Button Bin
Addon Description
ButtonBin is a display addon for LibDataBroker objects. The initial design goal was to make a very compact display for LDB launchers, ignoring the labels. It has since evolved to become more of a full featured display addon, allowing both the compact button-only view as well as displaying labels with icons. This release should be considered beta but should be stable enough for daily use. Combined with FuBar2Broker, ButtonBin can fully replace FuBar as a displayer. The default configuation now uses a left/right/center top bar layout to allow for a smooth transition.
Changes in 1.0.75:
- Added support for OnReceiveDrag which allows addons like Scrap to accept items dragged to the LDB icon.
- Started new versioning scheme with proper tagging.
Changes in r71:
- Repackaged to get the latest LibJostle included, fixing moving of the buff frame in Cataclysm/4.0.
Changes in r70:
- Repackaged with new dependencies and verified to work with Cataclysm beta.
Changes in r69:
- Bumped .toc to 30300 and repackaged with new dependencies.
Changes in r67:
- Bumped .toc to 30100
- Fixed a config UI issue. Moved 'Reset Bin Layout' to the main 'Bins' pane.
- Fixed a small issue with profile copying.
Changes in r64:
- Added option to disable tooltips on a per-bin and per-data block level.
- Fixed problems with copying profiles. As a side effect, there is now a separate button to load the initial default bin layout that you can use after resetting a profile.
Changes in r62:
- Fix formatting of label + value display.
Changes in r60:
- Fixed a couple of bugs introduced in r59.
Changes in r59:
- Fixed default layout to use a sane 3 bin setup emulating left/right/center FuBar geometry.
- Added ability to move Blizzard frames out of the way to make room for the bins.
- Added ability to assign a bin to a data block in the data block configuration.
Feature List:
- Customizable size (scale, button size and number of buttons per row)
- Per-bin font style and size configuration.
- If an object doesn't have a native tooltip, BB makes one using the text.
- Ability to collapse all buttons into one (state now saved)
- Enable/disable individual data objects for display.
- Ability to toggle horizontal and vertical growth direction (toggle x/y axis)
- Configurable horizontal and vertical button padding.
- Drop and Drag support to order the buttons and move them between bins.
- Support for any number of bars.
- Background and border texture/color configuration
- Auto-hide options: Hide in combat, hide out of combat, and show on mouse over only.
- Ability to toggle label and icon visibility per bin.
- Can set the (max) width of the bins in pixels.
- Basic per-block configuration (hide/show label and icon, overriding the bin level configuation).
Planned features:
- Per data-block configuration such as label specifics etc.
- Ability to disable tooltips on a per-bin and/or per-block basis.
- More complete configuration to control the display.
- Whatever else comes up... :)
AddOn developnent updates:
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SkunkWerks: It's not actually a bug with ButtonBin, it's a bug with LibJostle, which hasn't been updated yet.
As a temporary workaround, you can hide/unhide the bar in the options panel, and it re-fixes this. You have to do this every login, though.
Also, I believe this only affects bins which are near or at the bottom of your screen (i.e. along the bottom edge).
http://www.wowace.com/addons/libjostle-3-0/files/31-r50/
(tail call): ?
Interface\AddOns\ButtonBin\ButtonBin.lua:693: in function `LoadPosition'
Interface\AddOns\ButtonBin\ButtonBin.lua:641: in function `ApplyProfile'
Interface\AddOns\ButtonBin\ButtonBin.lua:525: in function <Interface\AddOns\ButtonBin\ButtonBin.lua:514>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...face\AddOns\Aloft\Libs\AceAddon-3.0\AceAddon-3.0.lua:539: in function `EnableAddon'
...face\AddOns\Aloft\Libs\AceAddon-3.0\AceAddon-3.0.lua:629: in function <...face\AddOns\Aloft\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:258: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:482: in function <Interface\FrameXML\UIParent.lua:454>
The practical upshot of all of this being: it doesn't load. Hoping for a fix here...
The practical upshot of all of this being: it doesn't load. Hoping for a fix here...
The problem comes from ButtonBin. To fix it, open "ButtonBin.lua" and search for the following code (leading spaces are important):
Code:
LDB_OnLeave(self)It should be around line 259.
Replace it with
Code:
if not self.obj.OnLeave then LDB_OnLeave(self) end
(Note for ButtonBin author: when the plugin is clicked, don't call the plugin's OnLeave. That's OK with "OnTooltipShow", "tooltip" and "tooltiptext", but certainly not with "OnEnter/OnLeave": potential conflicts.)
If you'd like to see the mod in question or read the full post, you can find it here: http://www.wowinterface.com/downloads/info11205-Ara_Broker_Guild_Friends.html#comments
I tried:
if ButtonBinParent:1:IsShown() then
ButtonBinParent:1:Hide() else
ButtonBinParent:1:Show()
end
any suggestions? thanks
I looked at a few LDB display AddOns, and tried Button Bin. So far it seems to work well, except...
All of the plugins displayed on the bins work as they should EXCEPT Armory. I see a tooltip with hints when hovering over Armory on the bin, but left or right clicking on the Armory icon or label does nothing. If I enable the minimap button and click on it, or type "/armory", the Armory frame appears but absolutely nothing when clicking on Armory on Button Bin. I am not seeing any error, it just plain doesn't respond to clicks.
Back to FuBar, it works. Switched again to Button Bin, and doesn't work still.
Later on, I tried a different LDB display: Docking Station. Armory works on that one.
Thank you.
http://www.wowinterface.com/downloads/info7952-Armory.html#info
Thanks!