AtlasLoot Enhanced
History
AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction. In January 2010 Hegarol took over the project from Daviesh. Finally, in 2014/2015 Lag completely rewrote the entire addon for AtlasLoot v8.
What is Atlasloot
AtlasLoot Enhanced is an UI mod allowing for loot tables of bosses to be browsed whenever needed within the game.
AtlasLoot Versions
- Nightly Build/Alpha Version: https://www.wowace.com/projects/atlasloot-enhanced/files
Issue Reporting
It would be great if you can help to report issue here. It's easier to keep track on them.
Optional Addons
Custom Modules
Below is list of custom modules which are developed and maintained by different author teams.
Features
- Atlas Integration: You can easily link to Atlas map browser if your current visited instance loot table has a corresponding map provided in Atlas.
- Dressing Room: Control-click items to show them in the Dressing Room.
- Price Preview: See the prices for token items like PvP rewards.
- Filter: Filter loot tables based on your class or set up your filter manually (NYI).
- Instance Loot: All instance loot from every Dungeon (Normal and Heroic) and Raid.
- Faction and PvP rewards
- Collection Items: Armor Sets (Dungeon, Tier and Crafted), Mounts, Companions, Tabards, Legendary items and more.
- Season and World Events: Skettis, Abyssal Council, Ethereum Prison, Feast of Winter Veil, Hallow's End, Brewfest, etc.
To Do
- Add skill / source to crafting
- Wishlist: Alt-click on any item to add it to the wishlist, alt-clicking on an item in the wishlist deletes it. There are buttons added to the Atlas panel and the loot browser to open the wishlist.
- Partial Searching: Allows searching the whole AtlasLoot database for an item where you only know part of the name.
- Quicklooks: Bind up to ten loot tables to 'Quicklook' buttons, allowing you to jump to them with only one click.
Slash Commands
- '/al' or '/atlasloot' by itself brings up the loot browser.
- '/atlasloot options' brings up the options menu.
- '/atlasloot reset' resets the last viewed loot table (fixes disconnects when opening AtlasLoot) and moves all draggable frames back to the middle of the screen.
- '/atlasloot mmb' toggles the minimap button on / off.
- '/atlasloot togglebg' toggles background pictures on / off.
Localization
If you want to help us translate AtlasLoot check:
http://www.wowace.com/addons/atlasloot-enhanced/localization/
Feedback
Comments are always welcome. Please leave your feedback in the project page. Things like you have anything to tell us, whether you get an error message when starting WoW, want a certain feature to be integrated in the mod or just want to thank us.
Current Team
- Authors: Lag, Arith
- Contributors: 2TailedFox, Proteyer, Dynaletik, Valixx, Celellach, TrAsHeR, maqjav, StingerSoft, Asurn, Dan, Diablohu, K2hyun, KKram, Pownas, Sohonmr2, Telic, 560889223 and probably more we have missed.
- Former Authors: Daviesh, Hegarol
Just sometimes when it loads, theres no boss names etc, and sometimes there is bossnames but unclickable.
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:89: stack overflow
Time: 07/09/11 17:09:35
Count: 1
Stack: ...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:89: in function `LoadModule'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:158: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:159: in function `SlashCommand'
...terface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:168: in function `value'
Interface\FrameXML\ChatFrame.lua:4248: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3838: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3876: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Locals: self =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
OnInitialize = <function> defined @Interface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:31
NewModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
LoadModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:88
modules =
}
GetModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
IterateEmbeds = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
defaultModuleLibraries =
}
CreateSlash = <function> defined @Interface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:163
GetName = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:300
MiniMapButtonHideShow = <function> defined @Interface\AddOns\AtlasLoot_Loader\MiniMap-LDB.lua:33
CheckDataID = <function> defined @Interface\AddOns\AtlasLoot_Loader\AtlasLoot_Loader.lua:173
name = "AtlasLoot"
RefreshModuleOptions = <function> defined @Interface\AddOns\AtlasLoot_Loader\Options.lua:72
IsEnabled = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
orderedModules =
}
DisableModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
Modules =
}
IsModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:484
SetDefaultModuleState = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:403
optFrames =
}
baseName = "AtlasLoot_Loader"
SetEnabledState = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
ShowFrame_MiniMap = <function> defined @Interface\AddOns\AtlasLoot_Loader\MiniMap-LDB.lua:45
enabledState = true
Mi
Is this a mistake? A bug/error? I like to have several wishlists per character separated by spec and such, if they are all called simply 'wishlist' it's kinda hard to tell the difference. I do hope this functionality will be returned. And regardless of issues or people not liking it, do keep trying new things with the mod.
To be specific, I can go to the "own" section and I get a selection for "always use default wishlist" and a button for "Add Wishlist". Adding a wishlist gives me one called simply that, Wishlist, icon is a ? and it has <default> next to it. If I select the wishlist I can use a checkbox to make it the default or not.
Below that I have access to a list of wishlists from other characters, though it's more of the same. "? Wishlist (character name)"
If you have any suggestions I'm all for it. This is minorly annoying.
Strange.
"Interface action failed because of an add-on"
I enabled taintlog, and recreated the catalyst for a recurrance. The taintlog came up with the following:
An action was blocked in combat because of taint from AtlasLoot_Loader - CompactRaidFrame1:Show()
Interface\FrameXML\CompactUnitFrame.lua:260 CompactUnitFrame_UpateVisible()
Interface\FrameXML\CompactUnitFrame.lua:220 CompactUnitFrame_UpdateAll()
Interface\FrameXML\CompactUnitFrame.lua:101
The message repeated about 4 times in that one short test, although I'm not sure what exactly the problem is. Like I said, nothing seems to be screwing up :/
The game, my machine, and Atlas Loot all appear to be working without trouble, but I thought it best to let you know about this often recurrent message, just in case there's something important here that I'm missing ><