DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
That's another attempt at improving the update, please let me know if there's any improvement.
I currently don't have an active account so I cannot do any testing myself.
I downloaded your new version and it worked pretty well, for about 10-15 minutes. I have tried to figure out what causes it to not update with no progress. Its just that sometimes it stops updating. One thing tho, it always seems to get stuck on Viper values. Dont think ive ever had it get stuck on Hawk values. It might have something to do what happens during combat when you switch between the aspects? It just seems so random, but the only thing not random for now is that it get stuck on the Viper values.
Ave-5171
Crit-10808
Actual damage values on target:
Ave-5525
Crit-11548
Basic info: Immo/Conflag/Incin glyphs, 4 piece T9
Actual valu
Though, I'm not sure the new calculation is correct yet as I cannot test it, I guess when 3.3 arrives we'll know.
However Conflagrate isn't displaying correctly, only reading the spell's ungear-modified damage when the actual hit is thousands higher.
I'm not seeing damage go up on an arcane mage when I increase haste, particularly Arcane Blast. Does DrDamage take haste into acocunt for spells with cast time?
Thank you for an awesome mod.
Damage shouldn't even go up by increasing haste, only DPS. Or is that what you meant? If DPS is unchanged by haste then something obviously is wrong.
- Main Feature: Converted addon to Ace3, removing FuBar2 and Dewdrop support. Now uses LDB + Blizzard Options configuration screen.
- Added: Summon Water Elemental
- Added: Divine Aegis calculation to Power Word: Shield Glyph average heal effect calculation. (As PW: S Glyph proc crit heals triggers Divine Aegis)
- Fixed: Divinity is now correctly multiplicative. Also double stacks divinity correctly when targeting self.
- Fixed: Altered Holy Light and Holy Shock coefficients to more accurate values
- Fixed: Rune Strike and Counterattack are now properly unavoidable
- Fixed: caster module dot resilience calculation (it was probably double stacking on a few abilities)
- Fixed: error with Seal of Vengeance Holy Vengeance debuff effect calculation
- Fixed: Death Knight error on 3.3 PTR
- Fixed: Warlock 4p T9 bonus
- Fixed: Sniper Training
- Fixed: Glyph of Explosive Trap
- Fixed: Hit calculation error with next melee type attacks while dual wielding
zhTW.lua
local L = LibStub("AceLocale-3.0"):NewLocale("DrDamage", "zhTW", true)
"true" need to be replaced by "false", correctly displayed Traditional Chinese
Can someone give me a quick rundown of what I'm seein' here?
Effective SP: 2444.2
+10 SP: +12.5
+1% Crit (45.91): +47
+1% DPS (Cr|Ha|SP): 53.5/36.4/43.8
+1% SP (Cr|Ha): 1.22/0.83
+1% Cr (SP|Ha): 0.82/0.68
+1% Ha (SP|Cr): 1.21/1.47
DPS (CD): 456.7
That last stat's text is red as are a coupla others, what does that signify?
Thanks :)
+10 SP is how much the average damage is increased by 10 spell power.
+1% Crit is how much the average damage is increased by 1% increased crit (or 45.91 rating)
+1% DPS is how much crit rating, haste rating or spell power you need for a 1% DPS increase. In your case for example increasing your spell power by 43.8 or haste rating by 36.4 would increase your spell DPS by 1%.
The last metrics are basically the same as above, it just shows the how they compare. +1 SP means that 1 spell power is as efficient as 1.22 crit rating or 0.83 haste rating.
+1 Cr means that 1 crit rating is as efficient as 0.82 spell power or 0.68 haste rating.
+1 Ha means that 1 haste rating is as efficient as 1.21 spell power or 1.47 crit rating, meaning that haste is the most efficient stat per rating for DPS increase.
The last DPS (CD) is how much DPS you do with the spell if you use it whenever the cooldown is expired. I.e. the maximum over time DPS you can do with a spell with a cooldown.
DPS and mana cost (efficiency) metrics are colored red.