This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GatherHud for GatherMate2 with Routes support. This is a 3D-looking hud that shows you node locations and routes.
As you might expect, this addon requires GatherMate2 to work. Routes is optional.
anyone know, why in ceratin areas, ie ashenveale, the hud dont show any nodes at all, but I still see them on the minimap, and world map, was some other area I had the same issue with too, but dont remember what area atm, any idea?
OK i need some help...i did a fresh install of wow and my addons and this and Gathermate are by far at the top of my essential addons. For the life of me i cannot figure out why Gatherhud refuses to show any nodes on the display. It rotates just like it should however i cant get the nodes or my trail on it to show up. Anyone got any ideas?
What i meant was what setting on angle of view should i have to make it lay flat to the screen. Also i would like to request that you implement a way so that you can see where nodes have been registered from gathermate but also with a empty space in middle so that you also can see whether there actually is a real node there atm or not so that the registered node icon becomes more like a ring with a circle in it to fit the default node ping. Also i'd like you to implement cardinal points (north,west,east and south indicators) to the hud or atleast a setting to switch it on/off. thx
hi is there a way to get the hud "untilted" laying flat on the screen like sexymaps hudmap coz i've found it inaccurate when it isn't flat on the screen and i also find it more comfortable. thx
Just visited and noticed that my previous comment was in reference to an older issue. My apologies.
There is a new bug concerning also Archeology and GatherHud (which already has an open ticket) that causes an unending error loop if you are tracking Archeology in GatherMate while using this mod. For now if you stop tracking Archeology in GatherMate everything works fine.
I would also love to have yellow mini-map dots included on the HUD. The HUD for Gatherer and SexyMap was able to do this somehow, though it meant disabling the regular mini-map.
I will post this here instead of where I was heading, GM_D2. Through this morning, I signed off at 8:00 EST for the rolling restarts GM2 and GM_D2 were working great. I was gahering motes of air in Nagrand this morning and went back a little after ten o'clock only to find that GM2 started leaving steam clouds behind instead of the windy clouds it was supposed to. It worked fine this morning so I came here to let you know when I see that GH had been revamped and placed at about the same time the breakdown in icons happened to GM2. The problem could be in there somewhere.
Also, I was in Icecrown yesterday and gathered a crystallized water from a vapor cloud and it left no icon behind at all.
I am getting those same errors - this addon is completely unusable at the moment. Fills up buggrabber every 10 seconds or so. HUD stops updating or rotating.
I get this error when I toggle to show Archeology data (in GatherMate) most of the time. This happens both with and without Archeology Helper. I can use the HUD with fishing, herbs, etc. This error is the same as Stardawn and r4n93r. Does anyone have a fix?
1x GatherHud-v1.1.8\GatherHud.lua:250: attempt to perform arithmetic on local 'offset' (a nil value) GatherHud-v1.1.8\GatherHud.lua:183: in function <GatherHud\GatherHud.lua:129>
This thingie is nice, the only problem I see is that you have no idea if there's node spawned if you only look at hood... which sux :-/ and makes it useless :-/ an LDB or minimap toggle would be awesome as well.
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is it possible to include the mini map ping into the HUD? that way I don't have to keep looking at my Mini map.
anyone know, why in ceratin areas, ie ashenveale, the hud dont show any nodes at all, but I still see them on the minimap, and world map, was some other area I had the same issue with too, but dont remember what area atm, any idea?
Awsome Addon, Love it, However with the continuing roleout of MoP this addon causes Crashes in WOW 5.0.4. Please Update. THANKS!!!
Hoping for an update of this for 5.0.4 along with Routes! :)
JT114881's comment about adding Archaeology into the Gatherhud.lua file works an absolute treat from a clean install.
It initially errored and showed no nodes, even after inporting data into gathermate. After JT's fix, it works flawlessly.
TL:DR: Install GatherHUD, follow JT's edit fix and PROFIT!
OK i need some help...i did a fresh install of wow and my addons and this and Gathermate are by far at the top of my essential addons. For the life of me i cannot figure out why Gatherhud refuses to show any nodes on the display. It rotates just like it should however i cant get the nodes or my trail on it to show up. Anyone got any ideas?
["Archaeology"] = 6e9,
after line 229. When you are done, that block of text should look like the following:
local unique_offset = {
["Herb Gathering"] = 1e9,
["Fishing"] = 2e9,
["Mining"] = 3e9,
["Extract Gas"] = 4e9,
["Treasure"] = 5e9,
["Archaeology"] = 6e9,
}
thanks~~~~~~
the HUD does not turn when I turn, it just stays static.
Right now, it's useless.
Just visited and noticed that my previous comment was in reference to an older issue. My apologies.
There is a new bug concerning also Archeology and GatherHud (which already has an open ticket) that causes an unending error loop if you are tracking Archeology in GatherMate while using this mod. For now if you stop tracking Archeology in GatherMate everything works fine.
I would also love to have yellow mini-map dots included on the HUD. The HUD for Gatherer and SexyMap was able to do this somehow, though it meant disabling the regular mini-map.
To those having the "offest" issue, Rsmozang has found the answer:
"Having the same issue though the strange thing is it was working fine until I DC'd. I relogged and it was producing the error. Anyway, adding this:
["Archaeology"] = 6e9,
after line 229 did the trick."
Just open Gatherhud.lua and modify. Works perfectly then.
I will post this here instead of where I was heading, GM_D2. Through this morning, I signed off at 8:00 EST for the rolling restarts GM2 and GM_D2 were working great. I was gahering motes of air in Nagrand this morning and went back a little after ten o'clock only to find that GM2 started leaving steam clouds behind instead of the windy clouds it was supposed to. It worked fine this morning so I came here to let you know when I see that GH had been revamped and placed at about the same time the breakdown in icons happened to GM2. The problem could be in there somewhere.
Also, I was in Icecrown yesterday and gathered a crystallized water from a vapor cloud and it left no icon behind at all.
1x GatherHud-v1.1.8\GatherHud.lua:250: attempt to perform arithmetic on local 'offset' (a nil value)
GatherHud-v1.1.8\GatherHud.lua:183: in function <GatherHud\GatherHud.lua:129>