DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
Now that there's no addon that calculates individual ability threat, it'd be too much work for me to add it into DrDamage core. However if anyone wanted to make a plugin, it could easily retrieve DrDamage information to use in addition to known base ability threat and feed it back to DrDamage tooltips.
I'm trying to limit the amount of testing and maintenance needed for DrDamage to stay up to date, which is already quite high.
- 3.2.2 changes, partly listed below:
- New Relics
- Added Combustion +50% increased crit bonus
- Added a delayed update trigger for weapon detection. This fixes an issue where calculations ignored your weapon after a game cache clear that causes weapon data to be unretrievable during DrDamage load. No weapon data was displayed until you re-equipped the weapon or relogged.
- Added new Volley AP bonus
- Changed Fan of Knives to 70%/105% weapon damage
- Added the maximum amount drained over 5 seconds for the Warlock spell Drain Mana as an actionbar text. The text will be displayed when targeting a hostile target with a non-empty mana bar. Since it's a fairly unique spell, the tooltip isn't displayed.
- Fixed 2p T9 Moonkin using a requirement of 4p.
- Glyph of Power Word: Shield now properly gets bonus from Focused Power, also crit is calculated into the average
- Added T9 10% bonus for divine aegis
- Glyph of Healing touch is -50% instead of * 0.50
- Paladin 4p T8 increases sacred shield coefficient by 10%
- Fixed GotN coefficient
- Fixed armor penetration to apply when in Battle Stance
- Overpower is now correctly unavoidable
- Removed duplicate entry of Sunder Armor from the warrior manual debuff options
- Added ranks 1-6 of Wound Poison to aura module
- Added Avenging Wrath 20% heal bonus
- Added Divine Aegis to Priest calculations
- SecureHook GameTooltip:SetAction to prevent totembar taint
- Seal of Vengeance/Corruption weapon damage bonus now scales with the amount of debuffs, with 5 giving the maximum 33%
- Resilience calculation now uses the appropriate resilience per 1% rating conversion based on your level instead of assuming max level, rating required for 1% also increased by 15%
- Fixed incorrect resilience damage mitigation calculation in melee module
- Changed Arcane Barrage coefficient from 3/3.5 to 2.5/3.5
- Changed Frost and Fire Ward ceofficients to 80.53%
- Altered Mirror Image coefficients, should be closer to the truth now
http://www.wowace.com/addons/dr-damage/files/19-drdamage-r81778-1/
I emphasize this is an OLD VERSION and I have no idea how well it works if at all.
Then go to DrDamage general options and manually enable deadly poison for your target, this should enable a 5 stack calculation by default. You can also manually set your default combo point value to the amount you want.
It's mainly for the calculation of envenom
Just a notice to everyone, I don't really read these comments very often so it's better to post on curse.com, where most of the comments come. Or if it's about a bug, then post a ticket.
I'm not sure about the Portuguese translation, seems like the wowace localization system doesn't support Portuguese yet.
The moonkin T9 set bonus issue has been fixed.
I'm not sure what your DPS issues are about, nobody else has reported inaccuracies. Are you sure you just haven't changed some manual values that give overestimated values? To manually change values you need to active the manual variables option first.
- 3.2.2 changes, partly listed below:
- Added Combustion +50% increased crit bonus
- Added a delayed update trigger for weapon detection. This fixes an issue where calculations ignored your weapon after a game cache clear that causes weapon data to be unretrievable during DrDamage load. No weapon data was displayed until you re-equipped the weapon or relogged.
- Added new Volley AP bonus
- Changed Fan of Knives to 70%/105% weapon damage
- Added the maximum amount drained over 5 seconds for the Warlock spell Drain Mana as an actionbar text. The text will be displayed when targeting a hostile target with a non-empty mana bar. Since it's a fairly unique spell, the tooltip isn't displayed.
- Fixed 2p T9 Moonkin using a requirement of 4p.
- Glyph of Power Word: Shield now properly gets bonus from Focused Power, also crit is calculated into the average
- Added T9 10% bonus for divine aegis
- Glyph of Healing touch is -50% instead of * 0.50
- Paladin 4p T8 increases sacred shield coefficient by 10%
- Fixed GotN coefficient
- Fixed armor penetration to apply when in Battle Stance
- Overpower is now correctly unavoidable
- Removed duplicate entry of Sunder Armor from the warrior manual debuff options
- Added ranks 1-6 of Wound Poison to aura module
I cannot crunch numbers at all so I'd just like to know ><;; Thank you in advance and sorry for silly question.
Other then that, I love this addon, thank you!
thx for these "state of the art" theorycraft addon !
would you like to implement the effects of weapon expertise ? it would be very useful, espacialy for my protpala.
http://forums.worldofwarcraft.com/thread.html?topicId=19820531167&pageNo=1#0
The AP coefficient of Volley has been increased from 0.0586 to 0.0837. Base points did not change.