Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
Excellent Addon Kollektiv, I have one question for you. If you have any option (if there is I am too blind to see it) to disable the drop down alerts so that I only have one timer? Thanks.
Dappa: Thanks, and yes, I'll integrate spell icons in the near future. It's not an essential feature since I make all the alert colors different in the default settings. The mod is near ready for a release. The only major feature I have planned is to sync the pane timer and alert bars when logging into an already running encounter. Syncing for anything else is completely unnecessary because the client can detect all events. Right now I'm only focused on polishing and completing the boss mod aspect. In the distant future I might implement main target unit frames and a simple cooldown tracker.
Devtech: The alerts currently have no name. I'll name then DXEAlertBar1, DXEAlertBar2...etc. in the next revision (r262)
Akaishi: I assume you mean when the Saronite Animus is out. Just make sure you have General Vezax on focus the entire fight. Usually no one is targeting General Vezax, making it impossible to get the target of his shadow crash, so the alert will fail.
Junkie: Possibly, I don't think it's that useful.
Would love to have spell icons integrated into the alertbar. It can be hard to distinguish between the visible bars by text alone.
Love the addon so far. Is there a roadmap for future releases?
hey there i got a quick question for you ... id like to actually like to add some panels onto the bars when they show up in the alerts area. Is this possible? i cant seem to find the name of the bars like i did with dbm for example DBT_Bar_1 for the bars in dbm.
Hi, is there any (quick) fix to yell shadow crash on general vezax encounter?
Is there any Rangecheck-Window possible?
I forgot to add that in, thanks. Btw distributing is broken since I modularized the addon. It'll be fixed soon.
General Vezax´s enrage Timer doesnt work
General_Vezax.lua
will fix it ;)
Yes, I will eventually get to it but I have a bunch of other features on the todo list. For now you can only scale the alert bars.
Can you add an Alpha configuration for the Bars ??
Yes, you are right, thanks.
Testwarnings do not work.
changed to an older code like this
POOOF....no it works ;)
I've begun to add localization in http://www.wowace.com/projects/deus-vox-encounters/localization/. I can't translate everything myself. If your guild members would like to help I'd appreciate it.
Tested at Ulduar and i am very surprised. I like it more then DBM oder BW but many of our Member used the deDE Client so they see noch Timerbars. It is possible to add a localisation?
Yes, it was.
this was bigcity?