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Using WoWace localization system would help translating quests without having translators to use git to commit to the repository.
You could either import the localized strings manually (using export feature) or use packager macro, like this:
-- Example for the german locale elseif GAME_LOCALE == "deDE" then lib:SetCurrentTranslations --@localization(locale="deDE", format="lua_table")@
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