This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
DotHaste displays a window with all your available DoTs. Each DoT also displays either the SP/haste levels at time of application in green or the current SP/haste levels in yellow, whichever is higher.
DotHaste does not work for me.
I play frost mage and I have an error message
<dothaste> Talents not found! Delaying load!
<dothaste> Your current spec is not supported by DotHaste. Hiding display
I would like to track Nether Tempest or Living Bomb
I play WoW in French.
Thank you for your answers.
PS: sorry for the English, thank you google translation :)
I don't play a Warlock and I have no idea what you mean by that - how exactly should that work?
It was my impression that Fel Flame just *extends* the duration of the DoT and also keeps the haste/spellpower coefficients. Does it completely rewrite the dot with current (ie: in the moment of application) values?
Any resource out there that explains how this works?
As you can see, I'm having to use countdown bars alongside dothaste so I can gauge when would be the best time to re-cast. It would be great to have an all-in-one countdown bar with the dothaste data inside. Even better if instead of the text colour change, the entire countdown bar background colour changed.
Thanks for this. It seems to be working really nicely. My dps has improved simply because I know when and when not to refresh my dots. One last question. is there any way I can alter the order of the list? e.g Agony, Corruption, UA
Thanks again and please keep working on this project. I can't see how any class that uses dots can do without it !! :-)
There's no explicit option for it, but it's a pretty simple edit in the main DotHaste.lua file.
Search for occurrences of bar.spLabel:SetTextColor and bar.hasteLabel:SetTextColor, respectively.
The three numbers in the brackets are red, green, blue color values (in that order).
Simply replace them with appropriate values you'd like the text to have.
(1,1,1) is white - the color used for the "current values" display.
(0.4,0.4,1) is blue - the color used if the currently applied DoT has more spell power/haste than you do.
(0.4,1,0.4) is green - the color used if the currently applied DoT has the same amount of spell power/haste that you currently have.
(1,1,0.4) is yellow - the color used if the currently applied DoT has less spell power/haste than you do.
(1,0.4,0.4) is red - the color used if the currently applied DoT has a lower tick rate (as per the breakpoints you defined, if any - the defaults are likely off due to the MoP transition) than you would get by refreshing it.
Thanks for building this app. It was exactly what I was looking for and is a really necessary for playing an affliction lock in MoP. Trying to remember what SP was applied to which dots so you can decide whether or not to refresh them is a nightmare.
I'm going to try it tonight but was wondering if it will work in 5.05?
Keep up the great work
PS are there any options to change the dot colours? I'm slightly colour blind and green, yellow, red are the worst colours for me to tell apart when the graphics are so small
Insect Swarm already removed in the latest alpha, so make sure you download that and not the release.
The breakpoints should be fine. The spells itself didn't change. The haste% is still the same, the haste rating required to reach those % is not, but DotHaste uses % in it's calculations.
Like I said, the default breakpoints are most likely off. Is there some source that lists the new breakpoints? The spreadsheet I used to use doesn't have 5.0 values yet.
It's been a long time since I wrote it, but from what I remember:
- Red means that the DoT both has less haste than you currently have and that a re-cast would have more ticks than the original (your haste is above a breakpoint). Thus, this will only ever show for the haste display.
- Yellow means that the DoT has less spell power/haste than you currently have. (The respective display is colored).
- Green means that the DoT has the same amount of SP/haste you currently have.
- Blue means that the DoT has more SP/haste than you currently do. You might not want to recast it.
EDIT: Though I have no idea if the breakpoints are still correct. They use cataclysm data - if DoT duration changed, they likely won't work anymore.
Boomkins no longer have Insect Swarm, but we do have Moonfire and Sunfire that need to be tracked as seperate cds rather then based off what eclipse (ie switches name dependign on eclipse - it now is 2 sepreate spells that are applied all the time on target)
Ill try to post what i did to get it working for boomkin
comment out 52-54
comment out 99-109
uncomment 121-131
comment out 696-713
change 778 to local spellID = pureID
change 797 to spellID = spellID
I pushed an alpha build yesterday for 5.0 compatibility. Initial testing shows no errors, so I've gone ahead and tagged it as beta.
The breakpoints for the various spells might have changed though - DotHaste still uses cataclysm values for now. If they no longer match, please comment.
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Hello,
DotHaste does not work for me. I play frost mage and I have an error message <dothaste> Talents not found! Delaying load! <dothaste> Your current spec is not supported by DotHaste. Hiding display I would like to track Nether Tempest or Living Bomb I play WoW in French. Thank you for your answers. PS: sorry for the English, thank you google translation :)
hello, nice work this addon, helps alot with some proccs :-) but one question, is there a way to see our dot crit too?
greetz
Currently doesn't work with Felflame refresh for warlocks.
I don't play a Warlock and I have no idea what you mean by that - how exactly should that work?
It was my impression that Fel Flame just *extends* the duration of the DoT and also keeps the haste/spellpower coefficients. Does it completely rewrite the dot with current (ie: in the moment of application) values?
Any resource out there that explains how this works?
@mattstorr
Currently, no. I might get around to it at some point in the future, but cannot give any guarantees.
Is there any development planned for the mod? I really like its simplicity but theres a couple of things I'd really like:
As you can see, I'm having to use countdown bars alongside dothaste so I can gauge when would be the best time to re-cast. It would be great to have an all-in-one countdown bar with the dothaste data inside. Even better if instead of the text colour change, the entire countdown bar background colour changed.
@mattstorr
Not with the current way it's coded, no.
@stolenlegacy
Thanks for this. It seems to be working really nicely. My dps has improved simply because I know when and when not to refresh my dots. One last question. is there any way I can alter the order of the list? e.g Agony, Corruption, UA
Thanks again and please keep working on this project. I can't see how any class that uses dots can do without it !! :-)
@mattstorr
There's no explicit option for it, but it's a pretty simple edit in the main DotHaste.lua file.
@stolenlegacy
Thanks for building this app. It was exactly what I was looking for and is a really necessary for playing an affliction lock in MoP. Trying to remember what SP was applied to which dots so you can decide whether or not to refresh them is a nightmare.
I'm going to try it tonight but was wondering if it will work in 5.05?
Keep up the great work
PS are there any options to change the dot colours? I'm slightly colour blind and green, yellow, red are the worst colours for me to tell apart when the graphics are so small
@Zathan666
Insect Swarm already removed in the latest alpha, so make sure you download that and not the release.
The breakpoints should be fine. The spells itself didn't change. The haste% is still the same, the haste rating required to reach those % is not, but DotHaste uses % in it's calculations.
@Zathan666
Like I said, the default breakpoints are most likely off. Is there some source that lists the new breakpoints? The spreadsheet I used to use doesn't have 5.0 values yet.
I think it's really broken for Balance druids at the moment. At least the default config doesn't work with sunfire. Insect swarm should be removed.
@corys2005
It's kind of beyond the scope, but I'll look into it when I have time :-)
Working good - any chance of getting the deisplayed icons to be able to show the duration also?
I also use TellMeWhen and the icons it creates are able to use OmniCC to display the duration
@corys2005
It's been a long time since I wrote it, but from what I remember: - Red means that the DoT both has less haste than you currently have and that a re-cast would have more ticks than the original (your haste is above a breakpoint). Thus, this will only ever show for the haste display. - Yellow means that the DoT has less spell power/haste than you currently have. (The respective display is colored). - Green means that the DoT has the same amount of SP/haste you currently have. - Blue means that the DoT has more SP/haste than you currently do. You might not want to recast it.
EDIT: Though I have no idea if the breakpoints are still correct. They use cataclysm data - if DoT duration changed, they likely won't work anymore.
Looks good for balance druid.
can you explain the coloring to me a little better, sometimes it is green, yellow, red or even blue
Try the latest alpha and see if spells are correct now, please.
Boomkins no longer have Insect Swarm, but we do have Moonfire and Sunfire that need to be tracked as seperate cds rather then based off what eclipse (ie switches name dependign on eclipse - it now is 2 sepreate spells that are applied all the time on target)
Ill try to post what i did to get it working for boomkin comment out 52-54 comment out 99-109 uncomment 121-131 comment out 696-713 change 778 to local spellID = pureID change 797 to spellID = spellID
@corys2005
I pushed an alpha build yesterday for 5.0 compatibility. Initial testing shows no errors, so I've gone ahead and tagged it as beta.
The breakpoints for the various spells might have changed though - DotHaste still uses cataclysm values for now. If they no longer match, please comment.