This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Tried it, but it's not showing any error messages. It only happened once for each of those two items, so maybe it would if it was to actually happen again, but it's not showing anything when I look at or try clicking either of the duplicate items.
Go ahead and leave debug turned on, and keep an eye out for errors, especially when logging in (this is when the addon does a complete scan of your inventory, specifically to catch cases like this and correct them). In the mean time, I'll take a look at the code and see if I can find something that jumps out at me, but from what you describe I think the addon recorded that you have something in a particular inventory slot, but it's not really there.
Yeah, had debug on since you suggested it the first time but no error messages as of yet, and it's slowly duplicating items. Most recent addition was 19 firecracker salmon. It is showing the amount in the stack, if that helps any.
Ok, finally getting somewhere. This came up when I hit a repair guy today. IDK why it decided to show them this time and not any of the other times, but hopefully it'll help.
unhandled error interface/framxml/uiparent.lua:2859 attempt to index local 'self' (a nil value)
Thanks. Unfortuantely, it's probably not the most descriptive error message I've ever written, but I'll poke around and see if I can find out what's happening with this. ;-)
Hi, I am trying this mod, because I want to find a substitute of baggins which probably is dead.
I like your mod, one thing that I miss is the possibility to compress the items like baggins do ... Is possible to insert it in a kind of whishlist for future versions ? :-)
Another thing that I see is if you do a lot of views you have to enlarge a lot the display window otherwhise the addon put the tabs of the views in the nowhere ...
I'll see about the compression. Would need to rewrite a fair amount to get it to work, but you're not the first to have asked for it.
As for the tabs extending past the edge of the window when you get too many, that's one of the top items on my list when I get some time to sit down and code again. :-)
It will be possible to check the width of the "tab bar" and force the main bag to be at least of that lenght without the possibility to let it shorter ?
Other things ... it will be possible to:
1)change the fonts of the tabs text (so I can try to make smaller :-)
2)change the size of the icons and the padding of them ?
3)change the skins of the buttons (or to remove the glossy effect if possible )?
Oh, I forgot to mention that the mod is a bit of a resource hog if you're moving in and out of your bag (Pressing B, not opening ALL BAGS). Seems to jump in memory by about 0.5mb every time you do that until it collects. I don't know if there is a way to optimize this, its just a small thing.
I also had one issue where I was setting up my filters and I could no longer dock windows and such. I relogged only to find that I now had NO access to the bags, they wouldn't open at all. I had to clear my setting for the mod before I could do it all over again.
Sorry - got hired to do a gig IRL, which dragged me away from this for a while, but I should have time to start putting the polish on this. I know that it eats up a fair amount of memory when moving in and out of the bag, but I decided it was a fair trade off for the speed increase (it used to use next to no memory, but sometimes take 2 or 3 seconds to open the bag, so I think the trade off works... ;-) ).
I'll have to look into why the bags disappeared, though I had a friend mention that this happened to him on one of his characters, so it's definitely something I need to track down. I'll dig into this a little more and see if I can find out what's happening (or at least make sure you don't lose your bag settings). And yes, I'm planning on adding a check box when you're setting up views to indicate whether it should affect the main view or not, which is what I think you're getting at in your other post there.
For the bank bag, you could create a bag with a filter that shows only bank items. Is that kind of what you're looking for?
For customizing the window looks, I've had some ideas bouncing around for that. I want to rewrite all of the UI code, but not until I've completed this version, so maybe for a future v2.0...
Understandable that you're busy, I'm a software programmer full time as it is... which is why I don't really spend any time making addons.
For the bank, I know that you can do that, in fact that's exactly what I have set up. However, in order to not have duplicate items between my main bank bank and the rest of the "bank only" bags I have to add new filters to the bank bag all the time. I just want something that behaves exactly like the main except bank only items.
Oh and I know you mentioned this doesn't work yet, but it would be really nice if that bank bag were linked in to the bank window popup. I actually tried to trigger my Bank bag from the bank event but I can't for the life of my figure out how to make that hook.
Hey feithar, I love your mod. I've been using bagnon for a long time and just recently switched to yours. My only major suggestion would be to add a default bag for the Bank that acts exactly like the main bag. So that way you can choose to organize your bank items and still have the default bank view contain anything that isn't already referenced.
My other request is to add some customization to the windows so you can edit transparencies and such, but that's not a big deal, I was able to change those by editing one of the xmls.
Great job, I hope you continue to work on this mod.
Oh, on that same note... would it be possible to have a bag that ISN'T connected to either of those two bags? I would like to still have the option of having a bag that displays everything without affecting the Main Bag or the Bank bag.
I agree this bag addon rocks the wow game. However I am having an issue with it loading on my Death Knight. It loads perfectly on all my other toons only when i use a dk does it get the following error:
Interface\AddOns\FBagOfHolding\FBoH_Templates.lua:976: attempt to index local 'r' (a nil value)
I bet this has to do with heirloom items. The part of the code that's generating the error sets the color of the item background based on it's quality, and at the time I wrote it, heirloom items hadn't been added yet.
I found something that's quite irritating.
I created some tabs one of which is an Armor tab, now what I found under there was the armor items itself but it also shower the "Orb of the Sin'dorei" wich is supposed to be a misc item.
My question now is, is this a fault on Blizzards side for rlly tagging it as armor or just a little bug?
And is there some Exlude "itemname" rule in it so i can manually fix it for the time being?
I'm pretty sure Blizzard's API considers this item to be armor, which is why it's showing up as armor. Unfortunately, not much I can do to modify their API's... ;-)
You can exclude based on item name. Just add a "Name" filter to the view, set it to "Orb of the Sin'dorei", then click the button to the left of the filter to make it a "Not" filter.
I really like this addon. I use some 10-12 different views docked in 4 different windows. It is amazing for sorting.
There are however some issues, a few of which are major.
1. The windows have an unreasonably large minimum size. If I have a dock for potions/flasks/bandages, I don't need to see 40+ slots. Yet, I cannot make the window any smaller. Please make the minimum size of windows something smaller.
2. Window/dock ui. In its current incarnation, all windows are managed and handled separately. Would it be possible to make 1 frame that could contain several windows, stacked either vertically or horizontally? All thats needed to separate one window from another could be a small line, alternatively the view header.
3. Dock tab. Could this tab be allowed to scale? If I have several dock tabs on one frame, the dock tabs stay the same size, even if I scale the frame itself.
4. Bottom money bar. Could this be an optional bar? I don't need to see my current finances on every frame, only the main bag frame. Having the option to disable this bar would reduce the overall frame size.
5. Outfitter support. I really like the new Periodic table and Itemrack/Closetgnome support. Would it be possible to add support for Outfitter as well? Currently, as far as I can tell, neither Itemrack nor Closetgnome are maintained. The same is however not true for Outfitter.
1. I can take a look at the window size. I rather want to rewrite a lot of how the windowing/docking works, since it's really messy and a bear to make changes to. Changing the minimum size shouldn't be too much of a problem, though I swear it's currently smaller than 40 items... ;-)
2. Hadn't really considered it. Maybe when I do the rewrite, if I can find a way to make the UI for it intuitive.
3. Dock tabs should, in the latest beta, resize according to the text in the field. That said, I do want to scale the tabs since if you make the window too narrow, the tabs start to stick off on the right edge which looks bad (now that I think about it, that's probably part of the reason I set a minimum width on the windows). Definitely something I plan to address.
4. I can probably work something out to make the money bar configurable. One thought I've been playing around with was to put the "empty" slots down there rather than in the main part of the window to make them easier to find, but we'll see. Most likely, I'll just leave them like they are, and add an option to hide/show the money bar for each of the views.
5. I want to hold off on Outfitter support until I see what Blizzard's new item swapping UI looks like. It probably won't be as good as the current addons (GroupCalendar is far superior to the built in calendar, for example), so I'll probably look at adding Outfitter support after 3.1 is released if Blizzard's solution isn't up to par. In the mean time, you might try asking the Outfitter author if he'd be interested in writing a filter for his mod since the addon's designed to be able to be easily extended by other developers. :-)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
unhandled error interface/framxml/uiparent.lua:2859 attempt to index local 'self' (a nil value)
I like your mod, one thing that I miss is the possibility to compress the items like baggins do ... Is possible to insert it in a kind of whishlist for future versions ? :-)
Another thing that I see is if you do a lot of views you have to enlarge a lot the display window otherwhise the addon put the tabs of the views in the nowhere ...
As for the tabs extending past the edge of the window when you get too many, that's one of the top items on my list when I get some time to sit down and code again. :-)
Other things ... it will be possible to:
1)change the fonts of the tabs text (so I can try to make smaller :-)
2)change the size of the icons and the padding of them ?
3)change the skins of the buttons (or to remove the glossy effect if possible )?
I also had one issue where I was setting up my filters and I could no longer dock windows and such. I relogged only to find that I now had NO access to the bags, they wouldn't open at all. I had to clear my setting for the mod before I could do it all over again.
I'll have to look into why the bags disappeared, though I had a friend mention that this happened to him on one of his characters, so it's definitely something I need to track down. I'll dig into this a little more and see if I can find out what's happening (or at least make sure you don't lose your bag settings). And yes, I'm planning on adding a check box when you're setting up views to indicate whether it should affect the main view or not, which is what I think you're getting at in your other post there.
For the bank bag, you could create a bag with a filter that shows only bank items. Is that kind of what you're looking for?
For customizing the window looks, I've had some ideas bouncing around for that. I want to rewrite all of the UI code, but not until I've completed this version, so maybe for a future v2.0...
For the bank, I know that you can do that, in fact that's exactly what I have set up. However, in order to not have duplicate items between my main bank bank and the rest of the "bank only" bags I have to add new filters to the bank bag all the time. I just want something that behaves exactly like the main except bank only items.
Oh and I know you mentioned this doesn't work yet, but it would be really nice if that bank bag were linked in to the bank window popup. I actually tried to trigger my Bank bag from the bank event but I can't for the life of my figure out how to make that hook.
My other request is to add some customization to the windows so you can edit transparencies and such, but that's not a big deal, I was able to change those by editing one of the xmls.
Great job, I hope you continue to work on this mod.
Interface\AddOns\FBagOfHolding\FBoH_Templates.lua:976: attempt to index local 'r' (a nil value)
I get this even when i clear all my other addons.
This should be an easy fix.
I created some tabs one of which is an Armor tab, now what I found under there was the armor items itself but it also shower the "Orb of the Sin'dorei" wich is supposed to be a misc item.
My question now is, is this a fault on Blizzards side for rlly tagging it as armor or just a little bug?
And is there some Exlude "itemname" rule in it so i can manually fix it for the time being?
You can exclude based on item name. Just add a "Name" filter to the view, set it to "Orb of the Sin'dorei", then click the button to the left of the filter to make it a "Not" filter.
Hope that helps!
There are however some issues, a few of which are major.
1. The windows have an unreasonably large minimum size. If I have a dock for potions/flasks/bandages, I don't need to see 40+ slots. Yet, I cannot make the window any smaller. Please make the minimum size of windows something smaller.
2. Window/dock ui. In its current incarnation, all windows are managed and handled separately. Would it be possible to make 1 frame that could contain several windows, stacked either vertically or horizontally? All thats needed to separate one window from another could be a small line, alternatively the view header.
3. Dock tab. Could this tab be allowed to scale? If I have several dock tabs on one frame, the dock tabs stay the same size, even if I scale the frame itself.
4. Bottom money bar. Could this be an optional bar? I don't need to see my current finances on every frame, only the main bag frame. Having the option to disable this bar would reduce the overall frame size.
5. Outfitter support. I really like the new Periodic table and Itemrack/Closetgnome support. Would it be possible to add support for Outfitter as well? Currently, as far as I can tell, neither Itemrack nor Closetgnome are maintained. The same is however not true for Outfitter.
And Last, thank you for this lovely addon.
2. Hadn't really considered it. Maybe when I do the rewrite, if I can find a way to make the UI for it intuitive.
3. Dock tabs should, in the latest beta, resize according to the text in the field. That said, I do want to scale the tabs since if you make the window too narrow, the tabs start to stick off on the right edge which looks bad (now that I think about it, that's probably part of the reason I set a minimum width on the windows). Definitely something I plan to address.
4. I can probably work something out to make the money bar configurable. One thought I've been playing around with was to put the "empty" slots down there rather than in the main part of the window to make them easier to find, but we'll see. Most likely, I'll just leave them like they are, and add an option to hide/show the money bar for each of the views.
5. I want to hold off on Outfitter support until I see what Blizzard's new item swapping UI looks like. It probably won't be as good as the current addons (GroupCalendar is far superior to the built in calendar, for example), so I'll probably look at adding Outfitter support after 3.1 is released if Blizzard's solution isn't up to par. In the mean time, you might try asking the Outfitter author if he'd be interested in writing a filter for his mod since the addon's designed to be able to be easily extended by other developers. :-)