loaded as modules.
    - Hide the scan button if the "profession" isn't found in PROFESSION_MODULE_NAMES (Runeforging)
    - Added PROFESSION_MODULE_NAMES.
    - Removed Runeforging; it isn't a Profession, and it's had the same 10 skills and 4 trainers since the introduction of Death Knights back in 2008.
    - Added references to SetTooltipScripts and GenerateCheckBoxes to the addon object so they're accessible to the profession modules.
    - Formatting fixes.
    - Parameter rename.
    - More to do with the constants table.
    - Added constants table so profession modules will have access to those they need; added some of the private constants to it.
    - Moved AddTrainer from private to add-on.
    - Parameter rename for clarity.