Buffet
Buffet is a food/water macro generator originally developed by tekkub and currently maintained by mZHg.
What's new :
- Added support for TBC Anniversary
Feel free to report any bug or request any feature here :)
Features:
- Dynamically scan your bag for usable food, drink, potion, rune, managem and bandage
- Provide 6 macros auto-magically updated (out of combat)
- Consumable and food/drink
- Food and Drink only
- Consumable only
- Allow configuration of modifiers used by macros
- Option to default macros to hearthstone if no item found
- Option to consider "well-fed" food items in macros
- Option to consider "toxic" potion items in macros
- Support dark and demonic runes
- Support Classic Wow
- Custom macro using lua scripting language, see here for more info
- User-defined ignore list (per characters)
Currently supporting the following localizations:
For retail:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
- Italiano (itIT)
- Русский (ruRU) provided by ZamestoTV
For Cataclysm:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
- Korean (koKR) provided by coderhyme
For Classic:
- English (enUS)
- Deutsch (deDE)
- Español (esES)
- Français (frFR)
Partially supporting the following localizations:
For Retail, Cataclysm and Classic:
- Simplified Chinese (zhCN) provided by Witnesscm, with additional fixes for WtLK by clijiac
If you want to contribute to localizations, pull requests are welcome!
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Posted Dec 18, 2020Why didn't you make in-combat items the default option while in-combat or when you don't have other food/drink available, instead of having to use a modifier for 'em? Not like you can eat while in combat anyway.
Love the addon btw.
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Posted Dec 20, 2020In reply to Col_Hathi:
Which items are you talking about ? in-combat are the default in-combat, except if you uncheck the box in the settings.
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Posted Dec 20, 2020In reply to mZHg:
Conjured consumables for instance, like Mana Gems or Healthstones.
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Posted Dec 21, 2020In reply to Col_Hathi:
Ok I think I understand, so if you don't have pot, you want to see conjured item by default, without the modifier, correct ?
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Posted Dec 22, 2020In reply to mZHg:
Right. I didn't know that pots show up during combat, but yes I'd want something like conjured items to show up if there are no other available options without the modifier. Really though I just mean anything that can be used during combat to restore health or mana. Personally I don't like having to use modifiers if I don't have to, and if nothing else is available anyway, I'd like to be able to use the things that you'd normally use a modifier for.
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Posted Jan 6, 2021In reply to Col_Hathi:
Hello,
I've pushed a beta version where you can disable modifiers, so in the settings if you clear the edit box for the conjured item you will see it first if you have any.
But beware, after using the conjured item, you won't see the potion as macro can't be updated while in combat.
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Posted Jan 6, 2021In reply to mZHg:
Right, okay. I'll give it a try. Thank you.
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Posted Nov 20, 2020Hello,
I don't understand how it works.
In Interface/Addons/Buffet, I click on HP Macro, and drop it on my action bar. The only thing that it does is a hearthstone !
A macro has been created. The macro looks like that :
#showtooltip
/cast item:6948
but it does nothing.
Could you explain how it works ?
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Posted Nov 20, 2020In reply to Forge_User_09108692:
Hello,
The macro should automatically update to present you the best food and/or consumable in your bag.
The update process is trigger when the content of the bags changes, or when you change zone.
If it does not update, try to clear the cache with the following command:
/buffet clear
Be sure to have food in your bag too ;)
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Posted Oct 25, 2020Just wanted to say that there is a bug in the classic version with the consumable health macro, it put your hearthstone in there as a consumable.
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Posted Oct 26, 2020In reply to chzconey:
Hello,
This is normal behavior. All macro default to the heartstone if there is no item matching.
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Posted Oct 19, 2020any way of making this compatible with "Mega Macro"? https://www.curseforge.com/wow/addons/mega-macro dat would be dope!
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Posted Oct 26, 2020In reply to b9ty:
Hello,
I can't do anything on my side, maybe ask this addon author?
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Posted Oct 27, 2020In reply to mZHg:
Funnily enough the author said the same thing. XD
https://www.curseforge.com/wow/addons/mega-macro?comment=119
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Posted Oct 27, 2020In reply to b9ty:
Well..
Buffet uses the wow api to edit its own macro on the fly. Those macro need to exist as global macro.
I don't know what MegaMacro do with macros but it need to not touch at Buffet's macros. Not much I can do on my end.
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Posted Aug 24, 2020[request]
For the "mana consumables" macro, can you add thistle tea (for rogues) and rage potions (for warriors) ?
That's totally unrelated to "mana", but as it serve the same purpose, refill your "ressource" bar, i can see a use for all classes here.
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Posted Sep 4, 2020In reply to UristMacFrench:
Hello,
It should be possible, can you give wowhead link of those items ?
However, I don't have much time atm, I not sure when I'll be able to add it :(
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Posted Jan 12, 2021In reply to UristMacFrench:
I'm about to start working on that, can you give me some wowhead link to related item?
Thanks!
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Posted Jul 28, 2020Hi.
I see there is new versions, but twitch don't update them, as they are tagged as "beta".
I'll try manually, nonetheless.
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Posted Jul 28, 2020In reply to UristMacFrench:
So, it works :)
I like the "only food" and "only drink" macros, they are my main use of this addon : to pick the best food/water available without having to check my bag each time.
1) Is there a way to have a "only food AND only drink" macro ? (for my mage, as these things are free for him, no need to be stingy).
2) How do i get the same kind of macro for "only health consumable but NOT bandage" ? (i use separate macros for things i can use while moving, and things i can't)
3) I tried to disabling modifiers, but it seem i can't (i don't want to use them at all, as i already have a use for all of them).
4) On a slightly different subject: i tried to make a macro to use cannibalize if it's possible, bandage if it's not. But i guess no macro can know if there's a corpse nearby, so i suppose it can't be done, right ?