Combo Points Redux
Combo Points Redux is a numeric and graphical display for your combo points (and other similar mechanic abilities) based on the excellent numeric-only addon BasicComboPoints.
Slash Command
/cpr
or /cpredux
Features
- Numeric and graphical display of your combo points
- Numeric display and graphical display are independently movable
- Many icon choices for the graphical display
- Also tracks many other stacking secondary powers including
- Druids: Combo Points
- Mages: Arcane Charges
- Monks: Chi
- Paladins: Holy Power
- Rogues: Combo Points
- Warlocks: Soul Shards
Width, Height, and Scale
The new version for Legion has been updated to dynamically size the points based on your container size. This was done due to all the talents that change the number of points. Here's how this works.
- Set a Height and Width for the Point container
- Based on the maximum number of points available, the individual points will take up a proportional space
That's great... How do I get back to normal?
Here's an example of how to use the new options:
- You want 20x20 square icons and 5 pixels of spacing between them.
- Your class has six points.
- Set Height to 20 and Width to 150
- 150 = (20 * 6) + (5 * 6)
- You can then set a Scale to make this bigger or smaller too
In general:
- Set the Height to your desired Point height
- Calculate the Width
- Point Width * Max Points + Point Spacing * Max Points
Feedback
Important notice: since v3.2.6, ComboPointsRedux embeds BugGrabber, an error catching addon. Please check the error is really about ComboPointsRedux before reporting them here. I suggest installing BugSack to catch the errors.
Please report any bug or error using the WowAce bug tracker (your Curse account works there). The comments section below is not meant to report and track bugs.
Some words about submitting bug reports:
- I do not care about “it doesn’t work, fix it!” messages. I need to know how it failed and a way to reproduce the bug so I can test it and make sure I fix it.
- Bug reports are not in the “fire and forget” kind of things. I may have to ask you some details.
- Please check all existing tickets and the “known issues” section below before submitting new ones. Duplicate reports will be rejected on sight.
If you want another module for a spell please file them as tickets on WowAce. It makes my life easier!
Localization
Currently the addon will work in all locales, but the options screen is not translated on all clients. If you would like to help translate the options screen you can submit translations with the new localization tool at wowace.
thx for the quick support... =)
I do not see any place to click 'options'
Can someone help me get rid of these boxes except for CP and DP?
Thanks
That will bring up the options for the addon, where you can disable entire modules or the individual graphics/text per module. And you can lock the frames to hide the gray background.
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I have a couple of small problems
1) I only use the combo point part of the addon, but the poison part is ALWAYS on again when I relog... with ANY character, the settings in the options are saved though.
2) The frame in which the compopoints are displayed isn't transparent, but gray and ugly. Am I missing some dependency?
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To solve the gray background, Lock the frames. It is a setting in the Core section of the options. /cpr to open the options.
I cannot reproduce the issue with the poison module. I have tried a fresh install and various profile settings. The module stays disabled for me. It could be different modules on different classes now. It should be impossible for the Poison module to load on any class but a Rogue. If it is only green buttons appearing it could be the Bandit's Guile module.
Send me a PM with the exact steps you use from a fresh install to reproduce this problem please, or I will not be able to fix it.
Date: 2010-10-17 14:20:09
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ComboPointsRedux\Modules\Arcane.lua line 53:
Usage: UnitDebuff("unit", [index] or ["name", "rank"][, "filter"])
Debug:
(tail call): ?
[C]: UnitDebuff()
ComboPointsRedux\Modules\Arcane.lua:53: ?()
...ibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:147:
...ibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...ibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:92: Fire()
...AddOns\ClassTimer\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...AddOns\ClassTimer\Libs\AceEvent-3.0\AceEvent-3.0.lua:119