Bison
Customizing your buff display.
Features
- free position of all buff buttons
- support up to 40 buff buttons (the max size can be changed)
- individual selection of rows and cols for all buff bars
- individual selection of scale for all buff bars
- added ButtonFacade support
- added a first version of prog bar (spell id's can be shown on buff bar)
- added a small bar for combo points
Acknowledgement
The addon based on Nimbal Buffalo2.
Commands
/bison or /bi - open the configuration dialog for Bison
- lock - lock the buttons on the screen
- enable - enable or disable Bison
- for each bar: buff, debuff, weapon, hidden, prog
- show - show or hide the bar (default: show)
- timer - select the timer style for all bars (default: Bison style)
- flashing - enable flashing for all bars (default: enabled)
- scale value - the scale for the bar buttons (default: 100%)
- rows value - the rows for the bar
- cols value - the cols for the bar
- horizontal - the first direction for the bar buttons (default: horizontal)
- xPadding value - the horizontal space between the buttons (default: 5)
a negativ value change the direction of the bar
- yPadding value - the vertical space between the buttons (default: 15)
a negativ value change the direction of the bar
Now Bison use the same method like other addons by hijacking the Blizzard buff and debuff elements. So the cancel buff works well on these version.
I loved the addon SurgeTrack, but its dead. So I start my own surge bar :). I can not play all classes, so I inserted a limited count of temporary buffs. Blizzard show some of these as auras around the avatar. You can enable the spell id's on the buff bar, to find the id's of missing buffs (I need your help).
knowing addons with modules hiding buff frames
You should deactive the option for hiding Blizzard Buff/Debuff frames.
- Pitbull4 - Module "Hide Blizzard frames" (option 'Buff/Debuff')
- X-Perl - Module "Player Buffs" (folder 'Player' subframe 'Player Buffs' on top right)
- ShadowedUnitFrames - Module "Hide Blizzard" (option "hide buff frames", at last "/console reloadui")
<3 bison
Will this mod be updated anytime? The fact it's so straightforward makes it desirable to have!! But it seems that the bugs are adding up and it's not allowing "consolidate" buffs. :(
Thanks!
Aegis
Should anyone, like me, feel annoyed with how the buffs flash when they are about to end, you have to change this line on theBuffBar.lua: UIFrameFlash(self, 0.2, 0.2, self.timeLeft, true, 0, 0.7) Personally i changed it to: UIFrameFlash(self, 0.25, 0.25, self.timeLeft, true, 0.25, 0.25) More info about that method: http://www.wowwiki.com/API_UIFrameFlash
Please update
I would like to again speak my love for this mod! Please update it to work with Consolidated buffs! Thanks.
Please!
3.3.0?
1. Would it be possible to "combine" the buff and debuff bar, similar to the way the Blizzard default UI does it, so that the debuff bar appears right below the buff bar? Otherwise, if you had Bison set up for 3 rows of buffs and you only had 1 row of buffs active, then there would be 2 "empty" rows between that and the debuff bar.
2. Can you put in an option to combine the weapon enchants into the buff bar instead of having them separate?
3. Like someone said below the weapon enchants are showing up on the opposite hands.
Thanks for your help.
Nice and simple. Few people (me included) don't use ButtonFacade... would it be possible to add a few basic borders into this addon, or maybe the possibility to use one default border that comes with it? Shouldn't be a problem to customize it, looking through the lua code...? And an option to change the alpha value of buffs and debuffs would be awesome too. Oh, and maybe an option to set the numbers of buffs / debuffs I want to show. So far I can only chose how many columns or rows I want, but not the maximum number of buffs or debuffs I want to see :)
I'm asking lot, hm? Anyway, thanks for your work!
I can't see timer numbers. Could it happens coz of ruRU localisation needed?
Hi, I can't seem to get the timers to display on the buff frames, I thought they'd be displayed below them but so far none of the frames show them. Any ideas why?