This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
FizzleGlyph is designed to make looking for Glyphs easier (mostly for the Inscriptionist) as it creates a border around the glyphs per their class colors.
This mod is based on Fizzle which applied this concept of item borders to show quality
[2008/11/08 18:17:23-1987-x1]: fizzleglyph-1.0\FizzleGlyph.lua:96: attempt to index local 'itemName' (a nil value)
fizzleglyph-1.0\FizzleGlyph.lua:83: in function `Colorize'
fizzleglyph-1.0\FizzleGlyph.lua:143: in function `_ScanBag'
fizzleglyph-1.0\FizzleGlyph.lua:127: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
Do seem to make the border quite bright for minors, but tbh I'm not sure if it was an improvement - it's starting to look like a carnival... :D
Personally I would prefer a simpler palette.
Either color by class or minor/major, not both.
In the end it doesn't solve the primary problem Blizzard seems to have ignored - being able to distinguish between the 2 types without having to look for the small prints on every glyph (or memorize all).
Stick with the class color and hope that Blizzard adds the major/minor descriptor the actual glyph name. :)
BeKay:
Minor/Major, thats an interesting idea. Its certainly possible, not sure how I'd want to display the difference though.
msheyw:
No, I haven't, I can look into whats required for that, but I suspect from what I've read about similiar mods that is something the Bagnon author has to have added support for. I'm fully willing to look into or work on an implementation of it.
I am closing this addon as kilrogg's GlyphRecolor is a better implementation and has better support for other places glyphs appear.
Except the missing Icons / minor-mayor info in your addon?
[2008/11/08 18:17:23-1987-x1]: fizzleglyph-1.0\FizzleGlyph.lua:96: attempt to index local 'itemName' (a nil value)
fizzleglyph-1.0\FizzleGlyph.lua:83: in function `Colorize'
fizzleglyph-1.0\FizzleGlyph.lua:143: in function `_ScanBag'
fizzleglyph-1.0\FizzleGlyph.lua:127: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
Again, excellent idea. Any plan (or for that matter possibility) to add differentiation between Minors/Majors?
Thanks, good to hear the author whose code I forked and basterized likes it!
Personally I would prefer a simpler palette.
Either color by class or minor/major, not both.
In the end it doesn't solve the primary problem Blizzard seems to have ignored - being able to distinguish between the 2 types without having to look for the small prints on every glyph (or memorize all).
Stick with the class color and hope that Blizzard adds the major/minor descriptor the actual glyph name. :)
Very nice idea :)
lol, awesome... its definetly something that shoulda been in the ui to begin with!
Hmm, we should have chatted ... just coded the same functionality into GlyphRecolor but with support for guild bank, bank, bags and Combuctor ...
Its not working with combuctor :(
Try v1.1-beta, I've implemented the idea (distinguish between minor/major), but I'm uncertain if its gone far enough.
Minor/Major, thats an interesting idea. Its certainly possible, not sure how I'd want to display the difference though.
msheyw:
No, I haven't, I can look into whats required for that, but I suspect from what I've read about similiar mods that is something the Bagnon author has to have added support for. I'm fully willing to look into or work on an implementation of it.