Energized
Inspired by the now discontinued add-on BuffEnough, Energized answers the simple question: "Am I buffed?" Energized functions as a LibDataBroker (LDB) feed whose icon changes depending on your disposition. The tooltip lists which buffs you're missing, along with who is likely to be responsible for the buff. Energized is optimized for max-level players, and primarily focuses on PvE (but also supports PvP content).
Features
- Smart buff grouping. Energized uses a very flexible grouping system that lets it handle all equivalent buffs and consumables in the game, with room to grow as more become consolidated.
- Low resource usage. Energized has been written for efficiency. It uses very little CPU time (particularly during combat) and very little memory. The configuration UI can be loaded separately for even more savings.
- Highly configurable. Every single buff and consumable rule in Energized is exposed to the user through an advanced configuration system. This gives you a visual display of exactly what is being checked, and lets you configure absolutely everything.
- Advanced tooltip. Energized uses a two-level tooltip, letting you mouse over any missing buffs to see all the people who could be providing them, and which buffs or consumables make up that buff group.
- Understands your needs. Out of the box, Energized contains smart defaults for your class (and in many cases, your spec). Like to change specs a lot? Energized knows when it happens and automatically adjusts.
- Quick disable. Don't care about a buff at the moment? Click it on the tooltip to disable it for this session. Joining a new group, reloading your UI, or logging out will enable it again.
You should also install
- Energized works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Energized's minimap icon. There are lots of displays available — if you don't like one, try another!
- AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
Comments, bug reports, discussion
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Frequently asked questions
Does Energized require any configuration to work?
Nope! Energized is intended to work perfectly for the majority of players without any changes to configuration. Should you wish to dig deep, however, you can change literally anything about how Energized operates, including every buff and consumable it looks for.
Why is Energized slow to react when things change?
Energized has been written for maximum efficiency when it comes to CPU usage. It won't scan anything more frequently than once every few seconds (configurable). Certain types of actions (like changing your pet's attack mode) won't be picked up until Energized does it's automatic scan, which occurs every 10 seconds. In general, it'll just be a moment before Energized catches up. Just be patient — your framerate is better because of it!
Energized doesn't work very well for leveling. Why?
Energized is not intended to be used by leveling players.
How can I use different options for different specs?
In your Interface Options menu, click the + next to Energized, then select Profiles. Use this screen to create two profiles — one for each spec. Put yourself in the profile you want for your current spec. Then turn on Enable dual profile and select a profile to switch to when you change to your other spec.
@Gershuun
Thanks. I added the two talented poisons in r157. Let me know if it looks good.
@Allara
Just replying to this about the lethal and non-lethal poisons.
Currently there are:
Lethal: Deadly Poison, Wound Poison
Non-lethal: Crippling Poison, Mind-numbing Poison
(Talented) Non-lethal poisons: Leeching Poison, Paralytic Poison
I just spent some time trying to update LibGroupTalents myself, but I think the whole thing needs a rewrite. Nearly all of the library is useless now and doesn't make any sense. Unfortunately, it's a very complex library and I'm not sure I have it in me to write a new one. I'll keep thinking about it, and may do so if nobody else updates it in the future.
Works great. I think I'm gonna play around with it and see if I can get it to prioritize Stamina if you're a tank otherwise prioritize Attack Power, if not it's good how you have it.
r155 fixes warrior Shouts. I made attack power the priority, followed by stamina if there are 2+ warriors. Let me know if you think that should be reversed. (It can be configured from the Options screen too, it's under the "Priority" drop down for each shout.)
@Gershuun
Oops. I think I can fix that very easily, one second while I test it...
Thanks for the quick fix!
Also not sure how to handle it properly but with a Warrior solo it tells you to do both Attack Power and Stamina at the same time, which is impossible with the shouts.
@Gershuun
r154 fixes Seal detection for Paladins (fully tested).
LibGroupTalents still isn't working. I'll keep an eye on it for more updates.
Ah, ok thx for the Info ;)
@Recoilmaster
Oh heh, I looked at that and saw the TOC version, and assumed it wasn't. Cool!
Edit to your edit: No, the commit message indicates the update was indeed intended for 5.0.4 changes, but he didn't update the TOC properly.
@Allara
looks like libtalentquery is also updated xD
http://www.wowace.com/addons/-1-0/
AH sorry looked only @ the date :/
Update was for 4.0.6
@Gershuun
Argh, stance detection is annoying. OK thanks, I'll get that fixed.
Since the Pally seal system switched to the stance bar, Energized is not able to recognize you as having a seal active.
@Recoilmaster
Thanks! Looks like Ackis is updating LibGroupTalents (he's not the original author). I still need an update to LibTalentQuery too, I think. Will keep watching the progress on those.
@khurzog
I've just posted an alpha that fixes rogue poisons. I could only find 2 lethal and 2 non-lethal poisons, so let me know if I missed some. It appears to work (tested on a level 23 rogue).
For your Info.
LibGroupTalents is now updated.
http://www.wowace.com/addons/libgrouptalents-1-0/
Or is this another ?
Greetings
I cleared heroic DS tonight, and other than the known issues, Energized seems to be functioning quite nicely. The known issues follow. If you find something else, please let me know. There are bound to be many class-specific things that I missed.
Thanks, I don't have a rogue so I am unfamiliar with what changed. I did my best to research all the classes but it's a lot of work when you aren't familiar with some of them. I am sure there will be many other things that need to be changed. :)
I'm about to test this in my raid tonight, but before I get started I've noticed it isn't compatible with how rogue poisons work now. You get one lethal and one non-lethal poison. They are not assigned any particular weapon anymore, and throw weapon is completely non-existent. Otherwise, things are looking pretty good. I will be reporting back if I run into any issues tonight. Thanks so much for your work. =D