DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
Interface\addons\DrDamage\data\deathknight.lua:254:attempt to perform armithetic on local 'rank' (nil value). Anyone else?
Anyway Improved Cleave has been fixed in the latest alpha (r934). But I can't find anything wrong with the glyph code, can't do much more about it without testing it on a warrior with the glyph actually socketed. So you see 2x hits in the tooltip instead of 3x even with the glyph? In my tests the code itself works, but I'm not sure why the glyph isn't detected. The glyph spellID is the same as listed in wowhead. But nothing else really can be wrong.
* 3.1.3 patch changes: Hunter's mark buffed from 300 RAP to 500 RAP
* Corrected a few death knight sigils
* This concludes the first pass for all classes, and DrDamage should now be reasonably up to date. Next pass will try to deal with further improved accuracy and adding trickier talents/effects.
* Fixed a talent calculation issue introduced in beta-2
* Added missing death knight talents and corrected a few others
* Updated talent calculation engine leading to a nice performance optimization, but could possibly cause some unexpected issues
* Fixed Improved Tracking and Sense Undead glyph
* Updates in 0.5s after target swap instead of 1.5s
* Gift of the naaru should use AP now instead of spellpower if AP is higher
* The small FuBarPlugin-2.0 library still included and used, but is no longer required to run DrDamage
* Added missing hunter glyphs and fixed others
* Corrected hunter t8 bonus
* Updated hunter talents
* Prevent the paladin talent crusade from double stacking
I've altered the update delay after targeting in the latest beta version (1.6.6 beta-2), see if you think it's better.
Thank you.
I haven't changed that so it seems a bit strange. I'll have to look into it.