dG Killshot
dG Killshot
Plays Unreal Tournament style sounds when you get a Killshot! It keeps count of your streaks working well with War Mode. It also tracks how many times you have killed or been killed by each player. Guild, raid and party communications are built in so it notifies others with that also have the mod that you got the kill-shot. It does this by playing the Unreal Tournament sounds. ("Ownage!", "Killing Spree!", "Dominating!", "Unstoppable!", "Godlike!", and "Wicked Sick!")
Use /dgks to quickly open to GUI. Or navigate to it through the built-in Blizzard game menu.
Sound Notifications: Plays Unreal Tournament, DoTA, Mortal Kombat, or custom sounds when you get a kill-shot.
Statistics: Records who you have killed and who has killed you.
Execute: Plays sound when target hits a configurable life threshold.
Screenshots: Takes a screenshot on kills, multi-kills, streaks, or deaths.
Emotes: Does a built-in and/or custom emote on killshots.
Text Notifications: Many output options including scrolling text mods, chat windows, emotes, etc.
Synchronized Communication: With all other mod users in your group, raid, guild or BG.
Streaks: Plays different sounds depending on the length of your killing streak.
Multi-kills: Different notifications for streaks of kills in a short period of time.
Easy Configuration: GUI integrated into the Blizzard add-on interface.
Logging: Kills and deaths are logged and displayed in the GUI.
Very Customizable: Add custom .mp3 or .ogg files.
Notes:
The Interface setting under Combat "Scrolling Text for Self" must be enabled for the floating text to work.
If you have any trouble please hit the Reset all dG Killshot Data button.
If sounds are too quiet try different Sound Channel settings.
Special thanks to the following users for ideas, suggestions, and general help with this mod: zwarmapapa, solidus0079, Blackbeard666, Daisylawlz, Valiard, hatecrew_88 and everyone who has given feedback.
Other mods I have released:
Hmmm maybe i need to switch up to your addon then ;)
Hello sorry, but for me it is not playing any killsound. What works, is the "prepare" sound at the beginning of a BG. If I run manualy "/ script PlaySoundFile (" Interface \ \ Addons \ \ DGKS \ \ sounds \ \ ownage.ogg ")" it works. Any tips? ty
I just released a 5.1 version that should fix the issue.
hi, i still got the 5.1 version from above.
Got follow message after a pvp Kill:
Message: Unknown addon chat type
Time: 12/08/12 21:18:35
Count: 1
Stack: [C]: ?
[C]: in function `SendAddonMessage'
Interface\AddOns\dgks\dgks.lua:747: in function `Killshot'
Interface\AddOns\dgks\dgks.lua:679: in function `?'
...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[12]"]:4: in function <[string "safecall Dispatcher[12]"]:4>
[C]: ?
[string "safecall Dispatcher[12]"]:13: in function `?'
...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...\AddOns\Afflicted\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\AddOns\Afflicted\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
It kind of sounds like you have some bad killshot text set. Try setting it back to the default of:
$k killed $v!
Sorry still got $k killed $v! in the box. I've already reinstalled the addon, deleted the file from the WTF folder etc. but it doesn't help.
Even if i deactivate the "show combat text" check box, it won't work :-(
Hi again,
i've tested now a complete new and clean wow installation with "dg killshot". Just made some new lvl 1 char. No other Addons were installed.
I have also activated the debugmode in your lua. so that i have the two test buttons in the Addon Interface.
I got the follow error message when i press "simulate killshot":
Message: Interface\AddOns\dgks\dgks.lua:60: attempt to call method 'Test' (a nil value)
Time: 12/16/12 02:14:19
Count: 10
Stack: Interface\AddOns\dgks\dgks.lua:60: in function <Interface\AddOns\dgks\dgks.lua:59>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9: in function <[string "safecall Dispatcher[4]"]:5>
(tail call): ?
Interface\AddOns\dgks\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...dgks\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:28: in function <...dgks\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>
Locals: <none>
Any tips?
Thank you
Still working fine for me in MoP (5.0.5), probably my favourite addon :)
Mine does not seem to have a profile sub section like in the SS, I'd like to have different emotes per class I play, is this a bug on my end or it's just not in the new verion ?
There was a bug in the profile library so it was disabled.
Killshot: http://wow.curse.com/downloads/wow-addons/details/killshot.aspx
It can share and do a lot more than dG Killshot.
dG Killshot has had "share" settings for years.... except they are called broadcast.
change line 678:
from:
function dgks:CombatLogEventHandler(info, timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, param9, param10, param11, param12, param13)
change to:
function dgks:CombatLogEventHandler(info, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, param9, param10, param11, param12, param13)