DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
I do however suggest that you start adding support for classes for glyphs that affect damage (the example I came across is Glyph of Curse of Agony.)
Thanks!
It's how warlocks (and others?) prioritise their spells.
An option to display Damage per Cast-Time would be a nice addition for warlocks and their DoTs.
What do you mean? There is a total damage in the tooltip, and for DoTs this is also the default number for the actionbar button?
This is because the way the Tree of Life aura works. It modifies the healing RECEIVED by a group member, not the spells themselves. If you target yourself in Tree of Life form, after a second DrDamage recalculates based on the buffs on the target (yourself) and you will see the numbers change.
Tickets have gone unanswered for 6 weeks. A lot of the calculations and numbers aren't correct and even got worse with the latest patch. I'm sorry to say that at this point the only thing this mod is good for is Hit Rating calculations based on mob level. This was my favorite mod, the one I tell everyone that they shouldn't play without. Guess its time to disable it.
Using a 3rd party actionbar mod can do this. I don't know which ones will and won't work with DrDamage, but you might try disabling it. I use Bartender with no problems.
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\DrDamage\Caster.lua line 1714:
attempt to perform arithmetic on field 'SpellDmg' (a nil value)
Debug:
(tail call): ?
[C]: ?
DrDamage\Caster.lua:1714: CasterTooltip()
DrDamage\DrDamage.lua:1223:
DrDamage\DrDamage.lua:1200
(tail call): ?
Bartender4\ActionButton.lua:448: SetTooltip()
Bartender4\ActionButton.lua:171:
Bartender4\ActionButton.lua:169
any chance to update this addon?!
Any chance for supporting +1% damage from warlock conjured stones ?
Addendum: Since this spell is currently counted as being limited by physical mitigation, I would bet that the same goes for Scourge Strike, a spell that does weapon damage as Shadow damage. This one does work like a physical attack (can be blocked, parried or dodged), but doesn't do physical damage.
misery and imp faerie fire are only ones that cause +hit now
[2009/01/12 21:10:01-140-x1]: DrDamage-1.6.0b\Data\Shaman.lua:43: attempt to perform arithmetic on field 'Elemental Weapons' (a nil value)
<in C code>: ?
AceEvent-2.0-91091 (AtlasLootFu):264: in function `TriggerEvent'
AceEvent-2.0-91091 (AtlasLootFu):910: in function <...ddOns\AtlasLootFu\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>