DailyQuestHelper
DailyQuestHelper auto accepts daily quests and after finishing them it auto complets the quest, just by clicking to the quest giver. DailyQuestHelper is much more simpler and more generic then the old RepeatableQuestHelper. DailyQuestHelper can learn new daily quests just by talking to a quest giver. After learning a new daily quest, the quest appears in the option panel of DailyQuestHelper and can be activated or deactivated, by default, all new learned quests are enabled.
The quest giver General Taldris Moonfall offers two daily quests. Only one of them can be done. DailyQuestHelper chooses "The Forlorn Spire" before "The Warden's Charge". If you would like to do the quest "The Warden's Charge" you have to deactivate "The Forlorn Spire" in the option panel, else DailyQuestHelper accepts always "The Forlorn Spire".
i hope it gets updated; i love this addon
Is this ever going to be updated again to the current patch?
Error on 5.1 x64 DailyQuestHelper v 1.4.4
Date: 2013-01-07 10:43:28
ID: 1
Error occured in: Global
Count: 1
Message: ...erface\AddOns\DailyQuestHelper\localization\enUS.lua line 1:
Cannot find a library instance of "AceLocale-3.0".
Debug:
[C]: error()
!Swatter\Support\LibStub.lua:23: LibStub()
...erface\AddOns\DailyQuestHelper\localization\enUS.lua:1: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "AceLocale-3.0"."
Date: 2013-01-07 10:43:28
ID: 2
Error occured in: Global
Count: 1
Message: ...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua line 4:
Cannot find a library instance of "AceLocale-3.0".
Debug:
[C]: error()
!Swatter\Support\LibStub.lua:23: LibStub()
...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua:4: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "AceLocale-3.0"."
Took AceLocale-3.0 from Recount, works now...
Error on login: 5.2, DailyQuestHelper-v1.4.3
Date: 2012-12-28 05:41:02
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua line 432:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
[C]: pairs()
...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua:432: CreateDynamicQuestGroup()
...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua:68:
...terface\AddOns\DailyQuestHelper\DailyQuestHelper.lua:11
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:629:
...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:621
Locals:
None
Thanks, for the report. Commited a part of a workcopy.
Corrected it with version 1.4.4.
is there a way to turn off only the auto accept and turn in?
Really great addon. But there is one problem I´ve encountered. When I try to talk to gina mudclaw, I cant select anything because the window pops up and is gone again.
Same thing if a questgiver offers multiple quests. I try to talk to such a npc but I have to open the window several times depending on the amount of quests I already accepted from this npc.
I just discovered the feature to disable it ingame. Shame on me. :(
A suggestion I have is to track which factions you've done the dailies for each day.
Is it possible to "Show on map left quests" ?
I think it will be good to see current status of quests, some of them is taken, some of them finished...
Lua error when dailys reward vp (it seems):
http://pastebin.com/z8daX8t0
There is a flaw in the logic at DailyQuestHelper.lua:177. The indexer should be "6" not "5" due to the addition of "isLegendary" to the GetGossipAvailableQuests() return list.
The line should read:
local indexOfQuest = (numberOfQuestToAnalyse-1)*6; -- Changed due to "isLegendary", was 5
krstcs
Thanks, changed it in Version 1.4.1.
Is there a way to copy the quest list for one character to another? Thanks.
With the new patch today (1/31/12) it appears as though when taking multiple daily quests at one time, it is no longer marking them all for tracking anymore and they have to be tracked manually.
As far as the quest being faded out, usually closing them and then opening them with the ! on the tool bar seems to fix this for me instead of a full ui reload..
any thought if this is causing the quest text to fade out when you look at quests?
Hi,
there seems to be a problem with a the Blizzard API function AcceptQuest() which my addon uses to accept quests. The problem with fading quest texts happens also with other auto accept addons. I think only Blizzard could solve the problem by fixing there API.
A little Workaround:
Reloading the ui with /rl restores the quest texts.
One of the greatest addons that I currently use for all my toons. Quick and easy, has shaved several minutes of the time it takes me to do FL Dailies!!