DHUD4
DHUD4 is a recode, new features addition and optimization of Drathal's original DHUD.
DHUD4 is Heads Up Display Addon that provides 4 sets of bar to display player, target, pet, focus, target of target and/or vehicle health and power, and target range, druid mana when shapeshifted and threat information. Additionally player buffs, target buffs/debuffs and special class abilities are tracked. Two simple cast bars allow player and target casting tracking too. Bar text info and nameplates can be configured using DogTags.
Slash command: /dhud4
Renaitre's Profile: DHUD4 ships with a Renaitre preloaded profile to adjust the addon to the Renaitre UI layout.
Known Issues
Focusing using drop down menu is now a protected function. Using the focus option in DHUD4 drop-down menus will generate an error.
Global Options
- Config Layout mode to preview settings
- 6 Transparency (Alpha) settings for:
- Death
- In Combat
- Casting
- Target Selected
- Regeneracy
- Out of combat
- Addon scale
- Show/Hide Minimap button
- Selectable horizontal frame spacing and global vertical position.
- Show/Hide bar borders
- Show/Hide empty bars
- Selectable font for all DHUD4 texts
- Selectable bars and abilities texture style (DHUD and Renaitre Tribal textures included)
Player Module
Tracking and layout options for player information.
Layout
- Two bars to track Health and Power(mana, rage, energy, focus, runic power). Bar's height and color change to provide visual information of current value.
- Cast bar for player casting
- Configurable layout:
- Centered: One bar at each side of the player
- Configurable sides: Health Left/Power Right, Health Right/Power Left
- Right/Left: Two bars at the selected side
- Configurable order: Health Inner/Power Outer, Health Outer/Power Inner
- Centered: One bar at each side of the player
- Option to swap player info to pet bars when in vehicle.
Options
- Status Icons:
- In Combat
- Resting
- Party Leader
- Master Looter
- PvP Flag (With remaining PvP timer mouse-over option)
- Bar text
- Configurable texts using DogTag library
- Show/Hide text for each bar
- Bar's text can be moved while in "Config Layout mode" (alt+click)
- Cast bar:
- Cast bar side
- Cast bar colors
- Spell info = name, countdown, delay
- Configurable bar colors (full, medium and low level)
Target Module
Tracking and layout options for target information.
Layout
- Two bars to track Health and Power(mana, rage, energy, focus, runic power). Bar's height and color change to provide visual information of current value.
- Cast bar for target casting
- Configurable layout (player layout overrides these settings):
- Centered: One bar at each side of the player
- Configurable sides: Health Left/Power Right, Health Right/Power Left
- Right/Left: Two bars at the selected side
- Configurable order: Health Inner/Power Outer, Health Outer/Power Inner
- Centered: One bar at each side of the player
- Target and Target of Target name plates
- Adjust displayed text with DogTags
- Click to target and drop down menu
- Target buffs and debuffs, with clock effect countdown
- Number of displayed buffs
- Number of columns
- Bar border color change for range information
- Bar border color change according to class color.
Options
- Status icons
- Raid (X, circle, skull, etc)
- Target PvP Status
- Elite
- Show target bars for NPCs
- Buff/debuff tips
- Swap buffs/debuufs side
- Bar text
- Configurable texts using DogTag library
- Show/Hide text for each bar
- Bar's text can be moved while in "Config Layout mode" (alt+click)
- Cast bar:
- Cast bar side (player layout overrides this setting)
- Cast bar colors
- Spell info = name, countdown, delay
- Configurable bar colors (full, medium and low level)
Pet Module
Tracking and layout options for target information.
Layout
- Two bars to track Health and Power(mana, rage, energy, focus). Bar's height and color change to provide visual information of current value. Additionally bars can be used to track vehicle stats, druid mana while shapeshifted and Lunar/Solar Energy
- Configurable layout:
- Centered: One bar at each side of the player
- Configurable sides: Health Left/Power Right, Health Right/Power Left
- Right/Left: Two bars at the selected side
- Configurable order: Health Inner/Power Outer, Health Outer/Power Inner
- Centered: One bar at each side of the player
Options
- Configurable side for druid tracking
- Track unit health and power
- Bar text
- Configurable texts using DogTag library
- Show/Hide text for each bar
- Bar's text can be moved while in "Config Layout mode" (alt+click)
- Configurable bar colors (full, medium and low level)
Auras Module
Show player buffs and/or weapon enchants close to expiring.
Layout
- 16 slots that display buff or weapon enchant icon and time left
- Independent scaling
Options
- Configurable border and text color to emphasize expiration (color starts to change when less than 20 seconds remain)
- Only show mine
- Time filter to display buffs
- Time left font size
- Display weapon enchants as buffs
- Option to configure the slots used by the weapon enchants: two first, two last, two bottom or two top
- Buffs can be shown to the left or to the right
- Option to show tool tip with information about the buff
Abilities Modules (Class specifics)
Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.
Layout
- 12 slots to track abilities
- Independent scaling
Options
- Configurable border and text color to emphasize expiration
- Track time left if ability has it
Class specific
Druids
- Combo Points
- Lacerates
- Lifeblooms
Rogues
- Combo Points
Warriors
- Sunder armors
Death Knights
- Runes (Runes can be displayed in 1 of 4 possible layouts)
- Holy Power
Shamans
- Totems
Warlocks
- Shards
Vehicles
- Combo points
Outer Module
Track Target of Target or Focus health and power Track agro status
Foam
The "Tech" textures are still a possibility on my end, though I would clean them up and add a little more of a Military/Sci-Fi feel to them.
I installed ecastingbar which tracks enemy casting, and now the casting bar on dhud has a bright yellow outline. I uninstall ecastingbar and it goes back to transparent. Any idea wtf is going on?
What version of DHUD are you using exactly? DHUD has never displayed the spell icon as part of the information.
With regard to the other addon, I guess by a strange chance the texture of the two cast bars is called the same. So when ecastingbar changes the color on something the DHUD cast bar gets affected. Since DHUD3 all my frames' names start with "DHUD_" to avoid this behavior. That is why I am wondering what version are you using.
Foam
i am using my player bars on the left side (HP outer, mana inner) and the target bars on the right side, when i turn on the auras they are in my my health and mana bars and not left to them. i tried putting on left or right side and they always appear in the bars. is there any option to move them?
Foam.
Keep up the good work
Message: Interface\AddOns\DHUD4\Modules\DHUD4_Auras.lua:383: Attempt to find 'this' in non-table object (used '.' instead of ':' ?)
Time: 05/14/11 11:32:43
Count: 1413
Stack: [C]: in function `GetID'
Interface\AddOns\DHUD4\Modules\DHUD4_Auras.lua:383: in function <Interface\AddOns\DHUD4\Modules\DHUD4_Auras.lua:379>
Locals:
Foam
Date: 2011-05-14 09:42:18
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\DHUD4\Bars\DHUD4_CastBar.lua line 507:
attempt to index field 'frame' (a nil value)
Debug:
(tail call): ?
DHUD4\Bars\DHUD4_CastBar.lua:507: SetLayout()
DHUD4\Modules\DHUD4_Target.lua:1644: SetLayout()
DHUD4\DHUD4.lua:674: SetLayout()
DHUD4\DHUD4.lua:133:
DHUD4\DHUD4.lua:129
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9:
[string "safecall Dispatcher[4]"]:5
(tail call): ?
...erface\AddOns\Skillet\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...llet\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:22:
...llet\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19
Foam
Date: 2011-05-11 19:19:18
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\DHUD4\Abilities\DHUD4_Abilities.lua line 754:
attempt to call method 'IsVIsible' (a nil value)
Debug:
(tail call): ?
DHUD4\Abilities\DHUD4_Abilities.lua:754: UpdateRuneType()
...terface\AddOns\DHUD4\Abilities\DHUD4_DeathKnight.lua:220: ?()
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119
AddOns:
Thanks.
Date: 2011-05-11 10:57:39
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\DHUD4\Bars\DHUD4_CastBar.lua line 586:
attempt to index field 'text' (a nil value)
Debug:
(tail call): ?
DHUD4\Bars\DHUD4_CastBar.lua:586: ConfigBarText()
DHUD4\Modules\DHUD4_Target.lua:1053:
DHUD4\Modules\DHUD4_Target.lua:893
DHUD4\Modules\DHUD4_Target.lua:1502: Refresh()
DHUD4\Modules\DHUD4_Target.lua:208:
DHUD4\Modules\DHUD4_Target.lua:205
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...dOns\AtlasLoot_Loader\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68:
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
Plus there is still an issue with the overlapping cast bar when the backpacks are open:
http://i52.tinypic.com/ve7vd1.png
Thanks for help :)
Are you using a bag addon? I tried this with default bags and I don't get the overlapping. I have checked that hud textures are in the correct layer.
Foam
On the long run it's not that annoying and I can get used to it, but just wanted to let you know about it.
Foam
Sorry for the broken cast bar functionality, is fixed. Also removed the DK module Debug error, and fixed the rogue combo points so they are correctly placed near the bar.
Foam
1) I'm getting an error if I want to change the enemy cast bar side (works errorless only with default settings). The error messege is:
Date: 2011-04-18 12:58:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\DHUD4\Bars\DHUD4_Bar.lua
line 238:
attempt to index field 'text' (a nil value)
Debug:
(tail call): ?
(tail call): ?
DHUD4\Bars\DHUD4_Bar.lua:238: Colorize()
DHUD4\Bars\DHUD4_CastBar.lua:353: SetVal()
DHUD4\Bars\DHUD4_CastBar.lua:496: SetLayout()
DHUD4\Modules\DHUD4_Target.lua:1631: SetLayout()
DHUD4\DHUD4.lua:674: SetLayout()
DHUD4\DHUD4.lua:133:
DHUD4\DHUD4.lua:129
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9:
[string "safecall Dispatcher[4]"]:5
(tail call): ?
...face\AddOns\AtlasLoot\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...Loot\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:22:
...Loot\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19
2) when I don't have any target I still see the text "Target";
3) while having backpacks open and crafting/casting, the cast bar border is shown over the open backpacks instead of in the background;
I've made a picture so you know better what I mean with 2 and 3:
http://i52.tinypic.com/ve7vd1.png