This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Just a question. It looks great, but dockable... as in replaces the individual bag icons? (erm bad example, going to explain) I have a bag addon that I like a lot, but sometimes I wish I could see the standard view. as in the regular bag inventories (as in bag 2, bag 3 etc) And is a person able to create a "bags" one, "bank one" and a 'all-in-one"? One other thing... lol
Periodic table...I think I know what you mean by that but I'm not sure if I'm thinking of it the right way (looking at the config screenshot).
One thing as well, is the other addon I have..sometimes the items are sorted into other bags.. most often quest items into misc bag. How much can you configure this? (maybe more screenshots too lol) Thank you so much ^_^
Dockable, as in if you create multiple windows, you can dock the windows together so you can use the tabs to switch between the views, kind of like the chat windows work in the Blizzard UI. You can create as many views (windows) as you like and configure each one to contain the items you want. There's always a "main view" view that will contain all the items that do not appear in any other view.
By default the view replace the Blizzard bags, but you can configure the addon to allow you to open the default bags if you choose. You can also create views that only show items from a particular default UI bag. The idea is to give you lots of options. More screen shots will probably help describe it, and I'll probably add some as we get closer to the 1.0 release (just a few bug fixes to go).
Periodic table uses LibPeriodicTable to filter items for views. If you're familiar with that or the Mendeleev addon, it should give you an idea of what you can do with it.
I have stopped using it for a while couse of the BoA item bug. Now that its fixed I'm using it again, but there seems to be a bug with filtering.
When I create a new view, add a filter (fx. by Item type), new default filter is added. When I want to modify that filter (fx. change from Armor to Consumables) I click on the filtering button, but the dewdrop list isnt showing. I enabled the debug and it spits 2 errors:
1.) its calling a nil function BuildDewdropMenuTable in file ConfigUI/FBoH_FilterButton.lua:21;
2.) it trys to acces a nil field dewdrop from other file (forgot where)
Would it be possible to sort the items by subtype ? I got a view with Tradegood items and I'd like them sorted by subtypes (a separation between subtype would be even better).
Same for consumables, you'd have food&drink, potions, elixirs etc nicely sorted
Uploaded a new beta version (version 0.9.102b) that allows sorting by subtypes. Also, the Item Type filter has been expanded to allow filtering by subtypes as well.
I really like the feel and look of this, and got it working in my inventory. Then I went to my bank and it was the same drab old bank (personal bank, not guild bank). :(
Is there something I need to do to make my bank use FBagOFHolding too?
Bank items should appear in the same windows as your inventory items, though you may need to scroll down to see them since they're listed below your current inventory. They'll be highlighted in red when you're away from the bank, and highlighted in yellow while you're at the bank (if I remember correctly ;-) ). Guild bank items should work the same way. One of these days I'll probably add an option to disable the default bank/guild bank interfaces, but I've left them alone for now.
One thing you might try if you want a separate window for them is creating a view that contains only bank items.
Most of the addon should work regardless of the locale, though there are a couple of filters that require a localized version to work properly because of how Blizzard's API allows us to query certain item attributes. If anyone would care to help translate the Locale-enUS.lua file into Chinese (or any other) language, let me know and I'd be happy to include the localizations.
As for the problem, if you could be more specific with the problem you're having, I'd be happy to look into it.
For some reason, my filters are showing certain items (both equipment and misc) as BoP while they're in my bank, but soulbound when they're in my inventory. Throws me off a little when pulling stuff out of my bank, but otherwise, best inventory addon I've used so far.
Yeah, it's kinda annoying. It has to do with how I show the items while you're not at the bank. Essentially rather than viewing the actual item in the bank, you're looking at a generic tooltip for the item. The net result is that it shows as BoP, rather than being soulbound.
Anyway, glad you like the addon, and I'll see if I can fix the soulbound issue. :-)
Yeah, now that you mention it, it is doing that for all my banked items. Most of them are making it through my filter (character, not not equipable, soulbound) though along with all my soulbound BoEs (non-soulbound ones didn't get through the filter), and some aren't. Anyways, keep up the good work.
One thing that helps me remember what's really soulbound is that items in the guild bank are never soul bound, while items in your bank are always soulbound. Actually, now that I think about it, I can probably use that fact to fix the problem somehow. I'll have to play with it some when I get back from vacation, but thanks for the idea!
Rollback Post to RevisionRollBack
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Date: 2009-02-21 18:04:45
ID: -1
Error occured in: Global
Count: 3
Message: ..\AddOns\FBagOfHolding\Commands.lua line 77:
bad argument #1 to 'ipairs' (table expected, got nil)
Debug:
(tail call): ?
[C]: ipairs()
FBagOfHolding\Commands.lua:77:
FBagOfHolding\Commands.lua:72
(tail call): ?
I tried resetting my profile but it didn't help. How do you make it work?
It's been fixed in the latest beta copy that I just posted, however.
Periodic table...I think I know what you mean by that but I'm not sure if I'm thinking of it the right way (looking at the config screenshot).
One thing as well, is the other addon I have..sometimes the items are sorted into other bags.. most often quest items into misc bag. How much can you configure this? (maybe more screenshots too lol) Thank you so much ^_^
By default the view replace the Blizzard bags, but you can configure the addon to allow you to open the default bags if you choose. You can also create views that only show items from a particular default UI bag. The idea is to give you lots of options. More screen shots will probably help describe it, and I'll probably add some as we get closer to the 1.0 release (just a few bug fixes to go).
Periodic table uses LibPeriodicTable to filter items for views. If you're familiar with that or the Mendeleev addon, it should give you an idea of what you can do with it.
Hope that helps!
I have stopped using it for a while couse of the BoA item bug. Now that its fixed I'm using it again, but there seems to be a bug with filtering.
When I create a new view, add a filter (fx. by Item type), new default filter is added. When I want to modify that filter (fx. change from Armor to Consumables) I click on the filtering button, but the dewdrop list isnt showing. I enabled the debug and it spits 2 errors:
1.) its calling a nil function BuildDewdropMenuTable in file ConfigUI/FBoH_FilterButton.lua:21;
2.) it trys to acces a nil field dewdrop from other file (forgot where)
Same for consumables, you'd have food&drink, potions, elixirs etc nicely sorted
Let me know if you have any problems with it.
Is there something I need to do to make my bank use FBagOFHolding too?
One thing you might try if you want a separate window for them is creating a view that contains only bank items.
As for the problem, if you could be more specific with the problem you're having, I'd be happy to look into it.
Anyway, glad you like the addon, and I'll see if I can fix the soulbound issue. :-)
One thing that helps me remember what's really soulbound is that items in the guild bank are never soul bound, while items in your bank are always soulbound. Actually, now that I think about it, I can probably use that fact to fix the problem somehow. I'll have to play with it some when I get back from vacation, but thanks for the idea!