Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
Having the same error than Kerecha ("1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered: DXE-v507-9-gf7a0bc5\Locales.lua:11: in main chunk" etc), using aswell enEU client.
Looks like the Locale-Silent error may have been addressed in Ace3.
-
Ace 3 r1003 | mikk | 2011-01-26 18:16:21 +0000 (Wed, 26 Jan 2011) | 4 lines
AceLocale-3.0:
- Change the error() on trying to register a silent locale in the wrong way to a geterrorhandler() warning.
- Add tests for above.
What did you use to get all those locals? please please please tell me! h8 putting tons of print statements in to find stuff then removing them aftewards!
that looks like unpack(coords)... I'm really confused why that broke... since I didn't mess with that at all o0 :(
I'll see if I can replicate the error this evening, but cho'gall / atramedes are dead so... it might be hard =/
Malandris: Pretty sure yeah, i use standalone libs so if Ace3 has been updated i have the new version.
Shuan, I play on enEU so there should be no locals problems for me afaik (not to sure thou)
also alternate power pops error on chogall and does not work
1x DXE-520\Windows\AlternatePower.lua:195: bad argument #1 to 'unpack' (table expected, got nil)
DXE-520\Windows\AlternatePower.lua:195: in function <DXE\Windows\AlternatePower.lua:147>
Locals:
_ = DXEWindowAlternatePower {
0 = <userdata>
ratio = 0.90909087291915
lastbutton = <unnamed> {}
callbacks = <table> {}
SetContentInset = <function> @ DXE\Window.lua:61:
AddTitleButton = <function> @ DXE\Window.lua:38:
titletext = <unnamed> {}
Fire = <function> @ DXE\Window.lua:75:
RegisterCallback = <function> @ DXE\Window.lua:71:
SetTitle = <function> @ DXE\Window.lua:67:
DisableResizing = <function> @ DXE\Window.lua:81:
content = <unnamed> {}
gradient = <unnamed> {}
faux_window = DXEWindowAlternatePowerFrame {}
container = <unnamed> {}
}
elapsed = 0.032999999821186
n = 0
powers = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
}
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
power = <table> {
}
bar = <unnamed> {
0 = <userdata>
statusbar = <unnamed> {}
name = <unnamed> {}
Destroy = <function> @ DXE\Windows\AlternatePower.lua:15:
icon = <unnamed> {}
left = <unnamed> {}
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
delay = 0.5
counter = 0
name_to_unit = <table> {
*other raidmembers names*
Zeelian = "raid28"
*other raidmembers names*
}
name_to_class = <table> {
*other raidmembers classes*
Zeelian = "PRIEST"
*other raidmembers classes*
}
pfl = <table> {
Enabled = true
Misc = <table> {}
Proximity = <table> {}
Windows = <table> {}
AlternatePower = <table> {}
PairProximity = <table> {}
Sounds = <table> {}
Scales = <table> {}
CustomSounds = <table> {}
Globals = <table> {}
Encounters = <table> {}
Pane = <table> {}
Positions = <table> {}
Dimensions = <table> {}
}
threshold = 1
CN = <table> {
}
bars = <table> {
1 = <unnamed> {}
2 = <unnamed> {}
3 = <unnamed> {}
4 = <unnamed> {}
5 = <unnamed> {}
}
unpack = <function> defined =[C]:-1
ICON_COORDS = <table> {
DEATHKNIGHT = <table> {}
WARRIOR = <table> {}
ROGUE = <table> {}
MAGE = <table> {}
PRIEST = <table> {}
WARLOCK = <table> {}
SHAMAN = <table> {}
DRUID = <table> {}
PALADIN = <table> {}
HUNTER = <table> {}
}
RAID_CLASS_COLORS = <table> {
HUNTER = <table> {}
WARRIOR = <table> {}
PALADIN = <table> {}
MAGE = <table> {}
PRIEST = <table> {}
WARLOCK = <table> {}
DEATHKNIGHT = <table> {}
DRUID = <table> {}
SHAMAN = <table> {}
ROGUE = <table> {}
}
invert = false
-i censored out the names of the others, but it was just a table listing everyone in the raid
destroyerfx / kerecha - I'm on enUS and have no access to other clients. Based on what kerecha reported (locales error) and what you have said I'd bet that the localization is borked, and I have no clue whatsoever how to fix that o0, but if I had to guess I added something that isn't localized for you and thus it went boom. You may want to try and contact Fearendon directly, he has worked on german translation for this before hand.
malandris - new Ace3? I guess I'll have to look into that... I wish non-backwards compatible library updates were followed with a major version increment! wtb: Ace4, lol. I'll try and figure that out... sometime I guess
warpandas - I dunno why, but for my guild 2 of the gongs are unusable on normals, so... I put 8. Can anyone confirm that all 10 are actually usable? that isn't very hard to change if I can get confirmation.
huhu,
thanks for updating DXE!! but it dont work on german clients :( can you fix this pls? :(
Kerecha, you have an addon that uses the new Ace 3 changes or you downloaded the new Ace 3 and I don't think Shuang has made it compatible with the changes.
Atramedes encounter for me showed 8 gongs available (on normal). Probably a bug and should be 10 gongs on normal and 8 on hard.
Maloriak add counter was not working for me.
Shuang, might want to start a github so some of us can help you out.
Shuang, was gonna try your 520 version but i get
1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered:
DXE-v507-9-gf7a0bc5\Locales.lua:11: in main chunk
<in C code>: in function `LoadAddOn'
DXE_Loader-v507-4-g7be1257\Loader.lua:20: in function `Load'
DXE_Loader-v507-4-g7be1257\Loader.lua:142: in function `DXE_SLASH_HANDLER'
DXE_Loader-v507-4-g7be1257\Loader.lua:145: in function `value'
Interface\FrameXML\ChatFrame.lua:4147: in function <Interface\FrameXML\ChatFrame.lua:4074>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3737: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3775: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
-when i try to open options with /command (and nothing happends). And
1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered:
DXE_Options-v507-4-g7be1257\Locales.lua:11: in main chunk
<in C code>: in function `LoadAddOn'
DXE_Loader-v507-4-g7be1257\Loader.lua:20: in function `Load'
DXE-520\Core.lua:1345: in function `ToggleConfig'
DXE-520\Pane.lua:148: in function <DXE\Pane.lua:148>
-when clicking the button (options open this time) and getting simmilar errors when loading encounter modules.
Not been able to test if the encounters actually trigger, but for the past few versions they have not.
Hello Shuang, your work is really appreciated! Keep this awesome addon up :)
Good lord. There are now 6 or 7 pages of us posting back and forth in comments about changes to this o0. Guess a few of us really love this mod, eh?
I probably won't be tossing much up here for a while after this because...
I *really* love the invoker and schema concept the DXE authors created and the increadible power the distributor has in such an environment... so I'm going to build on it. Placing emphasis on enhancing the experience of writing up the encounter files through expanded syntax, tools and ect.
Hopefully I can get a working variant up soonish. In the meantime I leave you with 520 - a few more bug fixes and encounter tweaks, enjoy :)
I think it has to do with the new Ace 3 :( need to update stuff to work with the new ace changes
EDIT: Well got it working again. Had to download an old Ace 3 and an old version of arkinventory that didn't have the newest libraries
EDITx2: So Atramedes counter worked but it seemed to be decreasing by either 2 or 3 for each gong hit.
This is with the changes i posted before.
I've made alot of changes to actual core stuff, honestly.
Some of which is required for the new encounter files I tossed out.
Every number jump I've put out is either a bug fix or a major update change.
Shaung, did you change the libraries? I am getting errors in the loader and can't open the config anymore
Might I suggest removing the encounters for Citadel, Argent, Halion, and whatever at 80 for cleanliness.
@krasenpaskaa,
try this one: http://pastebin.com/uK3qvbSS (save as Encounters.lua @ DXE_Descent)
i fixed some syntax errors..descent should load this way :)
@shuang,
any way to help ya out?
Blackwing Decent does not load for me with the latest version
mlaksholm - it would, I believe, be
That said, the aegiscd will work well for the first one (sync'd with first glaciate roughly) but after that it doesn't sync up. If its a timer people care about I'll try and find the correct timing for it.
Malandris - thanks! doing too much stuff leads to silly errors =/ I really need to figure out how to turn on some kind of basic testing for this, lol.
anyway, I'm posting it with, hopefully, fix'd atramedes/maloriak add counters. If anyone hasn't killed them yet this week I'd love to hear about it if they work!
Shuang, I believe for the counters on the events you need to do something like
"set", {shieldcounter_current = "DECR|1"},
instead of
"set", {shieldcounter_current, "DECR|1"},
Same with Maloriak. But we haven't done Atramedes yet this week (will do it tonight) and Maloriak didn't work as I hadn't looked at the code yet. I will let you know how my changes work on Atramedes.
I also think I fixed my halfus bug on my end. Also I will post a Valiona/Theralion page that has CDs for Blackout/Flame breath/Engulfing magic next week if they work correctly.
Yes, the Aegis Of Flame.
I'm not sure if this works, because I genuinly suck at addons. But I would assume that after I added "aegiscd" it should start showing the CD on it on the start of the fight? Cause the cd-timer is already in the LUA i have atm.