GatherBuddy
This addon will display your current skill level (plus modifiers) for Herbalism or Mining when you mouse over a tracked node on the minimap.
When you mouse over a node, you'll see either (X + Y) / Z or X / Z
where X is your skill level in that profession, Y is any modifier you have to your skill level (if you have one), and Z is the skill level required for that chance of skill up.
The color of the text corresponds to the chance you have of receiving a skill up when you gather that node - Grey means never Green means sometimes Yellow means often Orange means always Red means you can't gather because it's above your skill entirely.
Date: 2014-12-28 19:55:43
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\gatherbuddy\GatherBuddy.lua line 37:
attempt to index global 'GatherBuddyOptions' (a nil value)
Debug:
gatherbuddy\GatherBuddy.lua:37:
gatherbuddy\GatherBuddy.lua:32
[C]: TradeSkillFrame_SetSelection()
...dOns\Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:51: BlizzardTradeSkillFrame_Show()
Skillet\Skillet.lua:1077: ?()
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ce\AddOns\Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ce\AddOns\Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
tradeskill_id = 0
(*temporary) = <function> defined @Interface\AddOns\gatherbuddy\OmgLib.lua:80
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'GatherBuddyOptions' (a nil value)"
pls update this for wod
We are currently working on an update for WoD nodes. (:
Sorry I didn't see your comment sooner! You can either post the details in a comment or send me a PM, and I'll be happy to help resolve the problem.
Just pushed a new version - I went over the skill levels and fixed the ones I could find (PLEASE let me know if you find any more mistakes!) and fixed a couple small bugs.
Godoka just pointed out to me that there are a couple of node types with incorrect data, so if you mouse over (for example) a Tin Vein the addon might show it as above your level when you're actually able to mine it. We're going to be out of town for the next few days but I'll have time to update next week.