Compact Runes
Issues / Feedback
For enhancements or issues, please use the ticket tracker.
Description
Compact Runes is a re-write of DocsDebugRunes. It preserves the compact UI but adds additional features.
Configuration
To configure, type /crunes or use the game menu: Esc -> Interface -> AddOns (tab in top, left corner) -> Compact Runes. Next to the Compact Runes title on the right is a small plus sign that expands and provides more settings.
Features
It tracks the following items:
- Runes (shown horizontally or vertically) with an optional setting to show a numeric timer for each rune. Runes are sorted by the recharge timer but it can be disabled.
- Runic Power
- Diseases and time left.
- Sudden Doom, Shadow Infusion, Dark Transformation, Soul Reaper, Festering Wound, and Epidemic for Unholy.
- Rime/Freezing Fog, Killing Machine, Icy Talons, Razorice, and Remorseless Winter for Frost
- Death and Decay Bar for Blood and Unholy to show the buff for AoE.
- Blood Shield
- Vampiric Blood bar which shows the duration and cooldown.
- LDB/Minimap Icon Support
- RC Procs are indicated with a white border.
- RE procs, RC procs, and wasted Blood Charges tracking in the LDB tooltip.
- Crimson Scourge is shown as a proc.
- Out of melee range is indicated by a red border. This option can be disabled.
- An optional "Almost ready" rune state. The alpha can be adjusted independently for it.
- Cooldown Bars per spec. A configurable row of icons to show the cooldown on abilities and certain trinkets.
- Swing Timer (main hand).
You can control the alpha (kind of the brightness) of recharging runes so you could make them dimmer. That is for all recharging runes. It might be that DDR made the second recharging rune in a pair even dimmer. I'd have to add some code to make that possible on my addon in the same way as DDR.
There is a concept of "almost ready" that I added for someone. It will change the alpha to another value when the rune will be ready in a certain time or less. You could set the Recharge Alpha very close to 0.0 for now then set the almost ready time to 4 seconds and the almost ready alpha to whatever you like. It would also be possible to make the almost ready time greater than 4 seconds if you edit the Lua settings file. That might approximate DDR better.
I'll have to look into it though. It sounds like you want the runes that have not started recharging to not be visible at all. It would only apply to the runes on right as runes on the left should always be recharging.
What would be Ideal is if there wasnt any background color to any of the runes and only the color of the rune instelf and when its recharging there is only the black colour of the box behind it for both sets of runes not only the 2nd set because even if the first pair are always recharging the background color still stand outs.
To quote the creator of DDR. He encoutered the same problem about the feint color behind recharging runes and this is how he fixed it.
I prefer to see the rune types myself. Removing the background doesn't allow me to see that. In order to support either playstyle I added two new options. One is Rune Background which lets you turn off the background. In that case there is no background at all. The second is the background alpha so if the background is enabled, you can control how bright it is.
You can try out the new alpha version here:
http://www.wowace.com/addons/compact-runes/files/88-0-8-1-gf1019f8/
I'll push a release of it in the next day or so.
Thanks a lot. I downloaded the alpha, it looks great. The one last thing I could add is kind of nit picky but if you could possbly have an option or something to have a feint black rectangle for the rune to fill up just like the old DDR. The visual feel of the rune filling something up rather than just expanding from the left feels more natural to me and it also lets you know when the rune is actually fully recharged.
Again thanks a lot.
The latest alpha has the ability to choose the rune background. I think that's as much flexibilty as I think most will want. If you choose the rune color for the background, you can still adjust the alpha. Otherwise you can pick transparent or black.
http://www.wowace.com/addons/compact-runes/files/92-0-8-3-g0c142c6/
Love this addon. Can you make the HUD click-through? I often find myself clicking on the same spot where my HUD is to move my camera and nothing happens.
Thank you.
I think there was a bug that caused that issue. I fixed it in the alpha. New release version will go out this Tuesday since it might be the patch and I will need to change the TOC.
Nice clean look. I like that. Alot of people don't seem to get the importance of simplicity.
Anyway here are some issues I have found:
- Runic power bar has rather slow update. Basicly out of combat number of runic power drops by 3 points while other addons are capable of doing it every 1 point.
- Disabling runic power bar works only till you relog. After relog even though setting is saved and marked in options as off, runic power bar appears again.
- Death runes seem to be messed up. Often I noticed when playing as blood after death striking that, first runes do not get recoloured as violet, even though there is death rune available because I am using it for siphon.
- Would be cool if possible to add out of range indicator even when out of combat.
- Not all formats of shuffling rune order are avaiable ex. frost,unholy,blood.
Thanks, nice work.
The rune power bar updates slowly out of combat because I didn't think it would matter and it takes a little more CPU to update it more often. I can change it though if people find it annoying.
The Runic Power bar not disabling correctly is a bug. I've fixed it in the alpha.
I'm not sure what you mean on the death runes. I've never noticed that.
I changed the OOR indicator to work out of combat and I added the missing rune orders in case people prefer them.
I've made some changes that can be tested in the 0.7.4 alpha:
http://www.wowace.com/media/files/677/16/CompactRunes-0.7-4-g004bd1c.zip
It includes moving some of the UI elements via a new Layout section of the config.
The alphas have had disease strength tracking. I'm still looking for feedback from people who are focused on optimizing their DPS. Right now it just tells you if is re-applying would result in the same or stronger damage with yellow for stronger but red is even stronger above a configurable threshold.
I could also change it so the disease timers are red if the re-applying would result in less damage, white is the same, yellow is stronger, and green is stronger and over the user-configurable threshold.
This functionality duplicates the idea started in DKDots but tries to reduce the extra clutter on the screen.
Hi,
Since DocsDebugRunes isn't updated anymore, I've decided to give your fan re-write a shot.
Here are a few issues I found:
-The rune regeneration is choppy, unlike DocsDebugRunes and (most likely?) other rune addons. It feels weird to watch imo and it's probably not supposed to be acting like this. I hope it can get fixed.
-The frames are not centered properly. Yes, this is nitpicking but I've always wanted to play with pixel perfect UIs and this drags me off, to be honest. I can't really tell what is causing this. The main frame border's backdrop isn't symmetrical. I managed to get it better by editing the insets in "function CompactRunes:SetMainFrameBorder()" because I noticed the left side of the border is 1 pixel too wide compared to the right, bottom and top, but it's still messy I guess.
The runebars are a bit off aswell. I was able to fix it by adding a pixel in the "runeBars[i] = Bar:Create" function (line 2172), like this:
function() return self.db.profile.width+1.33 end,
function() return self.db.profile.height+1.33 end,
This way, the runes on the right side actually fill the gap to the border.
AGAIN, this is probably not the cleanest way to deal with this issue but I'm not a lua expert.
-Last issue in my record: the unability to move the different frames (disease bars, procs, runic power, etc). I loved this feature in DocsDebugRunes, where everything could be separated from the initial frame and the X and Y position would then easily be set in the config file.
Thanks for reviving this great addon though, hope it'll get some "technical" improvements!
The rune regeneration appears the same as DDR to me. I have added a throttle to the updates which is 1/10 of a second. That's considered a good practice for addon development. If you want to test if that helps, look for the method onUpdateRune and adjust the value on the line "if self.lastUpdate >= 0.1 then". You could try something like 0.05. The lower means more updates.
I've noticed it is off a little. I'll check on it again. I've had more requests for features than for that so it was a low priority. After upgrading my computer, I cannot even notice it on my higher resolution. Are you using the default sizes or did you adjust the size of the bars?
I'm adding the ability to move the components. No one had asked for it but since yours is the second request I will add that.
As for the rune regeneration, I will try reducing the Update as you said. Then again, it might be ME "over-dramatizing". I must admit I did not check DDR and compare your addon directly to see the difference.
As for the frames, yes, I've increased the width a little (by 20 pixels I guess). I can see it even on my widescreen but oh well, as you said it's low priority, it doesn't matter very much.
Thanks!
this is a very good addon in my opinion, fitting all the dk resources into a small but readable area.
I would suggest adding an option to change or move the proc symbols though. as is it can sometimes clip into the text or bars in some situations
I'll add the ability to move the other components.
nice! thanks man
Hello
At Frist: a good Addon for DK, but it has some bugs:
The trackers for the disease dont work, the procs are not showed, too. The runic bare can not be disabled.
Is it possible to integrate the standard blizzard runes als grafic interface in horizontal form?
Thanks for you work, this cold be mabye the best DK Rune Addon since Deathknight Rune Monitor (R.I.P.)