Bartender4
Bartender4 is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.
Status for Dragonflight / 10.0
- Hold-to-cast is not currently available for addons
- Action Bars have been slightly re-arranged in Bartender4 for Dragonflight
- Bar 1-8 now reflect Blizzard Bars 1-8 (these are old 1, 3-6, and the 3 new bars)
- The old bars 7-10 are now called "Class Bar 1-4" (Shapeshifting, Stances, etc)
- The old bar 2 is now called Bonus Action Bar
Features
- Support for all Action Bars and all related bars
- 10 Action Bars (13 in Dragonflight!)
- Stance Bar
- Pet Bar
- Bag Bar
- Micro Menu
- XP/Reputation Bar
- All Bars are fully customizable (Scale, Alpha, Fade-Out settings, ...)
- Very flexible and customizable Show/Hide driver based on Macro Conditions
- Additional Layout and Paging settings for Action Bars
- Page all bars based on Stance or Modifier
- Possess Bar support
- Custom State driver support with Macro Conditions
- Options to hide specific elements of the buttons (Macro Text, HotKey, more could be added on demand)
- StickyFrames support
- Masque/ButtonFacade support!
- Easy Hotkey Binding using KeyBound
- Options to control the hiding of the default blizzard artwork (you might still want that to be displayed..)
FAQ
Q: I cannot move/drag my skills on my bars?
A: Hold Shift to move skills safely. You can also unlock your bars in the Bartender4 options, but using Shift is safer and recommended.
Q: How do i access the Configuration?
A: You can open the configuration with the Slash Commands (/bt or /bartender) or through the Bartender4 LDB plugin.
Q: Where are my keybindings? And how do i bind new keys?
A: Bartender4 buttons should automatically inherit keybindings from the Blizzard bars. For new keybindings, you can use KeyBound to re-bind your keys. You can access KeyBound by its slash command (/kb) or through the button in the BT4 config. Hover a button, press key → voila!
Q: Can I skin the buttons beyond the built-in options?
A: Bartender4 allows skinning through Masque! After installing both Bartender4 and Masque, you can customize the BT4 appearance in the Masque options.
Q: How do i disable the snapping of the bars?
A: Currently, you can temporarily override the snapping by holding down the Shift Key while moving your bars, or uncheck the option in the popup when your bars are unlocked.
Feature Requests/Bug Tracker
Please submit Bugs and/or Feature Requests using the Ticket System on the WoWAce Project page or in the Bartender4 Forum Thread. Please provide as many information as possible, including your client language, the exact version you are running, how to reproduce any errors, and a stack trace, if applicable.
Links
WoWAce Project: Bartender4 on WoWAce
Custom State Header: Info page on WoWAce
It shows a empty slot in the microbar, someone in the comments mentioned to diable classic guld UI to fix this, but it will just move the (!) to the other side.
Also the arrows and number on the bar-list at actionbar 1 are missing.
I can't live without that app, does anyone know how to fix this?
In reply to jester1610: I was able to fix this by going into the addons/Bartender4 folder, opening micromenu.lua and changing the code on line 26 to look like this:
"if WoWClassic then
BT_MICRO_BUTTONS = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton",
}"
In reply to BasedMoose: Thx man that worked!
Now I only need to know how to fix the arrows and pagenumber on actionbar 1.
HI, have not played this game in a very along time but I always appreciated this app along with DBM. But I was curious, is your newest update for 1.15.5.5 for wow classic coming out soon? The current download is from September 8th (4.15.1) and no longer works since the newest newest update?
Thank you for the help in this matter
So, working on the Felcycle secrets, and every time I try to use a Decryption Console, I have to turn off BT4 to get the numbers to appear on the actionbar.
I am having the same issues as Iggnatz. Except this is happening often for me when I have a quest related action button beside the quest. It makes me disable the mod and I have to re-enable later.
Does anyone have a way to fix this?
Hi, not sure this is the right place to ask, but would it be possible to either add a lower border to the XP Bar or have the option to change the strata of each bar?
The XP gauge is bigger than the bar provided, so it has a sort of "bleed out" effect that looks very bad to me. If there'd be either the option to make it appear below the other UI elements or add a lower border that appears above the bar's filling it would look way better.
12/4 10:32:02.479 An action was blocked in combat because of taint from Bartender4 - MainMenuBarVehicleLeaveButton:SetPoint()
12/4 10:32:02.479 Interface/AddOns/Bartender4/VehicleBar.lua:121 BT4BarVehicle:PerformLayout()
12/4 10:32:02.479 Interface/AddOns/Bartender4/VehicleBar.lua:97
12/4 10:32:02.479 UpdateBottomActionBarPositions()
12/4 10:32:02.479 Interface/AddOns/Blizzard_EditMode/Mainline/EditModeManager.lua:508 EditModeManagerFrame:UpdateActionBarLayout()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBar/Mainline/ActionBar.lua:364 StanceBar:UpdateVisibility()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBar/Mainline/ActionBar.lua:320 StanceBar:ShowOverride()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBar/Mainline/ActionBar.lua:310 StanceBar:SetShown()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBar/Mainline/StanceBar.lua:33 StanceBar:Update()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBarController/Mainline/ActionBarController.lua:145
12/4 10:32:02.479 ActionBarController_UpdateAll()
12/4 10:32:02.479 Interface/AddOns/Blizzard_ActionBarController/Mainline/ActionBarController.lua:66
Message: .../Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua:95: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
Time: Sun Dec 1 16:24:09 2024
Count: 1
Stack: .../Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua:95: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
[string "=[C]"]: in function `CreateFrame'
[string "@Interface/AddOns/Bartender4/libs/LibKeyBound-1.0/LibKeyBound-1.0.lua"]:95: in function `Initialize'
[string "@Interface/AddOns/Bartender4/libs/LibKeyBound-1.0/LibKeyBound-1.0.lua"]:671: in function <.../Bartender4/libs/LibKeyBound-1.0/LibKeyBound-1.0.lua:665>
Locals: (*temporary) = "CheckButton"
(*temporary) = "KeyboundDialogCheck"
(*temporary) = KeyboundDialog {
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
(*temporary) = "OptionsCheckButtonTemplate"
I am having an issue when i click on bartender icon the pop up no longer shows that has the check box to unlock bar snapping
Anyone know how to change the keybinds like shift-G from "SG" to "s-G" like wow default?
So, working on the Felcycle secrets, and every time I try to use a Decryption Console, I have to turn off BT4 to get the numbers to appear on the actionbar.
Does anyone have a way to fix this? Is there some setting I'm not understanding?
/Click BT4ButtonX Isn't working. Any help available? thanks (playing fresh anniversary)
This error still occuring on the latest patch in Era PLUS the micro menu layout is broken again.
178x CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `CreateFrame'
[string "@Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua"]:95: in function `Initialize'
[string "@Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua"]:671: in function <.../Bartender4/libs/LibKeyBound-1.0/LibKeyBound-1.0.lua:665>
Locals:
(*temporary) = "CheckButton"
(*temporary) = "KeyboundDialogCheck"
(*temporary) = KeyboundDialog {
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
(*temporary) = "OptionsCheckButtonTemplate"
In reply to boxcutter:
In reply to p1tu:
Not the solution, just the lua error from Bugcatcher. The space in the micro menu occurs when we switch back to the old style Guild UI. The new style has a different button placement than the old style, and when we choose the new UI it organises the micro menu correctly and as expected. I prefer the old UI so when I choose that option the layout has space in it again.
In reply to boxcutter: Do you know how to remove the space? Greetings and thanks.
Currently getting an error as Unholy DK in Wow Cataclysm Classic. This is causing half my pet bar to dissapear!
662x Bartender4/PetButton.lua:96: attempt to call method 'CreateFromSpellID' (a nil value)
[string "@Bartender4/PetButton.lua"]:96: in function `func'
[string "@Bartender4/ButtonBar.lua"]:272: in function `ForAll'
[string "@Bartender4/PetBar.lua"]:134: in function <Bartender4/PetBar.lua:132>
Locals:
self = BT4PetButton4 {
NormalTexture = BT4PetButton4NormalTexture2 {
}
__MSQ_Charge_Skin = <table> {
}
NewActionTexture = Texture {
}
parent = BT4BarPetBar {
}
Border = BT4PetButton4Border {
}
Flash = BT4PetButton4Flash {
}
tooltipName = "Claw"
__MSQ_Normal_Color = <table> {
}
icon = BT4PetButton4Icon {
}
AutoCastable = Texture {
}
__MSQ_Scale = 1.250000
__MSQ_Addon = "Bartender4"
__MSQ_Empty = true
__MSQ_Shape = "Square"
Count = BT4PetButton4Count {
}
showgrid = 0
__MSQ_Empty_Type = true
__MSQ_New_Normal = Texture {
}
FlyoutBorder = BT4PetButton4FlyoutBorder {
}
__MSQ_Normal_Hook = true
__MSQ_Enabled = true
__MSQ_oType = "CheckButton"
__MSQ_Skin = <table> {
}
__MSQ_Highlight_Color = <table> {
}
__Regions = <table> {
}
FlyoutBorderShadow = BT4PetButton4FlyoutBorderShadow {
}
__MSQ_Normal = Texture {
}
__MSQ_Pushed_Color = <table> {
}
SpellHighlightAnim = AnimationGroup {
}
__MSQ_Normal_Skin = <table> {
}
__MSQ_IsAction = true
id = 4
__MSQ_Icon = BT4PetButton4Icon {
}
SpellHighlightTexture = Texture {
}
__MSQ_bType = "Pet"
HotKey = BT4PetButton4HotKey {
}
AutoCastShine = BT4PetButton4Shine {
}
Name = BT4PetButton4Name {
}
FlyoutArrow = BT4PetButton4FlyoutArrow {
}
cooldown = BT4PetButton4Cooldown {
}
}
name = "Claw"
texture = 237535
isToken = nil
isActive = false
autoCastAllowed = true
autoCastEnabled = true
spellID = 47468
(*temporary) = nil
(*temporary) = <table> {
__index = <table> {
}
}
(*temporary) = 47468
(*temporary) = "attempt to call method 'CreateFromSpellID' (a nil value)"
_G = <table> {
ERR_OUT_OF_CHI = "Not enough chi"
DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
BT4Button85Shine14 = BT4Button85Shine14 {
}
PlayerTalentFramePanel3Arrow23 = PlayerTalentFramePanel3Arrow23 {
}
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 798
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 413
InspectFrameTab1HighlightTexture = InspectFrameTab1HighlightTexture {
}
ContainerFrame3Item24SubIconTexture = ContainerFrame3Item24SubIconTexture {
}
MultiBarLeftButton7 = MultiBarLeftButton7 {
}
BGRLiveItemButton223 = BGRLiveItemButton223 {
}
LE_GAME_ERR_INVALID_FOLLOW_PVP_COMBAT = 365
MerchantItem5AltCurrencyFrameItem1Text = MerchantItem5AltCurrencyFrameItem1Text {
}
MacroToolkitButton284Name = MacroToolkitButton284Name {
}
OPTION_SHOW_ACTION_BAR5_TOOLTIP = "Attached to the left side of Action Bar 4 by default"
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
BGRLiveItemButton317IconTexture = BGRLiveItemButton317IconTexture {
}
PlayerTalentFramePanel3Talent25 = PlayerTalentFramePanel3Talent25 {
}
LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 1018
CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
}
LE_GAME_ERR_ONLY_ONE_QUIVER = 33
SpellButton6Cooldown = SpellButton6Cooldown {
}
LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
}
LibDBIcon10_BugSack = LibDBIcon10_BugSack {
}
CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton {
}
AUCTIONATOR_L_DEFAULT_LIST_HEADER = "Default Shopping List"
ACTION_SPELL_MISSED_POSSESSIVE = "1"
QuestieFrame776Glow = QuestieFrame776Glow {
}
CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle = CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle {
}
ContainerFrame4Item16Cooldown = ContainerFrame4Item16Cooldown {
}
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO2 = "Andorhal"
L = <table> {
}
WowTokenRedemptionFrameBg = WowTokenRedemptionFrameBg {
}
LAG_TOLERANCE = "Lag Tolerance"
GuildControlPopupFrame = GuildControlPopupFrame {
}
MacroToolkitButton29Unbound = MacroToolkitB
Is there a way to change how keybinds with modifiers are displayed? I would like the classic Blizzard default. For example, shift + F would be "s-F" instead of SF.
Is there anyway to make the visual cooldown that goes clockwise darker or grey out the icon? I just switched to bartender from elvui and I struggle to tell if something is actually on cooldown in my peripheral
This error still occuring in Era -
10x .../Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua:95: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
[string "=[C]"]: in function `CreateFrame'
[string "@Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua"]:95: in function `Initialize'
[string "@Bartender4/libs/LibKeyBound-1.0-100003/LibKeyBound-1.0.lua"]:671: in function <.../Bartender4/libs/LibKeyBound-1.0/LibKeyBound-1.0.lua:665>
Locals:
(*temporary) = "CheckButton"
(*temporary) = "KeyboundDialogCheck"
(*temporary) = KeyboundDialog {
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
(*temporary) = "OptionsCheckButtonTemplate"