This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GatherHud for GatherMate2 with Routes support. This is a 3D-looking hud that shows you node locations and routes.
As you might expect, this addon requires GatherMate2 to work. Routes is optional.
Message: Interface\AddOns\GatherHud\GatherHud.lua:297: bad argument #1 to 'math_max' (number expected, got nil) Time: 06/26/10 14:42:54 Count: 704 Stack: (tail call): ? [C]: ? [C]: ? Interface\AddOns\GatherHud\GatherHud.lua:297: in function `IterativeUpdate' Interface\AddOns\GatherHud\GatherHud.lua:270: in function `FullUpdate' Interface\AddOns\GatherHud\GatherHud.lua:186: in function <Interface\AddOns\GatherHud\GatherHud.lua:129>
I also thank the author. We haven't seen an update in a while, but that probably OK since if it's not broken, there's no need to fix it. However this mod is about to break. In patch 3.3.5, Blizzard will remove a critical API function that enables addons like this to work. The reason for the API change is to break the functionality of AVR and AVRE, but will have the side-effect of breaking these HUD addons as well. In short, any addon that depends on knowing the orientation of the "Camera" through which you view the world will break in 3.3.5.
I will miss the HUD, but I guess it's time to work without it.
Xinhuan - thank you for the hard work you've put into GatherHUD. I've been using it for about a year and now consider it an essential UI element for my miners. Happy New Year!
It... seems to not be working, despite today's update. It's still listing as an out of date addon and not displaying any nodes on the HUD. I love this addon still. Just giving an FYI. :D
Would be nice if the actual icons for the Mining Nodes changed to hollow circles when you are in range if there is no node or the yellow do when there is a node. Just like SexyMaps MinimipHUD. At the moment really this is kinda pointless as you still have to look at your minimap to tell if there is actually a node on your route or not.
As neer as i can tell from reading the Changes and knowing how routes works.
this is some kind or Heads Up Display that interfaces with routes to show you your collection path you set up in routes. routes normaly uses TomTom arrows or Cartographer Waypoints to takes you from one gather point to the next.
Rollback Post to RevisionRollBack
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Message: Interface\AddOns\GatherHud\GatherHud.lua:297: bad argument #1 to 'math_max' (number expected, got nil)
Time: 06/26/10 14:42:54
Count: 704
Stack: (tail call): ?
[C]: ?
[C]: ?
Interface\AddOns\GatherHud\GatherHud.lua:297: in function `IterativeUpdate'
Interface\AddOns\GatherHud\GatherHud.lua:270: in function `FullUpdate'
Interface\AddOns\GatherHud\GatherHud.lua:186: in function <Interface\AddOns\GatherHud\GatherHud.lua:129>
Locals: (*temporary) = 0.095000006258488
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
I will miss the HUD, but I guess it's time to work without it.
THX~~
Also, is there any known addons it does not work with?
- Request - add a check mark to "turn on" the HUD only while mounted/flying
this is some kind or Heads Up Display that interfaces with routes to show you your collection path you set up in routes. routes normaly uses TomTom arrows or Cartographer Waypoints to takes you from one gather point to the next.