v0.1-beta

Details

  • Filename
    Comergy2-v0.1-beta.zip
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  • Uploaded
    Nov 6, 2014
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    252.87 KB
  • Downloads
    176
  • MD5
    2a1f3898beef4a4c7530e2d51f55a56d

Supported WoW Retail Versions

  • 6.0.3

Changelog

tag v0.1-beta
17a6f2c2bd12222e9222bd2e4693b8f1c19a2c2b
Asymptote <robertwimcleod@gmail.com>
2014-11-05 15:14:06 +1100

Tagging as v0.1-beta

--------------------

Asymptote:
    - First attempt to set up external Libs =O
    - Added fading animation for main frame implemented options for fading animation Added IsStable functions everywhere for that whole thing length setting now actively resizes frame strata setting now actively changes frame strata fading delay setting actively updates animation delay SM3 registrations now looks cleaner position how has a default specified for settings window to display when frame is in default position settings are now in a new order Unimplemented settings are now disabled including whole groups
    - added more options relating to position position options now update the frames position without a ui reload
    - removed text boxes for colors added sounds now play for secondary powers added method for resize frame in secondary prototype fixed adding of sounds to SM3 added DualSpec profile support split Bars and Text settings page into health and text
    - added setter/getter for color text fields added iterator for settings table generator
    - abstraction of update power and update flash
    - started work on an alternate to the cell colouring
    - added bg to cell added anticipation support to combo module dropped anticipation module
    - fix for secondary modules with non 5 bars
    - fix for display sometimes being wrong until power changes temp fix for max being 0 when first loading into world (assumes max) fix for hidden cells not being reshown when needed fix for previous last cells still anchoring to the right of the window
    - added class checks to modules
    - added callback handling for profile config changes added refresh methods to module prototypes shadow orbs module will only make 3 bars now ungrouped bar configs
    - abstracted options to prototype added registration for sounds
    - converted profile databasing added profile settings added chi settings
    - dry code for enable setting
    - function refactor whitespace and commented code edits dry changes to options window. Test!
    - added options stub and updated dependencies in toc
    - added crude check for unused module update for new cell based frame layout
    - expanded anticipation and combo stubs
    - Code inspection cleanup
    - abstracted GetPower and GetMaxPower for modules like anticipation Added anticipation stub Added combo stub updated .gitignore Added stubs to toc Fixed toc not loading prototypes replaced several calls to Comergy2 with self in core
    - starts of a primary prototype
    - updated folder structure     folder for prototypes     folder for all children of a prototype Added empty modules:     primary - focus     primary - rage     primary - runic power     health - focus
    - Added shadow orbs module
    - abstracted the initialize function to the prototype added holy power module
    - commit to move into addon folder
    - added gitignore and removed idea folder
    - clion test commit
    - cmd test commit
Robert McLeod:
    - Moved UNIT_POWER chi code to OnUpdate Added functions to prototype * Create Animations * OnLoop * OnUpdate * CreateFrame * CreateBars * ResizeBars
    - Added Prototype.lua for module prototypes Added defaults to prototype as well as generalized many of the values Added Functions to prototype: * UpdateTextures * OnEnable * UNIT_POWER * UNIT_MAXPOWER * ColorBars
    - Added SM3 update handler to Core Added UpdateTextures and ColorBars functions to Energy module Converted Energy module to match chi module
    - Added defaults and db for Chi Module Added UpdateTextures functions Added ColorBars function
    - Added Shared Media 3 and registered textures Added defaults for db Switched to db from magic numbers Fix for UnitPowerMax info not being available before entering world
    - Changed default width to compensate for spacing Added textures Changed energy and chi heights to 10 Textured energy and chi bars with 3D Added progressive colours to chi Moved flash animation creation to OnInitialize. We only need to do it once
    - Increased overall width to 220 Added chi bar background texture Added chi bar animation for max chi
    - Initial Commit with basic structure, energy, and chi