Using project localization for Gossip module ? #6


  • Enhancment
  • New
Open
Assigned to _ForgeUser1457759
  • Adirelle created this issue Apr 17, 2009

    What is the enhancement in mind? How should it look and feel?

    Using WoWace localization system would help translating quests without having translators to use git to commit to the repository.

    Please provide any additional information below.

    You could either import the localized strings manually (using export feature) or use packager macro, like this:

    -- Example for the german locale
    elseif GAME_LOCALE == "deDE" then
    	lib:SetCurrentTranslations
    	--@localization(locale="deDE", format="lua_table")@
    
  • Adirelle added the tags New Enhancment Apr 17, 2009

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