AtlasLoot Enhanced
History
AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction. In January 2010 Hegarol took over the project from Daviesh. Finally, in 2014/2015 Lag completely rewrote the entire addon for AtlasLoot v8.
What is Atlasloot
AtlasLoot Enhanced is an UI mod allowing for loot tables of bosses to be browsed whenever needed within the game.
AtlasLoot Versions
- Nightly Build/Alpha Version: https://www.wowace.com/projects/atlasloot-enhanced/files
Issue Reporting
It would be great if you can help to report issue here. It's easier to keep track on them.
Optional Addons
Custom Modules
Below is list of custom modules which are developed and maintained by different author teams.
Features
- Atlas Integration: You can easily link to Atlas map browser if your current visited instance loot table has a corresponding map provided in Atlas.
- Dressing Room: Control-click items to show them in the Dressing Room.
- Price Preview: See the prices for token items like PvP rewards.
- Filter: Filter loot tables based on your class or set up your filter manually (NYI).
- Instance Loot: All instance loot from every Dungeon (Normal and Heroic) and Raid.
- Faction and PvP rewards
- Collection Items: Armor Sets (Dungeon, Tier and Crafted), Mounts, Companions, Tabards, Legendary items and more.
- Season and World Events: Skettis, Abyssal Council, Ethereum Prison, Feast of Winter Veil, Hallow's End, Brewfest, etc.
To Do
- Add skill / source to crafting
- Wishlist: Alt-click on any item to add it to the wishlist, alt-clicking on an item in the wishlist deletes it. There are buttons added to the Atlas panel and the loot browser to open the wishlist.
- Partial Searching: Allows searching the whole AtlasLoot database for an item where you only know part of the name.
- Quicklooks: Bind up to ten loot tables to 'Quicklook' buttons, allowing you to jump to them with only one click.
Slash Commands
- '/al' or '/atlasloot' by itself brings up the loot browser.
- '/atlasloot options' brings up the options menu.
- '/atlasloot reset' resets the last viewed loot table (fixes disconnects when opening AtlasLoot) and moves all draggable frames back to the middle of the screen.
- '/atlasloot mmb' toggles the minimap button on / off.
- '/atlasloot togglebg' toggles background pictures on / off.
Localization
If you want to help us translate AtlasLoot check:
http://www.wowace.com/addons/atlasloot-enhanced/localization/
Feedback
Comments are always welcome. Please leave your feedback in the project page. Things like you have anything to tell us, whether you get an error message when starting WoW, want a certain feature to be integrated in the mod or just want to thank us.
Current Team
- Authors: Lag, Arith
- Contributors: 2TailedFox, Proteyer, Dynaletik, Valixx, Celellach, TrAsHeR, maqjav, StingerSoft, Asurn, Dan, Diablohu, K2hyun, KKram, Pownas, Sohonmr2, Telic, 560889223 and probably more we have missed.
- Former Authors: Daviesh, Hegarol
...face\AddOns\AtlasLootFu\Libs\AceOO-2.0\AceOO-2.0.lua:734: AceComm-2.0: AceComm-2.0 requires AceEvent-2.0
I download from SVN, and I see AtlasLootFu in the modules folder, but it doesn't appear to load. I can't dump the table AtlasLootFu with devtools (says its a nil table), so it's as if the module is not loading. I can use /atlasloot to pull up the window, but having the button is so much easier. The show and hide minimap button buttons both click, but appear to not do anything.
I see a lot of Fu related stuff commented out in the main code. I do not use Atlas, only AtlasLoot, so unless we are required to use Atlas in order to get a minimap button, I'm completely stumped.
I did try clearing out all of the AtlasLoot and AtlasLootFu saved variables, but that had no effect on this issue.
1) While AtlasLootFu is in the Modules folder, it will not load, due to not being referenced in modules.xml nor embeds.xml
2) It wasn't loading when I copied it to the main addon directory due to missing FuBarPlugin-2.0.. I had been under the impression that FuBar 3.5 would be sane enough to catch addons trying to setup a plugin using the older version numbers, but it turns out I was wrong. Once I got a SVN copy of FuBarPlugin-2.0 everything appears as normal.
With the new wowace system is not intended for end users to be running SVN code, that is the whole point of the packager and this constant use of alpha builds was killing the old ace system. As such, I only make sure my end result packages work, not my work-in-progress SVN stuff.