Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
Should be better with r575
r568 does *NOT* like caged pets. I had to disable Baggins, remove the item in question then reload since I couldn't even open my bags with Baggins available (even the stock Blizzard bags).
When I use r568 with MOP today, It won't override the default bags even though it's checked? I've reinstalled 568 and played with all sorts but it's wont' override the default bag, everything else seams to work fine. I should add this is when I click on the main default bag, the original baggins used to also override the default when this was pressed - sorry I'm a clicker :P
Just wanted to say thank you for getting this mod up and running with all the latest libraries/standards. All the hard work is much appriciated.
Is it possible to get it updatable via the curse client? I notice the "latest" versions listed here are still the 4.x versions.
Dewdrop is abandoned and an Ace2-Library. Newer addons tend to use the UIDropDownMenu rather than Dewdrop. I wanted to do the Ace3-Port right, so I got rid of all Ace2-libs.
But I hacked together some scrolling for the context-menu.
There is a bug in Baggins-Options.lua if an external addon register a skin, it will never be in skin list.
Skin part, around line 762,
values = function() return dbl(CopyTable(self:GetSkinList())) end,
instead of
values = dbl(CopyTable(self:GetSkinList())),
Version 548 of the Ace 3 port isn't working for me, even with everything disabled. Anyone else having issues with it? I'm reinstalling version 544, which did work.
Try the latest version at http://www.wowace.com/addons/baggins/repositories/ace3/files/
I'm not sure I understand why you got rid of Dewdrop. The new dropdown menu system doesn't support scrolling so if a menu goes off the screen (guaranteed to happen for me since I have a long list of categories) then I can't use the context menu effectively.
Bring back Dewdrop imo.
bump: Keeping this url on the front page, as that is what most the comments are about(Ace3-Port of Baggins):
http://www.wowace.com/addons/baggins/repositories/ace3/files/
and as quoted earlier by profalbert: 'Please make sure you have no additional Baggins-filters installed. They break the whole thing.'
Is there an Equipment Manager plugin for the Ace3 port?
Update: Nevermind, I didn't look good enough...ignore.
I use ItemRack, rather than the built-in equipment manager. Baggins_ItemRack seems to be working fine for me with the Ace3 update of Baggins in MoP. I found it here: http://www.wowace.com/addons/baggins_item-rack/
@Wingrock5
There is port if you click repositories, then Ace3 or you can copy this url:
http://www.wowace.com/addons/baggins/repositories/ace3/
I have just downloaded your update to Baggins in the hope it can give me what I lost at the end of Cataclysm, early signs are good, in which case thanks for the update :)
Okay, the only problem I'm having is that the overriding the default bags only works while pressing shift+b but not when pressing just 'b' to open the bags. Am I missing something?
same here. Even deletede Baggins savedvariables.
In key bindings (Interface Panel Functions), what is your b set to, and what is your shift+b. Open/close of baggins is tied to 'Open All Bags' key binding, toggle backpack will open up the default backpack.
Thank you! 'B' was set to toggle backpack, so I removed that and 'open all bags' was set to 'shift+b' so I changed that to just 'b' and it works perfectly. Thank you much. =]
Ok,
I did find one issue when attempting to add an excption rule to the built in "Armor" category. When selecting "EquipmentSet" from the Add New Rule drop down it just breaks theconfig.
You can no longer get in to config mode or do anything if you are still in until you exit the game and remove that addition from the lua file.
This is the error it generates:
2x Baggins-r544\Baggins-Options.lua:1550: attempt to concatenate local "rulename" (a nil value)
Baggins-r544\Baggins-Options.lua:1550: in function "RebuildCategoryRules"
Baggins-r544\Baggins-Options.lua:1652: in function <Baggins\Baggins-Options.lua:1649>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AtlasLoot_Loader-v7.00.01\Libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
Libs\6AceGUI-3.0-33\widgets\AceGUIWidget-DropDown.lua:439: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AtlasLoot_Loader-v7.00.01\Libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
AceGUI-3.0-33\widgets\AceGUIWidget-DropDown-Items.lua:351: in function <AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:341>
Locals:
nil
That being said, I can make a new rule sepecifically for "EquipmentSet", (which is how i prefer to do it so my "sets" show up apart from unused bits) but that leads to duplicate items being shown
This actually happens whenever I attempt to add "EquipmentSet" to any Category that already has another rule in place.