Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
Then sorry to be a pain, I cannot find the option to turn it on, unless it is on by default.
There isn't an option under alerts about it, I just have Bars and Screen Flash. All I get when I get a debuff (using XT as an example again) Is a screen flash, and then the bar telling me that I have Gravity Bomb. No large text across the screen, or raid warning.
I do not have any conflicting addons, and there is no debug text giving me any errors through bugsack or the like.
Thanks for your time.
What you're asking for is already in the mod.
Hey, I have been using Deus Vox for a while now after switching from DBM But as a healer there is a lot going on, and one thing I miss from DBM is the giant text on your screen during important things.
Example: XT, Light Bomb on YOU! would come up across the screen, as well as the screen flash. Currently in DXE you have to either listen to different sounds, or look over to your bars/debuffs to find out which debuff you have.
Is there anyway to get something like this added to DXE?
Etheren: Yes, I plan to do it eventually. I'm working on adding MSBT/SCT outputs and making the options into a module first.
Red46: The arrows should work even if you're the only person with it. I think I've narrowed down why the arrows don't work in Coliseum. For now, open the map every time you zone into Coliseum so the map updates. I need some more information on what you mean by the beast timers were off. The phase timers are a cap on how long you have to do the phase. If you defeat the phase before the 'Next Phase' timer ends then it automatically starts the next phase. Did you defeat Gormok with 10 seconds left on the phase timer? Or did the 'Phase 2 Begins' timer start, with 10 seconds left on the 'Next Phase' timer, BEFORE you defeated Gormok? Unfortunately, I have very little data on phase 1's cap. Edit: I recently adjusted Phase1's timer to 137 seconds last night. If you were using a version pre v354-beta then it was probably off.
any chance of the implementation of the "pizza" custom timer bars? And if so, will that send across to the raid to see on their side (provided they are using dxe)? Using bigwigs, I was able to send a global timer for "breaks" =)
Hello, I've been using this addon throughout this evening raid (heroic coliseum) and got a couple of observations. The first of all may seem pretty trivial if not stupid, but on beasts I never had any arrow showing up when I had bile/toxin, my guess is that the whole raid needs the addon installed for the arrows to work (I was the only one with it) or should they work in any case? I apologize but I have not been able to find an answer to this. Also, on beasts the timers for the phases were off, we had the jormungars active when the addon showed like 10-12 seconds left before p2.
Oh, yeah I just double checked the spellid. It was off by 1 digit ;).
Your data verifies the timers I got. In attempt 4 it's 176 seconds from the first event on Dreadscale to the first event on Icehowl. Minus the phase transition (10 seconds) to get 166. Attempt 7 is 177 seconds.
This is way easier to see if you log chat using /chatlog
Edit: When I said +15 second transition 4 posts down I meant +10 seconds
Edit2: Looks like the first phase lasts 137 seconds w/o transition.
My times are without the phase transition, it's just from when they first act in the combat log. Granted, not the best way to check, but I don't know of any other way.
P.S. Wow, took me almost a minute to realise g isn't actually part of the commit ID :-P. But, after that, that spell still isn't in the latest version. :-)
I forgot to mention, I don't start the timer until AFTER the phase transition is over.
Aside two attempts tonight where we hit the enrage, this is what I based that on: http://wolfheart.ro/~gcbirzan/beasts.txt
For the spellid: Wasn't in g9f436a6, which is the latest released version.
I'm pretty sure the Jormungar phase is 2:46 after doing a bunch of attempts. If you add in the phase transition it's 3:01 (2:46 + 15 second transition). I got 3:03 as the lowest bound for Icehowl's enrage (w/o phase transition). Is Gormok's enrage 3:00 without the initial intro? I'll add in that spellid, thanks.
Edit: I already added in the spellid before
True, sorry for the misinformation, that fight is a bit weird in terms of enrage timers. Icehowl's enrage was anywhere from 3:00 to 3:05 on the 4 attempts where we hit it. The worms' was always 2:59/3:00 for us, not 2:46 as you're using. For Gormok, we never had more than 3:00. Granted, the times are from the first time the mob appears in the combat log, which might not always be exactly when it becomes active... Also, Frothing Rage's ID on 25 man heroic is 67659.
Fixed
Got a missing localization for 'Phase' error with v350-beta-3-g4532768.
Fearendon: Yes, I'll add it soon
gzbirzan: I made the timers more accurate. What you said wasn't entirely accurate.
Could you add a warning for Snobolds throwing Firebombs, the Spell-IDs are 67472, 67473 and 66320. I don't know the Spell-ID for Heroic 25.
Added, thanks for the report.
The enrage timer edit: on Northrend Beasts (duh :-P), on 25 man hard, is 3 minutes after Icehowl spawns. Every new boss(es) activates 3 minutes after the previous, or 15 seconds after the previous is dead, that's including the 22 seconds of RP at the start (so the worms spawn 2:38 after Gormok is activated).
Added. as well as other 25 hard mode spellids in Northrend Beasts.
25-hard mode impale for gormok seems to be 67479