DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
Hey. Apperently when i look on Drdamage numbers on the Crusader strike it is giving me a higher value than i am even able to crit. and i have chosen it to give me average number.
- TOC update to 30200
- Added T9 sets and bonuses
- Added optional support for LibSharedMedia-3.0 for selecting fonts
- Improved font color selection to be a bit less cumbersome for the user,
- Fixed an error that could occur on laggy servers when your weapon isn't in the item cache
- Fixed CT_BarMod bars 2 and 3 not being registered to DrDamage
- Improved manual consumable and buff selection to take into account buff categories, meaning selecting a buff/debuff will disable others of the same category
- Manually selected AP consumables now properly add their AP bonus to spell type abilities
- Added default minimap position to FuBarPlugin to prevent it from jumping around
- Resilience affects all damage types, corrected a few minor bugs
- Cleared up the manually selectable buffs/debuffs option tables a bit by adding a few categories and removing some buffs/debuffs that aren't that interesting to manually include
- Now uses PLAYER_EQUIPMENT_CHANGED instead of UNIT_INVENTORY_CHANGED as it's more specific and also returns the changed slot, which is useful in a few cases, leading to a small performance improvement
- Temporary weapon buff checks still need to use UNIT_INVENTORY_CHANGED as that still seems to be the best way of doing it, but it's only registered for Death Knights, Shamans, Rogues and Warlocks
- Classes:
- Added stampede as bonus bleed effect, added armor penetration of curse of weakness
- Stormstrike, Rune Strike, Heroic Strike and Cleave aren't normalized
- Shield of the Righteous and Shield Slam block value bonus capped to 34.5 * player level and diminishing returns after 30 * player level
- Death Knight:
- Sigil of the Dark Rider applies 45 to base, 45 more with full diseases
- Sigil of Arthritic Binding bonus doesn't benefit from scourge strike disease multiplier
- Sigil of the Vengeful Heart correctly applies to Frost Strike now
- Frost Strike bonus altered to 3.2 PTR
- Blood of the North reduced to 3p talent 3%/6%/10%
- Added the base disease bonus to ranks 1-3 of Blood Boil (ranks 2 and 3 are intrapolated, so might be a bit inaccurate)
- Removed a few spelldamage buffs from DK manual selection as they aren't needed
- Added Threat of Thassarian
- New Disease Bonus values for Blood Strike and Scourge Strike
- Frost Strike now 55% weapon damage
- Blood Plague and Frost Fever damage increased by 15%
- Bloody Strikes nerfed
- Summon Gargoyle fixed 30s duration
- Added Desolation
- Unholy Blight redone
- Warrior:
- Devastate buffed to 100% weapon damage, bonus increased
- Execute capped to 30 rage
- Warlock:
- All ranks of improved shadow bolt now give 5% crit
- Fixed Ruin and Devastation not applying to Rain of Fire
- Fire and Brimstone nerfed, Pandemic also applies to Haunt
- Druid:
- Added update trigger for Wrath of Elune druid pvp set bonus
- Lifebloom bloom nerfed by 20%
- Swipe, Rip, Shred, Rake, Mangle(Cat) nerfed
- Added Nourish Bonus to Empowered Touch
- Rake dot portion is now properly considered a bleed
- Priest:
- Added shadow priest ranged mortal strike (Mind Trauma)
- Corrected t8 2p set bonus to apply correctly to devouring plague
- Corrected empowered renew calculation.
- Lightwell does not benefit from Blessed Resilience
- SW:P coefficient now slightly more accurate
- Updated prayer of healing coefficient to 3.2 value
- Corrected Divine Hymn coefficient to a more accurate guesstimate
- Divine Hymn can crit
- Corrected Penance coefficients and added the 3.2 12s cooldown
- Blessed Resilience is multiplicative
- Mage:
- Mage t7 2p nerfed to 25% increase to mana gems
- Empowered Frostbolt now reduces cast time instead of increased crit chance
- Fixed Critical Mass double stacking
- Paladin:
- Paladin Libram of Justice's buffed
- Added Sacred Shield hot to Flash of Light
- Shield of Righteousness now uses 100% of block value
- Added Glyph of Holy Wrath
- New versions of Seal of Vengeance/Corruption
- Removed Seal of Blood and Seal of the Martyr
- Judgement of Command no longer is a 100% crit chance against stunned targets
- Hand of Reckoning coefficient changed, corrected Flash of Light coefficient a bit
- Crusader Strike is now 0.75% Weapon Damage with a 4s CD
- Altered Judgement of Command damage
- Altered Illumination to new value
- Shaman:
- Tidal Waves now adds 25% crit chance to LHW
- Changed Healing Way to static bonus
- Chain Heal chain coefficient changed to 0.6 instead of 0.5
- Rogue:
- Sword Specialization -> Hack and Slash
http://ptr.wowhead.com/?spell=33596#comments
Effect #1 Apply Aura: Mod Spell Hit Chance (126)
Value: 4
Effect #2 Apply Aura: Mod Dmg % Taken (All)
Value: -6
So it might just be that Blizzard messed up the tooltip when they did the change, hence I haven't included it yet.
Bars that don't seem to work:
Group 2
Group 3
Anyway very usefull addon to see needed info about spells, does all needed calculation, needed to compare spells :)
Avg hit total is like explained below but it doesn't have average miss and crit effects included. So basically it's like the average hit plus possible effects.
By default for example starfire avg hit and avg hit total should be the same. I'm not sure what in your case makes it different.
Thanks
That's the calculation simplified, it's a bit more complex than that but I'm sure you get the point. Ask if something's still unclear.
i browsed through 10+ pages of comments, but no one says anything about stats beeing wrong ..
since 1.6.5 on all my chars the stats are way off, it always shows me way more dmg than i am doing with my skills, heals are fine, just the damage is off