Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
It may be closer to 31 seconds when it starts looping in phase 3, and there's definitely a "I haven't been alive long enough to cast" grace period where this "casting opportunity" can be skipped.
Also, your 120 second cast cooldown (the second one in the array) shouldn't happen unless Anub'arak emerges and the Nerubians from the previous phase are still up.
Yeah, the timer does get a bit off in phase 3, so you'll have to eye how much it's off for now. I'm working on a way to make it auto correct itself during that phase.
The second one should work fine. At 0:30, itt schedules a cooldown bar to be fired, and then later fires a shadow strike cooldown bar at 2:30, which implies that shadow strike will go off at 3:00. Anub'arak emerges at 2:25 and new spawns emerge at 2:30.
I'll try to narrow down the cooldown in phase 3 next week.
2. Not generally possible. It would have to be set out of combat and would only work on a few select fights where the tracking doesn't change. It's very limiting so I don't want to add in something half-baked.
3. I'll add an amount option eventually. And maybe make it so shift+clicking the corner would resize the dimensions.
I do have a couple suggestions based on my experiences with the other boss mods out there.
1. During the Assembly of Iron fight when, Stormcaller Brundir is killed last, he will do the Lightning Tendrils. With the other bossmods an Icon would be placed on the person he is currently chasing so that others could know to get the hell away from that person, and that person would also realize they are the one dragging Brundir around. I didn't see this happening with DXE and couldn't seem to find an option for it.
2. Would it be possible to make the boss hp frame clickable, so that you can quickly select a different target during the fight.
3. Although this next one doesn't bother me a guildie asked if it was possible.. On the proximity window, they wondered if instead of scaling could the sizing handle on the window change height and width of the window, and possibly the ammount of people shown in the list.
Thanks again for a great mod Kollektiv.
@FierofNefarian
Der ThorimTrigger wurde nicht ganz richtig gefixed. Blizzard war so nett und hat bei dem deutschen Clienten ein Leerzeichen am Anfang des "Yells" einprogrammiert. Kollektiv wurde schon informiert, jedoch hat er sicherlich einen Codeschnipsel in der Matrix vergessen. Meine Version läuft einwandfrei und ich bin sicher kollektiv wird dies sicher schnell nachholen. :)
English: The Drunken Coders from Blizzard added a Space at the begining of the Yell. The only way to get the Alerts work is to added a Space at the Yell Trigger. The only thing that works is
strange....i know. But i think he will update this very soon.....he had a lot of work....so be patient :)
PS: sorry for the German...long Night...Brainlaggs and no Coffee so i shutdown this Partition in my Head.
The shadowstrike cooldown timers worked very well tonight for kill. keep up the great work, kollektiv.
testet this thorim thing, i realized that 3rd time in a row that the hole bossemod dont work for me at thorim.
German client
I checked the settings already but it was the 3rd time where i dun see any bars or warnings :/ But that´s only for thorim
mclagett/Ridikul: You're right, the first one is 20 seconds after they spawn (or 30 seconds after aggro). The timers for the rest of the fight have been added in, but they aren't event based because sometimes none of the adds cast it if they're stunned. It assumes Anub goes through exactly two burrows. I still have to add in detection for when the timer gets pushed back.
noxaek: I don't want to add raid warnings because they're pretty obtrusive. Use raid frames if you want to see ones out of range.
the nerubian burrowers on anub'arak heroic appear to cast an ability exactly 20 seconds after they spawn. It seems it can be either submerge or shadow strike.
It might be on a shorter cooldown after the leeching swarm begins.
some important debuffs don't make raid warning message because target is far enoungh to me. (like Fel Flame or something)
and some debuffs make confusing raid warning massage, ( like this - [RW] : debuff :YOU )
if you can make an option for raidleaders, that would be awesome.
because Korean raid players are terrible.
Does the latest beta have shadowstrike timers for H anub? Or is there any possible addition of this being added? Thanks, awesome mod btw!
This is already in the latest beta.
DBM gives you a warning if someone is afflicted by the "Unbalancing Strike" Debuff so you can taunt if you hear the warning.
DXE only have a timer when it can appear. It would be nice if there is a warning in the middle of your screen like :
Unbalancing strike on XY ... TAUNT! or something like that.
1) Is there any chance of getting the bars made movable? The way my current UI is set up, which I like, some of the bars are covered by stuff.
2) Lord Jaraxxus needs an Incinerate Flesh icon setting. For the people not using this addon.
I guess that's all for now really. Haven't gone to Ulduar w/ it yet but as that is fairly old I expect that you have ironed all that stuff out completely.
I love this addon. Used it or one just like it in vanilla and I'm glad I found it again.
FieroNefarian: Could you elaborate?
spinkington: You'll have to add this yourself. The best way is to use the SharedMedia addon. A way to change what ALERT1, ALERT2, etc. are will be added soon.
ssang81: Will be added soon
Warning for Thorims imbalancing strike like DBM would be nice :)
I'll look into Anub's 10m hard next week. It must have been changed recently.