DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
I just wanted to let you know that it does not seem to be working for Frostburn Mastery (Frost Mage - increases damage to frozen targets which is what a Frost Mage is all about).
I first noticed it when I enchanted my feet with +50 Mastery and nothing changed even after I removed and put on the armor again.
In addition, the trinket "Tendrils of Burrowing Dark"--which when equipped Increases your mastery rating by 215--has no affect on the damage numbers whatsoever. However, using the Character Sheet when I mouse over Mastery, I can see that this trinket increases my damage to frozen targets by about 3% (for me, it goes from 15% to 18%).
On last thing while I'm taking the time to leave feedback. It would be great if Dr. Damage took into consideration trinket damage that offers things like "Your spells have a chance to grant 1290 spell power for 15 sec."
Thanks again for your wonderful add-on!
As for your second suggestion, I do see your point, but DrDamage is mostly intended to see what your spells would do right now, not project averages with procs and such included. There are simulators outside the game designed for that purpose. Adding and maintaining all proc based effects is too much work for this project.
- Added Flashburn (mastery) calculation for Ignite
- Added missing arena set item ID's for Mages and Paladins
- Fixed error in Mangle (Cat) calculation
- Aimed Shot changed to 160% weapon damage
- Minor bug fixes
Thank you for the bug report, however! :)
fixed it please.
coefficient 0.071*382
46 level
Damage:
Normal 20413
Critical 40826
- Added patch 4.0.6 changes and all the hotfixes so far
- Compatibility fix for recent CT_BarMod betas
- Changed Holy Nova spellID to the correct one to get mana cost
- Penance now also displays DPM/HPM
- Shield Discipline should now apply to Power Word: Shield and Divine Aegis
- Holy Radiance should now scale with haste correctly
- Feral Spec Thorns now uses AP instead of SP
- Fixed T11 protection 2p set bonus to correctly require 2 pieces instead of 4
- Added heroic T11 item ids for set bonuses
- Fixed a few calculation issues with Flametongue and Frostbrand
- Fixed Divine Touch, Improved Devouring Plauge and Gift of the Earthmother direct portion to benefit from haste
- Haste calculation now rounds instead of flooring duration / tick period to check for additional dot/hot ticks
- Removed Burning Embers from Soul Fire tooltip
- Fixed Burning Embers calculation in the Imp's Firebolt tooltip
- Fixes for PW:S calculation
- Fixed Earthquake damage calculation
Suppose I use a spell over and over while leveling, and pause to drink when my mana is depleted. Define:
DPM_spell = damage dealt / mana consumed
TPM_spell = casting time / mana consumed
TPM_water = drink duration / mana regenerated
Clearly, the spell DPS is
DPS_spell = DPM_spell / TPM_spell, which is already reported by the tool, but this doesn't account for the fact that I will pause to drink, so my effective DPS will be smaller.
Precisely, on a long leveling session using that spell, the effective DPS of the spell turns out to be
effective_DPS_spell = DPM_spell / (TPM_spell + TPM_water).
Intuitively, each unit of mana spent must be regenerated, which takes TPM_spell+TPM_water time total. That mana unit will produce damage DPM_spell. The total damage divided by the total time spent, casting and drinking.
Now, this is helpful to figure out which spells are best for leveling or in dungeon runs, when drinking is an issue, particularly at low levels.
Thanks in advance for your comments.