Decursive
Decursive for World of Warcraft
Decursive is a cleansing mod intended to make affliction removal easy, effective and fun for all the classes having this ability.
Documentation:
NOTE: Type /DECURSIVE to open the configuration panel. Decursive's options are not directly available in the "Interface" panel due to ongoing tainting issues Blizzard is not willing to fix.
Decursive usage - Micro Unit Frames documentation - Decursive Macro documentation - Frequently Asked Questions - commands
Decursive key benefits
Ease of use:
- Decursive supports all classes with cleansing abilities and configures itself automatically, it works straight out of the box, no configuration is required.
- Intuitive interface and detailed options, Decursive is suitable for simple usage and power users.
Control what and who you want to dispel:
- Easily Filter out afflictions you don't want to cure or that are useless to remove by class (some are pre-configured). (Such as afflictions affecting mana on non-mana classes, etc...).
- Choose between what you can dispel (magic, curses, poison, diseases, charms) choosing their priority. (this allows you to share the cleansing work with other players effectively)
- Prioritize or exclude members. (keep players, classes, or raid groups in a specific order to cleanse them in order of importance)
Manage Mind controlled units:
- If you are a Mage, a Druid or a Shaman you can Polymorph/Cyclone/Hex mind-controlled players.
- In any case Decursive will allow you to target mind controlled units easily.
- Decursive supports magic charming affect removal for Shamans (Purge and Hex), Priests (Dispel Magic), Hunters (Tranquilizing Shot), and Warlocks (Fellhunter and Doomguards spells).
Don't waste time:
- Your cleansing spell Cooldown is displayed to maximize your dispel speed.
- An automatic blacklist will prevent you from loosing time on players who can't be dispelled. (player 'out of line of sight' for example).
- Decursive choose a logical cleansing order depending on your current position in the raid. (preventing dispel concurrence between players and thus 'nothing to dispel' messages)
React faster:
- Visual and/or auditive alerts when someone needs your attention and can be dispelled.
- Special sound alert when Unstable Affliction is detected and you're about to dispel it.
- Visual and auditive alert when your dispel attempts are resisted or fail.
Integration in any interface:
- Decursive is designed to save screen real estate and to be forgotten when not needed.
- Many options allow you to customize Decursive appearance and interface behavior.
- All Decursive alert colors can be modified making it suitable for color-blind people.
Highly optimized and effective coding:
- Decursive was developed with memory and CPU usage in mind, installing Decursive won't affect your frame rate even in the worst battle conditions.
- Bug free: bugs are not tolerated in Decursive.
In brief, what you get with Decursive is effectiveness, a player using Decursive will always dispel faster than other players.
See also:
- Decursive usage
- Micro Unit Frames documentation
- Decursive Macro documentation
- Frequently Asked Questions try this before asking any question
- commands
Interesting articles and videos about Decursive's usage:
- 2010-11-20 (Updated in 2011-06-11)
A complete Decursive guide by @darista: daritos.apotheosis-now.com/?p=24
- 2009-07-15
Article: www.hotsdots.com/2009/07/improving-the-interface-using-addons-7-decursive-cleansing-and-dispelling/
- 2010-02-20:
Video: WarcraftScience's Decursive tutorial
For other videos about Decursive, see the YouTube playlist.
Decursive is dedicated to the memory of Bertrand Sense known as Glorfindal on the European server Les Sentinelles. He was the raid leader of my guild (Horizon)
For suggestions, feature request, or bug report, use the ticket system provided by WoWAce.com.
Development versions of Decursive are available at this URI: https://www.2072productions.com/to/decursive_dev ; note that development versions may be unstable. Unless you want to help testing unstable code you should download the versions considered stable below.
Do not forget to rate Decursive!
Bitcoin donation address: 1LEHZuPsiHN4hM3H3Gru5xKmDgCj867eFX
Thank you for making wonderful addon!
i have a suggestion.
i want the function that sound(&MUF) is not played when other players are debuffed even i checked the box which play the sound in the raid.
i checked the "play the sound when i can secue someone"
and then, when i am in raid, so many sound were played contiuosly.
Please add the M+ affix Void Rift, I love the addon
In reply to Saluuun:
thanks! Please check the latest alpha version where it should be working.
In reply to archarodim: Thank you so so much for adding the affix to the livelist <3
Current week affix for M+ can be dispelled by any kind of dispell, is there a way to make it show up on decursive and mark it as dispellable? Or would it require an update?
In reply to DarkbreakerSM: Can confirm, this is an issue because it can be dispelled by many abilities but in my case (Mage) as it's not flagged as a curse there's no way to see it.
Spell ID is "Void Rift" (440313)
https://www.wowhead.com/spell=440313/void-rift
I can see ways to filter out spells, but I can't see any way of adding a custom spell that should be tracked.
Could you add the ability to cast any macros without there being a debuff? Or add "Dead"? Would be really useful to add combat res to it (unless I'm just doing something wrong
In reply to firixian:
hmm indeed, death could be seen as a temporary debuff but this would require a lot of changes and may become annoying during a wipe.
Now you can already cast any mouseover macro you want on Decursive's micro-unit-frames (MUFs). The ones Decursive creates are always active even when there is no debuff and you can create your own mouse-over macro that you can bind to a key and use on Decursive's MUFs...
Hi,
Could you update it to the latest Classic Era Game Version of 1.15.4?
Would be awesome, thanks a lot in advance!
In reply to maximus210793:
Yes, I just released a new version.
is there a way to disable the addon error message in the chat?? not sure why your addon has any focus on this feature since bugsack and buggrabber exist. your implimentation is worthless as it doesnt give any info about bugs other than they are occuring. please just stick to what decursive is meant for.
In reply to Viper2042:
what I'm about to write is probably also worthless but Decursive relies on (and embeds) Buggraber to catch errors happening inside its code base or during its own initialization but when the user is running a bunch of broken add-ons that throw tens of error per secondes this causes issues (slows down due to the parsing of the hundreds of errors + impossibility to diagnose issues).
So there are 2 ways to fix the problem:
- Stop using Decursive (kill the messenger but keep your broken add-ons and your degraded gameplay)
- Update or remove the broken addons.
Retail's Conservation Evoker's Dispel doesn't work properly It doesn't display and can't be dispelled
In reply to user_bu67sliktbct6far:
With which version of Decursive? The alpha version that was released about 2 hours before you posted this comment fixed issues with preservation evokers
For about 2 weeks, I've been getting LUA errors every time I log into a character (SoD):
Message: Interface/AddOns/SUI/Modules/Skins/Blizzard/_Lfg.lua:12: attempt to index global 'PVEFrame' (a nil value)
Time: Thu Aug 1 02:49:31 2024
Count: 1
Stack: Interface/AddOns/SUI/Modules/Skins/Blizzard/_Lfg.lua:12: attempt to index global 'PVEFrame' (a nil value)
[string "@Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:536: in function `EnableAddon'
[string "@Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:626: in function <.../AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:611>
Locals: self = <table> {
DisableAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:551
EnableAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:516
EmbedLibrary = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:182
InitializeAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:493
IterateAddonStatus = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:593
EmbedLibraries = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:164
initializequeue = <table> {
}
statuses = <table> {
}
GetAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:149
NewAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:101
IterateModulesOfAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:598
IterateEmbedsOnAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:597
embeds = <table> {
}
IterateAddons = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:583
frame = AceAddon30Frame {
}
addons = <table> {
}
enablequeue = <table> {
}
}
addon = <table> {
SetDefaultModuleLibraries = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:363
Enable = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:290
NewModule = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:231
EnableModule = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:328
modules = <table> {
}
GetModule = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:206
IterateEmbeds = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:438
IsModule = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:213
defaultModuleLibraries = <table> {
}
SetEnabledState = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:420
enabledState = true
baseName = "SUI"
OnEnable = <function> defined @Interface/AddOns/SUI/Modules/Skins/Blizzard/_Lfg.lua:3
moduleName = "Skins.LFG"
GetName = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:275
defaultModuleState = true
Disable = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:310
IterateModules = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:433
name = "SUI_Skins.LFG"
SetDefaultModulePrototype = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:405
IsEnabled = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:447
orderedModules = <table> {
}
SetDefaultModuleState = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:383
DisableModule = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:346
}
type = <function> defined =[C]:-1
AceAddon = <table> {
DisableAddon = <function> defined @Interface/AddOns/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua:551
EnableAddon = <funct
In reply to Drerunsit:
This is a problem in an add-on called "SUI", not Decursive.
Preservation evoker (Naturalize vs Expunge) and not showing abilities on CD for any dispeller class.
no longer shows cool down times
In reply to Journei:
can you tell what version of WoW you are using? (retail, classic, cataclysm, SoD...)
In reply to archarodim: Sorry. Wow retail. Usually once I "decurse" someone I can tell on the addon when my CD is over to dispell someone else. I don't see that visual cue anymore. So I'm periodically just trying to dispell until it works. For instance, in a raid with Fyrakk where there are lots of dispells and I'm not sure when my CD is over.