dG Killshot
dG Killshot
Plays Unreal Tournament style sounds when you get a Killshot! It keeps count of your streaks working well with War Mode. It also tracks how many times you have killed or been killed by each player. Guild, raid and party communications are built in so it notifies others with that also have the mod that you got the kill-shot. It does this by playing the Unreal Tournament sounds. ("Ownage!", "Killing Spree!", "Dominating!", "Unstoppable!", "Godlike!", and "Wicked Sick!")
Use /dgks to quickly open to GUI. Or navigate to it through the built-in Blizzard game menu.
Sound Notifications: Plays Unreal Tournament, DoTA, Mortal Kombat, or custom sounds when you get a kill-shot.
Statistics: Records who you have killed and who has killed you.
Execute: Plays sound when target hits a configurable life threshold.
Screenshots: Takes a screenshot on kills, multi-kills, streaks, or deaths.
Emotes: Does a built-in and/or custom emote on killshots.
Text Notifications: Many output options including scrolling text mods, chat windows, emotes, etc.
Synchronized Communication: With all other mod users in your group, raid, guild or BG.
Streaks: Plays different sounds depending on the length of your killing streak.
Multi-kills: Different notifications for streaks of kills in a short period of time.
Easy Configuration: GUI integrated into the Blizzard add-on interface.
Logging: Kills and deaths are logged and displayed in the GUI.
Very Customizable: Add custom .mp3 or .ogg files.
Notes:
The Interface setting under Combat "Scrolling Text for Self" must be enabled for the floating text to work.
If you have any trouble please hit the Reset all dG Killshot Data button.
If sounds are too quiet try different Sound Channel settings.
Special thanks to the following users for ideas, suggestions, and general help with this mod: zwarmapapa, solidus0079, Blackbeard666, Daisylawlz, Valiard, hatecrew_88 and everyone who has given feedback.
Other mods I have released:
Are you using the DoTA style?
Are you using any custom sounds?
I'm having the same trouble as Terenthis: "I cannot get the killing blows to activate a sound file but every double kill or multi kill does trigger one."
Specifically, I don't hear a "first blood" and I only hear sounds for quick consecutive kills.
Trying out a fresh install now, hoping default settings will fix it.
1st kill of the game: First blood
3 kills in a row: Killing Spree
4 kills in a row: Dominating
5 kills in a row: Mega Kill
6 kills in a row: Unstoppable
7 kills in a row: Wicked Sick
8 kills in a row: Monster Kill
9 kills in a row: Godlike
10+ kills in a row: Beyond godlike (Holyshit sound)
while the multi-kill ranks are:
2 kills: Double-kill
3 kills: Triple-kill
4 kills: Ultra-kill
5 kills: Rampage
Currently the 7 ranks limit doesn't allow me for something like that. The whole soundpack is here: http://www.dota-blog.com/2008/03/dota-allstars-sound-effects-free.html
They are a bit different than the ones used in dgks, so I would like it if they were the defaults.
I've also noticed when I get a multi-kill, I don't get the respective rank kill sound as well (I don't know if that's intended or not).
Also, as well as saying "streak of $'s", there could be an option for mentioning the current rank, in chat/emote or FCT/addon.
Sounds much to ask, but that's my suggestions for perfect add-on :)
I did intend to play only one sound per kill on multi-kills to prevent it from being overly spammy. I could add this as an option for you though.
I can also ad a variable for current rank and add an example string.
All great suggestions, thank you very much. Check back in a few days :-)