Bartender4
Bartender4 is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.
Status for Dragonflight / 10.0
- Hold-to-cast is not currently available for addons
- Action Bars have been slightly re-arranged in Bartender4 for Dragonflight
- Bar 1-8 now reflect Blizzard Bars 1-8 (these are old 1, 3-6, and the 3 new bars)
- The old bars 7-10 are now called "Class Bar 1-4" (Shapeshifting, Stances, etc)
- The old bar 2 is now called Bonus Action Bar
Features
- Support for all Action Bars and all related bars
- 10 Action Bars (13 in Dragonflight!)
- Stance Bar
- Pet Bar
- Bag Bar
- Micro Menu
- XP/Reputation Bar
- All Bars are fully customizable (Scale, Alpha, Fade-Out settings, ...)
- Very flexible and customizable Show/Hide driver based on Macro Conditions
- Additional Layout and Paging settings for Action Bars
- Page all bars based on Stance or Modifier
- Possess Bar support
- Custom State driver support with Macro Conditions
- Options to hide specific elements of the buttons (Macro Text, HotKey, more could be added on demand)
- StickyFrames support
- Masque/ButtonFacade support!
- Easy Hotkey Binding using KeyBound
- Options to control the hiding of the default blizzard artwork (you might still want that to be displayed..)
FAQ
Q: I cannot move/drag my skills on my bars?
A: Hold Shift to move skills safely. You can also unlock your bars in the Bartender4 options, but using Shift is safer and recommended.
Q: How do i access the Configuration?
A: You can open the configuration with the Slash Commands (/bt or /bartender) or through the Bartender4 LDB plugin.
Q: Where are my keybindings? And how do i bind new keys?
A: Bartender4 buttons should automatically inherit keybindings from the Blizzard bars. For new keybindings, you can use KeyBound to re-bind your keys. You can access KeyBound by its slash command (/kb) or through the button in the BT4 config. Hover a button, press key → voila!
Q: Can I skin the buttons beyond the built-in options?
A: Bartender4 allows skinning through Masque! After installing both Bartender4 and Masque, you can customize the BT4 appearance in the Masque options.
Q: How do i disable the snapping of the bars?
A: Currently, you can temporarily override the snapping by holding down the Shift Key while moving your bars, or uncheck the option in the popup when your bars are unlocked.
Feature Requests/Bug Tracker
Please submit Bugs and/or Feature Requests using the Ticket System on the WoWAce Project page or in the Bartender4 Forum Thread. Please provide as many information as possible, including your client language, the exact version you are running, how to reproduce any errors, and a stack trace, if applicable.
Links
WoWAce Project: Bartender4 on WoWAce
Custom State Header: Info page on WoWAce
In reply to stellastar88:
Same Problem and no fix :(
In reply to stellastar88:
Same Problem :(
In reply to stellastar88:
This should now be fixed by having an entirely custom flyout independent of the Blizzard function.
Something happened with the latest build (4.13.6) that I was able to "fix" by downgrading back to 4.13.5. Previously, when I started on an archaology dig site, the dig site status bar would appear correctly above my bars. In the latest release, though, it seems like the dig site bar's anchor is missing or something because it shows up behind my action bars. when I installed the previous version, it works again
Using classic preset
Text Style>Count>Font size
Cooldown font size doesn't change in any action bar
In reply to prevdog:
Cooldown font is not controlled by the action button itself, but the cooldown widget itself. If you use an addon for it, like eg. OmniCC, that can control the size. Without an addon, I'm not aware of away.
In reply to nevcairiel:
TY I didn't realize that
Not sure what happened with your last update, but my micro menu bar is completely broken. As in, it's utterly invisible despite NOT being set to hide or fade out under ANY circumstances.
I got an issue after the latest update regarding the frame strata of my action bars. The bars are now at a higher level which means that it gets ontop of other parts of the UI (also default Blizzard UI stuff). Fx the dialog popup in scenarios, world quests and so on shows up behind the bars. Is there any way to change the frame strata? If not, maybe it could be implemented in the future?
In reply to zenniik:
The strata was not changed in any recent updates.
For menu style buttons, like pet summons and/or pet taming the menu does not appear when the button is placed in action bars handled by Bartender.
Let me know if you need any further info.
Hi neither the rogue poison nor warlock summon are working
In reply to stellastar88:
This should now be fixed by having an entirely custom flyout independent of the Blizzard function.
In at least retail, the latest version of Bartender ignores the right action bar 4 and right action bar 5 when they are checked in the interface options. This causes the quest tracker and boss frames to be under the Bartender bars on the right side of the screen.
Reverting back to 4.13.5 fixes the problem.
In reply to Squishy_D:
This is intentional and required for Edit Mode to not break stuff constantly, the bars have to be disabled. You can move the quest tracker and unit frames with Edit Mode yourself to where you want them.
In general, these options affecting the UI while the bars are not even visible was quite silly in the past. There is no reason to assume Bartender users still had their bars in the same spot, and there is no link that the blizzard options would affect this.
In reply to nevcairiel:
I'm also suffering from this problem and I cannot find an addon to modify the bag window's location. Currently, bag window covering the Bartender action bars is a major issue, and the buffer given by this "fixed bug" has been perfect. Neither Edit Mode or Bartender will allow that UI element to be moved, and MoveAnything hasn't been updated which prevents it from working with the bag windows.
In reply to nevcairiel:
Damn, thats a shame.
I loved how the Arena/Boss/durability/vehicle seat/Objective tracker/Bags would move to the side (and down depending on arena/boss frames) depending on if i had 0,1 or 2 side bars showing.
And afaik if you move them all, then they lose the nice resizing feature they all have together.
Blizz and their silly edit mode issues.
The UI Bag Bar has it own texture now and I'd like to revert it back to default WoW UI look, but unable to find it in the settings for "Bag Bar" options in BT4. Is it possible to add that option to the addon? Please ;)
In reply to Silverhustle:
Bartender4 sticks to the default UI visuals. You can use something like Masque to obtain other visuals - which includes a "classic" design for the Bag Bar.
27x Interface/FrameXML/MultiActionBars.lua:20: attempt to index local 'button' (a nil value)
[string "@Interface/FrameXML/MultiActionBars.lua"]:20: in function `MultiActionButtonUp'
[string "MULTIACTIONBAR3BUTTON8"]:4: in function <[string "MULTIACTIONBAR3BUTTON8"]:1>
Locals:
bar = "MultiBarRight"
id = 8
bar = MultiBarRight {
0 = <userdata>
buttonPadding = 2
UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
buttonTemplate = "MultiBar3ButtonTemplate"
ShowBase = <function> defined =[C]:-1
GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
buttonArtDirty = false
GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
settingDisplayInfoMap = <table> {
}
addSystemIndexToName = true
IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
dirtySettings = <table> {
}
UpdateGridLayout = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:648
IsToTheLeftOfFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:304
GetSettingsDialogAnchor = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:288
hasActiveChanges = false
OnSystemLoad = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:3
ClearFrameSnap = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:448
GetCombinedCenterOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:398
SetupSettingsDialogAnchor = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:232
IsShownOverride = <function> defined @Interface/FrameXML/ActionBar.lua:286
dirty = false
SetPointBase = <function> defined =[C]:-1
UpdateSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:586
CacheGridSettings = <function> defined @Interface/FrameXML/ActionBar.lua:72
UpdateDirtySettings = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:112
isHighlighted = false
BreakSnappedFrames = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:431
HideOverride = <function> defined @Interface/FrameXML/ActionBar.lua:313
systemIndex = 4
snappedFrames = <table> {
}
SetShownOverride = <function> defined @Interface/FrameXML/ActionBar.lua:298
SetPointOverride = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:61
gridLayoutDirty = false
UpdateSystemSettingIconPadding = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:731
IgnoreLayoutIndex = <function> defined @Interface/S
without reload i cannot use hidden action bars ability's when first logging