2.6.5-40-ga910420
Details
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FilenameAckisRecipeList-2.6.5-40-ga910420.zip
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Uploaded by
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UploadedJun 3, 2014
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Size715.83 KB
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Downloads139
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MD5301e144aa717c2a01b5fba116f65cb9c
Supported WoW Retail Versions
- 5.4.8
Changelog
Ressy:
- Update changelog - Made ARL modular for memory usage, etc
James D. Callahan III:
- Display a popup dialog informing users when a module is missing or disabled.
- Localization key change.
- Sort entries by ID, not location.
- Moved Tailoring-specific all Discoveries, Mob Drops, Quests, and Vendors to the Tailoring profession module. Removed the Discovery.lua file and supporting code.
- Allow targeting of specific profession for lists dump, and skip any entities that are used in multiple professions.
- Moved Leatherworking-specific Discoveries, Mob Drops, Quests, and Vendors into the Leatherworking profession module.
- Moved Smelting-specific Mob Drops and Quests into the Smelting profession module.
- Moved Jewelcrafting-specific Discoveries, Mob Drops, and Vendors to the Jewelcrafting profession module.
- Dead code removal.
- Zero-line sentry for display output.
- Moved Inscription-specific Discoveries, Mob Drops, Quests, and Vendors to the Inscription profession module.
- Moved Engineering-specific Discoveries, Mob Drops, Quests, and Vendors to the Engineering profession module.
- Moved Enchanting-specific Mob Drops and Vendors into the Enchanting profession module.
- Moved all Cooking-specific Vendors and Mob Drops to the Cooking profession module.
- Moved Alchemy and Blacksmithing quests to their prospective profession modules.
- Formatting fix.
- Sort entries in ascending order by ID.
- Moved all Cooking-specific quests to the Cooking profession module.
- Fix for professions without item filters.
- Removed Blacksmithing-specific Discoveries, Mobs, and Vendors - these now reside in the Blacksmithing module.
- Added utility code to aid in splitting acquire data from the core.
- Removed Alchemy-specific Discoveries, Mobs, and Vendors - these now reside in the Alchemy module.
- Added AcquireTypes to the addon object so profession modules will have access.
- Added BOSS_NAMES to the constants table so profession modules will have access.
- Added the identifier to the entity table.
- Don't hide the scan button for professions which have a module that isn't loaded (either not installed or disabled) - show a message instead.
- Terminate the scan immediately if the profession module is not loaded (mainly for commandline-driven scans).
- Load the profession module in TRADE_SKILL_SHOW, and predicate the visibility of the scan button on whether or not the module is loaded.
- Professions are now separate AddOns which are loaded as modules.
- Hide the scan button if the "profession" isn't found in PROFESSION_MODULE_NAMES (Runeforging)
- Added PROFESSION_MODULE_NAMES.
- Removed Runeforging; it isn't a Profession, and it's had the same 10 skills and 4 trainers since the introduction of Death Knights back in 2008.
- Added references to SetTooltipScripts and GenerateCheckBoxes to the addon object so they're accessible to the profession modules.
- Formatting fixes.
- Parameter rename.
- More to do with the constants table.
- Added constants table so profession modules will have access to those they need; added some of the private constants to it.
- Moved AddTrainer from private to add-on.
- Parameter rename for clarity.